Built for Schools: The Durability of Headsets for Daily Classroom Use

School Headset

When it comes to headsets each user has distinct needs. Quality of sound is crucial to gamers, while others are more concerned with a comfortable fit or sweat resistance. Integration with group audio/video programs such as Microsoft Teams and voice recognition is also essential.

Visualizations in software like EQ can help users understand the effect of frequency variations on the headset's sound. This is particularly helpful for those who are new to headsets.

Noise-Canceling Microphones

Noise-canceling microphones are an important feature of headsets used in noisy environments like classrooms and offices. These microphones are designed to block out ambient sound so that users can concentrate on their work or music without distraction. They also eliminate background noise during calls. They are available in different sizes to fit the majority of types of headphones and are compatible with all devices that have 3.5 mm connections.

A popular design for noise-canceling headsets is dual microphones, which employs two directional microphones to block out all noise. The primary microphone is placed close to the source of sound like the user's voice, or music. The second microphone is situated to capture ambient sounds, such as air traffic or other voices. When the two signals of the two microphones are subtracted, the ambient noise is diminished, leaving only the desired signal.

Another headset that incorporates noise-canceling technology employs a hybrid system. This headset utilizes a digital processor to analyze soundscapes and determine which frequencies should be eliminated from the audio. Then the headset filters out these frequencies. This is a more complicated technology than simple frequency responses testing, and requires additional equipment, like an ANC-specific ANC processing unit.

No matter what technology they use headset manufacturers must make sure that their headsets provide clear audio and clear speech. To do this it is essential to test the ANC functionality and headsets for their performance in real-world situations with external noise and determine how well their chat-through function functions. The HQS ANC-Headset Testing Suite from HEAD Acoustics is the best solution to this.

This test suite lets manufacturers accurately test the ANC performance and active noise cancellation of headsets, headphones, and other devices. This test suite also includes a variety of other tests that permit an exhaustive assessment of each headset and its intended use. These tests include distortion at high frequency and acoustic insulation, passive and active insert loss, as well as the effectiveness of a headset's "talk-through" function.

Adjustable Headband

The appropriate headsets can help students feel comfortable during state standardized tests and English tests for language learning, such as M-STEP, TELPAS and ELPAC. They eliminate distractions, helping them focus on the test and express their thoughts clearly. Comfortable headsets will also help them focus for longer periods, which will boost their scores.

Ideal headsets feature a flexible and sturdy adjustable headband. The ear cushions must be made of top-quality materials, and should fit comfortably on the head, avoiding any pressure points. They must also be light enough to wear comfortably for long periods of time. If you're a player, check whether the headsets or headphones include microphone settings that adjust the sensitivity of your microphone as well as noise cancellation features that will allow you to perform at the highest level.

The headset should include a noise cancellation feature that optimizes audio output according to your needs. For example, if you change your hairstyle or take off your glasses. You can also utilize the NC Optimizer function when you're on an airplane to accommodate the acoustic demands of the cabin environment.

In addition to noise cancellation, a great headset should have a clear sound profile that is not distorted and a balanced frequency response. The headset should have a high signal-to-noise ratio, and no leakage of sound. It is recommended to use it with a variety of devices such as tablets and smartphones.

A complete test suite is crucial to evaluate the quality and performance of ANC headsets. PULSE software provides a full set of acoustic-related measurements like frequency response, distortion and signal-to-noise ratio. It also includes real-time noise simulation to replicate actual noises in a laboratory setting. This feature is particularly helpful for testing ANC headphones, as it can simulate the real ambient acoustic and load of the human ear. This allows headset makers to test their products in a realistic way.

Sound Quality

It is recommended to use a high-quality headset when using audio/video conferencing software. No matter if you're part of an online event or a hybrid one audio is the most important element of your interaction. It must be clear and crystal clear with no distortion or floor leaks.

Performance-based tests will help you make your selections easier. There are many subjective factors that go into high-quality sound. You can test a headset's performance by listening to music and assessing its clarity, dynamics and tone. It's also worth taking into consideration the headset's noise-isolation capabilities. It is possible to test this by wearing the headset in noisy areas to test how well it blocks out external noise.

When choosing a headset look for a model with an adjustable headband and earcups to fit different head sizes. The earcups need to be sturdy and secure enough to remain in place when worn for long periods of time. The headband must be adjustable and comfortable to ensure that it does not put pressure on your head.

You'll also want to consider the possibility of switching audio sources, such as movies, music, or voice. You can personalize your headset based on the music you're listening to. This flexibility is especially important if you're using a headset for simultaneous interpreting events.

Depending on the occasion depending on the event, you may need to adjust the volume of the audio so it's easy to hear. Some headsets feature a talk-through mode, which lets you listen to your surroundings without taking off the headphones. This is especially useful for hybrid and online events where participants are located in any part of the world.

The best headsets to interpret events are those with good talk-through capabilities. This means that the microphone will hear your voice and give the highest priority over background noise while you speak. Your listeners will be able clearly hear your voice even in the most raucous environments.

Many interpreter events use headsets that have adaptive sound cancellation. They are the most popular choice for hybrid and online conferences. This is a great option for interpreting because it eliminates background noises that could distract the learners and prevent them from focusing. The ANC performance of headsets varies widely. A headset that has the highest ANC performance is one that has clear and clear sound, with no floor leaks or distortions. It is recommended to use a real environment and an artificial ear to test the ANC performance. This will allow you compare headsets that have different ANC modes to determine the most appropriate one for your needs. Be sure to check out the school headphones and headsets at Encore Data Products.

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Schools require headphones that are durable and of excellent quality when it comes to online testing. ScholarBuys offers a wide selection of educational headphones at a wholesale price for schools.

The headsets are mini speakers that have microphones which are worn on the forehead. They record the voice, in addition to audio, unlike speakers that broadcast audio to everyone.

Noise-Canceling Microphones

Noise-cancelling microphones reduce background noise, making listening to music or audiobooks more enjoyable and immersive experience. This feature is especially important in classrooms where students are learning in a noisy, noisy environment from their teacher. This feature can also be useful to reduce the impact of coworkers' voices, airplane engines or any other ambient noises that can distract students from their studies. Some headsets have built-in noise-cancelling microphones. Others come with a microphone that can be removed for use with external devices.

Noise-cancelling headphones come in different styles, so choosing the right one is dependent on your personal requirements. Jabra Evolve2 buds for instance, offer active noise cancellation that blocks out external sounds while allowing you to listen to your favorite music. Certain headsets have separate controls that can be adjusted to increase or decrease the amount of noise cancellation. This allows you to manually tune in the outside world when you require it.

In addition to noise cancelling features Look for headphones that offer a range of other options. Some headsets have Bluetooth connectivity which allows wireless freedom with clear audio. Some models also have a detachable lavalier microphone that clips to clothing, while other models feature conference microphones to accommodate larger classrooms.

Comfort is another aspect to take into consideration. Select a headset with an adjustable headband and padded earcups to reduce discomfort after long wear. Choose a design that is durable and can withstand frequent use by kids.

While some teachers prefer the tried-and-true wired headphones for their superior audio quality, many teachers love the convenience and flexibility of wireless technology. Californiaone's range of headphones with microphones provides two options to locate the perfect pair for your classroom.

We also have a range of other products that will help your school meet its audio needs. These include portable PA systems, as well as voice amplifiers. To find out more about our entire product portfolio, visit our Education Store today. Don't forget to sign up for our newsletter via email, where you'll be able to access exclusive coupons, special offers and more.

Comfortable Earbuds

Earbuds allow students to enjoy the convenience of hands free listening, which can be beneficial in the classroom. They are also comfortable to wear for long periods of time. Choose a pair with soft, snug earbuds that conform to the shape of your ears. They also have cushioned earcups that are like a comfortable fit against your skin.

A flat audio cable for headphones for children is essential. The flat design is less prone to tangle and can be beneficial for children who tend to be cautious with their headphones. Choose a headband that is comfortable on your head and ear. It should also be an extremely durable design that can withstand repeated use, including drops and bumps.

When choosing the right earbuds to use in school, make sure that they have clear and crisp audio without causing any distraction to ambient sound. This is crucial when you are taking online classes, watching films or listening music. It's not recommended to use the V-shaped sound signature which emphasizes treble and bass for children, as this can make it difficult to comprehend their voices or the music.

Over-ear headphones offer a more immersive experience. They usually have an elongated, circular design that are made of many different materials including vinyl, foam, and rubber. They also offer a more effective noise reduction than earbuds.

You can also purchase headphones with a volume limiter. This is great for children as it stops them from accidentally raising the volume too much, which can damage their ears. This is particularly important for students listening to videos or music in noisy environments.

If you're looking for a low-cost pair of earbuds that are ideal for learning and school, check out the RedSkyPower Earbuds. These earbuds have been designed to last and come in a bulk box that allows you to easily distribute to your students. The 3.5mm L-shaped plug allows them to be used with all devices including iPads, Chromebooks, and laptops.

Over-The-Ear Headphones

Over-the-ear headphones are ideal headsets for testing in schools as they block out external noise and keep students focused and engaged during exams. They also rest comfortably on the ears, so they are more comfortable for longer listening periods than headphones. This is especially important for children as they could become restless or hyperactive if they feel uncomfortable.

Another benefit of over-the-ear headphones is that they come with an open design, which allows students to hear their surroundings. This lets students communicate with their classmates and teachers and ask questions whenever necessary. This feature is also beneficial for students with limited hearing capabilities because it allows them to understand the voice of their teacher clearly.

While headphones over-the-ear can be an excellent option for classroom use but they're not as portable as earbuds. They may also not be as comfortable to wear for extended durations of time. This is because they fit more comfortably over the ears and can cause discomfort for some students. It is essential to choose headphones with a comfortable fit that can be adjusted to the student's preferences.

The pair of headphones made by AILIHEN is a great option for classrooms. They're specifically designed with children in mind. The headphones have a flexible band that can be adjusted for different head sizes. They also come padded to provide comfort. They are also made from a durable and recyclable material, which makes them a good option for schools. Additionally, they feature a braided cable to prevent them from snapping like other headphone cables made of plastic.

The headphones come with a premium chip that gives crisp and clear audio. The headphones can be linked to up to two devices simultaneously and feature a track control and a volume switch that are suitable for children. They also provide up to 24 hours of battery life, which is ideal for classroom use.

The NUBWO headphones aren't only great for gaming they also work well in the classroom. They're a comfortable fit and have some of the best noise-canceling features available. They also come with a companion app that offers three bands of graphic EQ, presets, immersive audio and much more.

A peaceful Environment

A quiet and peaceful environment is one of the best things that you can do to aid your students in learning. This will not only help them concentrate, but it will also help retain information and make sense of concepts. Concentrating on one thing will allow your brain to focus more energy on understanding and learning from the material.

A quiet space is particularly helpful for students with special needs and those who are susceptible to distractions. It can help students focus on their work, and also avoid overstimulating their sensory system. This is especially important for those with autism. Studies have found that students with autism perform up to 20% worse when they're not in a classroom that is well-designed with good acoustics and comfortable furniture.

Quiet environments can be beneficial for students who have to take standardized tests since they can help reduce anxiety and improve performance. It is important to ensure that your students are provided with everything they require to have a comfortable testing environment. This includes calculators and paper. You can also encourage students to select a test place that is free of distractions and noise, like the library or an empty classroom.

It is not enough to just create a peaceful atmosphere, but also ensure that your school is a safe and welcoming environment for students from all backgrounds and identities. This means ensuring that classrooms and hallways are free of materials that promote stereotypes or are offensive to certain groups of people. This includes promoting diversity in class projects and inviting guest speakers to speak to your students.

Turtle Beach Stealth Pro headsets are great for students. They offer active noise cancellation as well as a clear mic for professional calls or videoconferencing. It features a comfortable, adjustable fit and batteries that can be changed out quickly, making it a great choice for those who work long hours. It is also designed to look more professionally than most gaming headsets, therefore you can use it in the office without compromising on its effectiveness. It also has transparency modes that allow you to hear the world around you at any time you want to. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headphone Storage

Students require an unsecure and secure location to keep their Chromebooks headsets, computers, and earbuds. With a myriad of options available, teachers can easily find the best solution for their requirements.

From time-saving storage baskets that streamline the distribution of devices to simple, organized cabling that cuts the time to set up and deploy in half, these options aid teachers in focusing on student learning, not managing technology.

Headsets

The headphones vs. headset debate is one that a lot of people find themselves in, whether an audiophile who is a fan of fidelity or someone who regularly engages in multi-player gaming or virtual meetings. Headsets record audio using a microphone, while headphones only deliver it. If you're looking to coordinate team strategies during an online game or have back-to-back virtual conferences, headsets are the best choice.

The best headsets can enhance the user's experience and cut down on noise, which could distract students when they are doing audio-based activities like testing. Some of the most sought-after headsets for schools are ones with built-in noise cancellation technology and are compatible with desktop computers, tablets, and mobile devices alike.

It is important for teachers to select headsets that can withstand the constant use by many students yet still be comfortable. Additionally, they should be compatible with the devices in the classroom they're used with. A school charging cart is a great solution, since it lets you charge and store multiple devices at the same time without causing clutter or power loss.

As technology continues to evolve and becomes more prevalent in the field of education, teachers need to stay up-to-date with latest storage solutions to keep Chromebooks Laptops, Chromebooks, and other school technology equipment fully charged, safe and secure between usage. A good headset storage system like Looking Glass XR Family vr headset systems for classrooms or campuses could make a major difference.

The VS200BLU vr storage system is a high-quality headset system that's fully compatible with a range of school technology. It's an excellent option for any teacher. This device provides safe, easy storage for headsets as well as other audio-related equipment in the classroom and ensures that each device is fully charged and ready to be used. This makes it easier for teachers to manage multiple pieces of school tech and creates a better-organized and safer classroom. Additionally, the VS200-BLU can be easily transported between classrooms and other campus areas with the help of a sturdy carrying handle.

Charging Carts

Charging carts, which are able to store, charge, and transport Chromebooks and other tech devices are a key component of the digital learning environment. In reality, they've gone from being a nice addition to a must-have, providing a combination of mobility and adaptability that allow teachers to take their Chromebook or any other device to wherever they want without worrying about connectivity issues or battery life.

Find carts that accommodate your school's specific requirements. For instance, some cabinets or carts can hold 10 laptop computers or 20 laptops. However, others are able to accommodate a variety of sizes of devices, such as tablet PCs and netbooks. Consider the features of the cart in addition to its size capacity to ensure that it will meet your needs.

For example, look for models that have cable organization systems to prevent tripping and tangling as well as locks to prevent theft. Choose a cart that has durable wheels and handles, that are designed to last. They must also be able to smoothly move across floors or between classes.

Additionally, choose carts that provide a central power source to cut down on the requirement for individual cords to reach each storage space. Choose one that has the option of a timer to regulate the amount of electricity used and prevent overcharging, which is the leading reason for battery loss over time in rechargeable batteries.

Then, you should look for carts that have been approved by UL to ensure that the electrical components have passed rigorous safety tests and aren't susceptible to shock or fire. Make sure that you instruct the students and staff of your school on how to handle the carts, clean them, and properly handle cables to keep them in good condition over time.

With their built-in intelligence and scalability, charging carts assist schools in improving their management of devices and create an enlightened, connected educational environment. They're the primary connection between the classroom and a school's technology making sure that students have access to their devices at all times while teaching digital skills. With their easy-to-use capabilities and smart features, they're the perfect solution to ensure a smooth transition into a new academic year.

Storage Solutions

The streamlined management of classroom technology requires effective charging and storage solutions. For carts, cabinets or towers these tools for school technology support help clear classrooms and let teachers focus on instruction. These tools also permit students to have access to their devices in a central location when they need it. In addition, they aid in encouraging student involvement in one-toone devices by promoting an integrated device deployment system.

As the adoption of 1:1 technology increases schools must find ways to charge, store and transport the increasing amount of Chromebooks. There is a growing need for high-quality and scalable charging carts for schools. They are designed to maximize capacity and provide safe device storage, these versatile solutions can be configured to fit any number of tablets, laptops or Chromebooks and can be easily upgraded to meet future demands.

Unlike some charging carts, which rely on traditional timers to monitor the power levels of multiple devices, JAR Systems' Quick-Sense charging solutions utilize a cutting-edge firmware to detect each device's specific charging needs and optimize output for consistent and reliable access to the full power of the battery. The result is an efficient, faster and reliable process that helps reduce the mess of cables and heat generated by devices, as well as overcharging.

Carts that have baskets built in are an efficient and convenient way to organize and store devices in the classroom. They can safely and efficiently contain devices, keeping them safe and kept inside the cart until required by students. They also offer a place to store your peripherals, and aid in maneuvering through narrow hallways.

The same security and convenience of carts with baskets are available in cabinets which are a stationary storage unit that can be put on the ground, on the top of counters, tables or mounted to a wall. These spaces can be used to store and charge up to 15+ devices simultaneously and are typically fitted with lock features for added security.

Towers such as the FUYL Tower by LocknCharge can keep up to 15 devices fully charged and safe in bays that are secured. This allows for an easier deployment model that can be utilized to design a check-in/checkout flow for students or as a way to ensure fully charged and ready-to-go loaner devices for use by substitutes.

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For students, the right headphone storage can mean more than just an organized and comfortable place to keep their headphones. It can also make sure that they're readily available in the classroom. Properly stored headphones can help to prevent hygiene issues, such as infections or overheating, and they can boost the efficiency of classrooms by eliminating the need to find headphones in an ocean of tangled cables.

Charging carts are a great option for schools to streamline the management of devices and increase students' engagement with educational technology. They can help teachers keep Chromebooks and headphones in good condition when they're not in use. There are a variety of carts that have cord organizers and compartments to accommodate educators to choose from. Additionally, some carts are equipped with intelligent charging systems that shield devices from overloading and heat stress circuits.

If you're interested in purchasing a charging trolley at your school, call an IT solution provider who specializes in products for schools. These providers are dedicated to understanding the specific needs of their customers and provide an option that will meet those needs. They will ask you questions to help determine what product is best for your specific environment. They can also provide suggestions to help you get the most of your investment.

Label headsets to minimize the possibility of them getting lost or confused. It's as easy as putting a label on each earbud or headphone that has the name of the student and class number. This will help avoid confusion when students take headphones to listen to music or use a virtual reality headset in class.

You can also organize your earbuds by hanging them from the top of an whiteboard, or a filing cabinet. Use magnetic hooks big enough to hold earbuds or even earphones with a light weight. This will enable students to easily and quickly access their equipment and will eliminate the need to search through cabinets or shelves.

For a more permanent solution look into investing in a set of wall-mounted headphone hangers that are adjustable and can accommodate any kind of earbuds and headphones. They can make room for more floor space and can be moved to the wall when needed throughout the year. Be sure to check out the school headphones and headsets at Encore Data Products.

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Classroom Hygiene

The cleanliness of schools is an important aspect of learning, as the cleanliness of the environment helps students to concentrate on their academic and study performance. It also helps instill lifelong hygiene practices and a sense accountability that students must carry upon graduation.

However, educational institutions can be breeding grounds for bacteria and viruses. Cleaning and disinfecting classrooms and hallways is essential to maintain an atmosphere of learning that is positive.

1. Use Silica Packs

With autumn upon us and the cold and flu season in full swing, accelerating the cleaning, sanitation and disinfection is vital for schools to ensure that students are free of germs. This includes all equipment used in the classroom including earbuds and headphones.

The accessibility of cleaning tools makes it easy to clean school headphones between use. One alternative is to use bulk disinfecting wipes designed for electronics that are effective in eliminating viruses and bacteria. They are packaged in a dispenser and are made of high-quality materials that are safe for sensitive surfaces. They are also free of benzyl alcohol, bleach, citrus and penol, making them an ideal option for use in classrooms.

A headphone cleaner spray is a great option to remove hard-to-clean dirt and wax that builds up on earbuds, or the hard parts of headsets made of plastic. Spray the cleaner on a soft cloth and gently rub the dirty area to break up clumps dirt, then squeeze the cloth away and wipe off any soap residue. These cleaning sprays are safe for electronic devices such as headphones, audio ports, or headphone cords.

Picking a headset with rubber or leather earpads is another option to keep your school headphones clean. These kinds of earpads are extremely easy to clean, making it simple for teachers to clean them after each student use. Many educators have discovered that earpads made of these materials can increase the life of a headset.

Finally, it is important to examine school headphones regularly for signs of wear and tear which could result in an injury risk. It's recommended that a teacher or student look over headphones prior to passing them to the next student to make sure that the ear cups are not damaged, broken, or cracked. Repair kits that include common replacement parts and tools are a great way to fix quickly and easily headphones if they need be repaired.

2. Earbud Cleaning Tool

Earbuds are a fantastic tool for students at school and allow them to block out the noise around them while being able to listen to their teacher. This can be particularly helpful for students suffering from attention deficit disorder or issues with sensory processing or any other condition that hinders their ability to concentrate in a noisy classroom. It is essential to select the right headphones that aren't likely to distract the teacher or other students. From background chatter and laughter to squealing papers, it's easy for distractions to get out of hand in a classroom and disrupt the learning process.

To avoid earwax accumulation, it's important to keep your headphones and earpads clean. This could reduce the quality of sound and create a breeding space for bacteria and fungus. A variety of affordable cleaning tools can be used to clean the earbuds. Some premium earbuds come with a cleaning device included in the initial purchase.

Keep headphones clean to extend their life span and ensure they function properly. It is recommended that you clean the earpads as well as the charging port on the headphones using a cloth or a cleaning wipe to remove any dirt, lint or any other debris. By leaving the charging port open, you allows moisture to get inside and cause damage.

If your earbuds comprise of rubber or leatherette you can clean them between each use using any standard cleaner. They won't collect the same amount of earwax, dirt and other contaminates as earpads with foam. It is also possible to consider investing in the use of earphone covers. These disposable and sanitary cloth covers slide over the earpieces on a headset and shield them from earwax buildup, skin cells and oils.

If you are a teacher, requiring each student to maintain headphones or earbuds in between uses can help in teaching responsibility and encourage consistent cleanliness. This will ensure that the headphones are in good order and ready to be tucked away at the end of the class.

3. Leatherette or rubber Earpads

In the classroom, students typically use the same headphones or headsets throughout the school year. These devices are exposed to a large amount of dirt, oils and skin cells due to the use of each student. It is vital that every set be kept clean and hygienic. To avoid the buildup of these materials, headphones with leatherette or rubber earpads are the best choice. These types of earpads may be easily cleaned and wiped down with standard cleaners such as a non-toxic spray. Hamilton Buhl offers a headphone cleaning spray that is devoid of harsh chemicals alcohol, ammonia, or ethanol and makes headphones streak-free and scratch-free. This spray is able to keep headsets and headphones in good shape between uses. It also aids teachers to refresh their class sets before the start of the new school year.

The use of comfortable headphones in the classroom is also important for children to stay engaged with their classes. If the headphones are uncomfortable children will become disengaged and not get the most out of their learning session. Headphones with ear cushions that can be adjusted are great for students in kindergarten through 12th grade. Some even have noise-blocking features to block out ambient noise so that students can focus on their work.

If a student doesn't wipe down the headset after each use, then bacteria will get on the cord and earpieces. Some classrooms and teachers have come up with a simple but effective method of tackling this problem: headphone covers. These disposable sanitary cloth coverings slide on over headphones' earpieces. They protect the earpieces from getting dirty from sweat and other pollutants. They're also easy to clean down between uses and prolong the life of earpieces that aren't washable.

4. Cleanse between Uses

It's easy to keep classroom headphones clean in between students. Bulk disinfectant wipes that are optimized for electronics and free of benzyl alcohol, bleach, citrus, and penol can kill bacteria and viruses in a matter of seconds and allow teachers to quickly and continuously cleanse the headsets of their classrooms after each student's use. Teachers can buy these wipes in bulk to keep in a wall-mounted dispenser. This makes it simple for them access to the wipes at any time they require them.

Many schools use a UV-C disinfection box for an effective cleaning solution. These boxes are safe, cordless and portable and are able to be brought into the classroom quickly for quick and efficient cleaning of headsets and other equipment. They use high-intensity UV-C light to kill germs in less than 15 seconds, which means they are a reliable and secure option for keeping school headsets and other classroom equipment neat and clean during the use of each student.

Earwax can also accumulate on headphones used in classrooms. It's not a sanitary problem, but it can cause discomfort for children and even cause ear infections. Over-the-ear earphones that are placed outside the ear canal may reduce this risk.

Some students will choose to listen to music at the maximum, which may distract or disrupt other students. This can negatively impact learning, as the impact of music is contingent on the student's character and ability to concentrate.

To prevent this from happening teachers can advise students to listen at a lower level to allow their peers to concentrate. Additionally they should remind students to take headphones off of their head when they are not being used and to put them away in a safe place after the lesson is completed. It is also a good idea to teach students to wash their hands before handling any device, including headphones, since this will reduce the transmission of germs between children. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headsets: Perfect for School Classrooms and Testing Environments

Exploring the Special Features of Headsets for Schools

eSports Headsets

Students who participate in esports are able to develop critical thinking, problem-solving, and teamwork skills within an engaging context. They also improve their information processing skills by observing the environment, and taking rapid decisions.

Additionally, balancing practice and tournaments helps to develop time management and project-management skills. It also fosters communication and collaboration that are essential for working.

What is Esports?

Esports, which is a term used to describe electronic sports, are organized games played in video format that are gaining in popularity across the country and are beginning to establish an impressive presence on college campuses as well as schools for kids. While gaming has been thought of as a personal form of entertainment and escapism however, esports focus on teamwork and strategic thinking.

This means that they give students the chance to cultivate important STEM skills within a relevant and exciting context. They also have the potential to engage an even wider range of students than traditional interscholastic sports particularly those who are attracted by video games but may not be interested in team athletics.

Involvement in extracurricular activities is an important element in the success of students. Researchers have discovered that students who are involved in extracurricular activities tend to receive better grades, attend class more frequently and are more engaged in their education. They are also less likely to engage in risky behavior including drug use and underage drinking.

Esports can be an excellent method of getting students involved in school life and to build the sense of belonging many of them want. Esports can be a great alternative to traditional team sports because they don't require any physical effort and can be enjoyed by players of all fitness levels. Students can play and compete without the expense of travel or other expenses.

Furthermore, esports promote social interaction and encourage teamwork, both of which are essential life skills. Students learn to respect their opponent and manage failure even when they lose. They can apply this lesson to other aspects of their lives.

The esports market has grown to become a multi-billion dollar business. Competitors with a high level of skill participate in tournaments across the world with the aim of earning money for scholarships and prize money. In the process, the popularity of the sport has grown to the point that many schools have integrated it into their curriculums.

Schools can begin their own esports teams through a service provider who provides the necessary equipment and training. They can start by creating a team or playing a single game and gradually expand the program as they gain momentum and enthusiasm. To ensure that the program is successful, schools should work with other schools which are already running a similar initiative and share their experiences.

What are the benefits of Esports for students?

Many schools are introducing esports as an extracurricular activity to increase students' natural enthusiasm and enthusiasm for video gaming, while providing social and emotional benefits that are often ignored. These skills are similar to traditional sports like leadership, teamwork, and communication.

Esports is also highly interactive. Players must analyze their performance in order to improve their performance. This is a crucial STEM skill that can be used to assist students in developing problem-solving data analysis and Internet technology skills. Esports also help students develop critical thinking and strategic thinking, both of which are important in any career.

Although most gamers are in a group environment however, it is not unusual to find individuals working independently as well. This is why it requires a higher level of self-management. This can help students develop how to manage their time and work under pressure. It also will teach students the importance concentration, which is vital for balancing academics, practice and tournaments.

Students can learn to overcome setbacks and failures by joining an esports club. As in traditional sports, joining an esports team requires mental strength. You must be able to continue playing even if you've tried all you can but be unable to make it. This can also encourage students to experiment and to take chances, which is vital in fostering creativity.

Furthermore, playing esports can help students establish long-lasting habits of health and fitness. By incorporating esports into their school curriculum, students can avoid the negative health consequences of long sitting, like carpal tunnel syndrome and obesity, while boosting their hand-eye coordination and agility.

Secondary schools and colleges with esports report increased participation in extracurricular activities. This includes attendance and school spirit. Students who are involved in esports are less likely to miss school, are more likely to graduate and are more likely to want to pursue higher education.

It's crucial to keep in mind that bringing a varsity-level esports program at your school isn't an easy task. To succeed, you need an area for esports that is specifically designed equipped with top gaming PCs and monitors. Also, you must have an unwavering commitment from the administrators, faculty and staff to establish a culture of excellence that is rooted in the fundamental values of your school.

How can Esports help students learn?

The majority of parents will tell you that when schools incorporate esports into the curriculum, they are worried that their children are spending too much time gaming and not enough on schoolwork. This is understandable, particularly because gaming without a purpose or too much can cause problems in both social and cognitive development. That's why it's important to teach kids to keep their gaming in check with other healthy activities like fitness and a balanced diet.

Schools that offer esports programming are discovering, however, that the gaming experience can help students develop skills that translate to academic success. They can learn to solve complicated problems, work with others, and work under pressure. This is a great opportunity to learn the skills many employers look for in potential employees. It's an excellent method to stimulate creativity and encourage students think outside the box.

Furthermore, esports can be utilized to enhance STEM learning. Students can be taught the basics of computer programming, data science, and internet technology. They can also learn the techniques of video and sound editing graphics design broadcasting, event management and more.

It's not a surprise that more and more schools are implementing their own esports programs as the popularity of esports increases. It is essential that teachers understand what esports are and how they can utilize it in the classroom. This includes a familiarity with the game mechanics, gameplay, and strategies of the most popular esports titles. It is also essential that educators know that esports aren't only video games. There is a whole market that surrounds the esports industry which includes marketing, streaming, and content creation.

While some parents and teachers aren't keen on implementing an esports-based program, schools that have adopted it report that it improves students' engagement with social skills and motivates them. In addition, a study conducted by Riot Games found that esports players were more likely to go into STEM fields after graduating from high school.

How can Esports Help Students Develop Skills?

Esports are more than just video games. They require teamwork and strategic thought to be successful. This is why it helps students develop the skills they need to collaborate with other players in a professional setting.

Esports can also help students learn how to manage their time, and also to develop excellent study habits. For instance, a successful esports player must be able to balance practicing and studying while juggling deadlines for academics and tournaments. It is crucial to manage your time effectively. This skill can be applied to many aspects of life, such as work and school.

Students can also learn about STEM-related career options in the esports industry. This will help them plan their future after graduation. Many gamers who play video games are also interested in STEM fields such as computer science, software development engineering, engineering, and other related disciplines. Students can also get acquainted with the field by participating in esports tournaments. These tournaments allow gamers to showcase their talents and compete against other gamers around the world.

Additionally, esports can foster social growth and encourage healthy lifestyles for students. This is particularly applicable to team-based esports such as Valorant and Rocket League, which emphasize social interaction and teamwork. Additionally, esports may help students improve their communication skills as well as learn how to handle negative social interactions.

In the end, esports provide a lot of benefits for students and it's easy to see why schools are beginning to include them in their curriculum. There is a growing demand for gaming headphones of high-quality that are suitable for use in educational settings. Manufacturers are creating headsets that have different features to meet the diverse range of learning preferences and needs.

Certain gaming headsets, as an instance, are designed to be lightweight and comfortable for long gaming sessions. Others have microphones to allow gamers to talk to their colleagues. These features make it easier for students to enjoy the gaming experience, while also being in a position to concentrate on their studies. Other headsets are made to improve the sound quality and clarity which makes them suitable for use in noisy classes or at tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headset Durability

Built for Schools headsets feature an audio plug that combines microphone and headphone connections into one. This lets teachers easily switch headphones between students, and they are compatible with Chromebooks and iPads, as well as other newer devices with one 3.5 millimeter jack.

They also come with a 3 year warranty. Teachers can easily clean their headsets between sessions. They are also made of sturdy materials that can stand up to the demands of classroom use.

Durability

A headset can be a useful tool in the classroom. It can be used for online collaborations as well as audio-based exercises. It can also be used to listen to music and podcasts. Headsets allow students to focus and learn at their own speed and level. Different headphones have different qualities. In fact, some consumer headphones aren't created with the particular requirements of students in mind and are prone to breaking and discomfort. Choose headphones or headsets that are specifically designed for children in the grades Pre-K through Grade 3. This will ensure they're appropriate for the children's ears and heads, that they have a built-in microphone, as well as that their cords and connectors are strong, chew-proof, and won't break easily.

In the classroom, headphones usually are more damaged than any other environment. They are often thrown around, pushed on dropped and tossed around. Furthermore the headset can be shared among up to 150 students during the period of a school's year. This means that they could be exposed to a high amount of dirt and germs as well. It's crucial to select a pair of headphones that are sturdy and durable enough to last a whole school year. Look for a headband that can bend and twist without breaking, and earpads that are easy to clean.

Finally, a headset that can be compatible with a variety of types of devices and platforms is also an advantage. Teachers can effortlessly switch between online learning environments as well as other audio-based activities, as needed. This flexibility also helps ensure that students get the most enjoyable learning experience, regardless of where they're learning or the method by which they're doing it.

Reliable headsets used in the classroom can revolutionize the learning process and prepare students for success in the digital age. While the initial investment might be a bit more expensive than other types of earbuds or headphones, it will save schools money over time, by decreasing the need for replacements and repairs. It's also important to remember that buying headsets in the bulk can be an excellent value.

Comfort

While some might argue that headphones are distracting students from their teachers and pull them away However, the reality is that they actually have the opposite effect. Listening to music while working improves cognitive performance and increases concentration and focus. It also helps reduce stress and anxiety. In fact, even those who don't typically enjoy music can find that it helps them stay focused and occupied.

The impact that music has on students is individual, based on their individual personalities. For instance when a student is an extrovert, they may feel that background music can improve their performance. If they are introverts, they might find it distracting. This is why it is important that schools have headsets on hand that are durable enough to stand up to the rigors of daily classroom use. It is essential that the headsets are made from top-quality materials that are able to withstand the occasional drop. They must also be designed to be comfortable, so that students feel no discomfort during long periods of time.

Another important factor in selecting the best headset for school use is that it needs to be compatible with multiple devices to enable students to access it across multiple learning platforms and activities. This lets them remain motivated and engaged in the classroom, and also allows them to be more flexible beyond the classroom to homework or study. It should also include features such as a 3.5 millimeter connector that can easily be connected to Chromebooks and iPads, or other popular digital devices, to ensure that the headphones are usable throughout the day.

The headphones should also feature robust, easy-to-clean components so that students can be confident that they are safe and clean to wear. You can accomplish this by using specially-designed wipes for electronic devices or by buying headsets equipped with earbuds for single-use. These features of sanitization and durability will ensure that everyone can use headphones in a safe manner regardless of age or preferences.

Convenience

As online learning expands and students are increasingly able to learn online, it is vital for them to have access to audio equipment that can withstand the demands of daily classroom use. This will ensure they have clear audio, which is crucial for remote lessons and listening assignments. Headsets with noise cancellation are especially beneficial in keeping students focused on their lesson, free from outside noise. They allow students to hear the teacher clearly, which is essential for comprehending instructions.

Many headsets have been developed to last, which makes them a great choice for classrooms. Many headsets are made of top-quality materials that can withstand repeated drops or rough handling. They are also designed to be compatible with a range of devices which makes them a great choice for schools that use different technologies.

Some headphones are not only robust, but they are also comfortable to wear over an extended period of time. This is essential because students could be required to wear headphones for as long as an hour during their lesson. Comfortable headphones that are easy-to-adjust can ease strain on the neck and ears. You can also clean them with specially designed cleaning wipes for electronics.

While earbud-style headphones can work, they lack the acoustic isolation and microphone tuning as well as the wearing comfort needed for remote teaching applications. Dedicated headsets provide the optimal performance for online classroom teaching, with robust communication clarity balanced with comfort for wearers and a variety of connectivity.

A headset's microphone is essential for ensuring that the teacher's voice can be heard over background noise. The headsets that have microphones are fitted with active noise cancellation techniques that block low-frequency sounds like HVAC systems and vehicle rumbles, while preserving voice clarity.

The microphone of headsets is also crucial to ensure that the student can clearly hear the voice of the teacher. This is especially important for students who have hearing loss or are deaf. A headset with a movable boom that keeps its position in front of the user's mouth is ideal, and some models even feature inline controls on the cord that allow for swiftly muting or adjusting the volume.

Flexibility

It doesn't matter if they are listening audiobooks, or using audible instructions during tests, or interacting with a video students use headphones often in class. This means that they are exposed to a great deal of wear and wear and tear. Students and teachers alike need a pair of headphones that are able to endure wear and tear and last for many years.

Headphones are an essential part of modern education and help students to focus on class, take advantage of online collaboration and access learning materials that are specific to their requirements. However, due to their widespread use and high use, classroom headphones are also vulnerable to damage caused by accidental falls and rough handling. The best way to protect your investment is to select headphones that are durable and easy to clean. They also fit comfortably.

In the modern high school is not uncommon to see a student sitting at the back with AirPods in his ears and Snapchat open, hoping no one will speak to him or ask him any questions. Some schools have strict guidelines regarding the use of headsets. However, most allow students to use their own headphones in the classroom.

Even the most well-meaning headphones could be damaged by the daily rigors of classroom use. Children are frequently known to bend and twist headphones, and even break them due to excessive use. Selecting headphones with strength and durability in mind is vital for a school to ensure the headsets can be able to withstand breakage for a longer period of time, and will be able for the full year of heavy use by boisterous students.

School districts can now select from a variety of headsets made to last. The sturdy, flexible design of the Zone Learn headset from Gumdrop is a prime example. It is designed to last for 2,700 cleanings. This is five wipes a day, every day for an entire year of school. The Zone Learn also has a clear crisp, clear sound and an exceptional microphone that picks up spoken words effortlessly and is tuned to make it clear and easy to understand. Be sure to check out the school headphones and headsets at Encore Data Products.


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Headset Features

School headphones are an important tool to keep students focused and focused. They can also minimize the distractions of other students who are trying to finish their tests or assignments.

Students can use headsets to listen to audio recordings and view educational videos at their own pace and without disturbing other students. They can also access online learning resources and interactive simulations that cater to their needs and interests.

Sound-Limiting Features

Students talk and interact with one another in class which is beneficial for them and helps them build social skills but they also create noise that can distract from their learning. The headphones help students focus on audio-based educational content by reducing background noise. This improves comprehension, attention and retention.

Volume limiting is an important safety feature of headphones for children. It stops them from exceeding safe decibel levels, which could damage their developing ears. The adjustable controls for sound output allow parents and teachers to adjust the headsets to their own preferred levels of listening to help children develop healthy listening habits from an early age.

A headset that is easy to pair with school devices makes it more convenient for students to use, removing the requirement to select and connect a separate device each time they wish to listen to audio. A headset that has a Bluetooth connection can be linked with any mobile device, and automatically connected as soon as it is within range. This feature assists schools to make the most use of their educational audio equipment cutting costs and removing the need for additional hardware investments.

Fit and comfort are important concerns for students when they wear headsets for prolonged periods of time during learning sessions. A light design and padded headbands help to keep the headsets on longer so that they don't become uncomfortable or sliding off the head. Adjustable earpads will ensure that every student is provided with a custom snug fit. Wireless designs eliminate the tangled cables and snags aiding in movement and maximising productivity.

Students should be able to trust that the headphones they wear at school are reliable so that they can use them for a long time to be. A headset that is ruggedized designed to withstand the rigors of a school environment can endure multiple cleanings using chemical-based and water-based wipes which will reduce the need for replacements. Zone Learn headphones are tested to withstand 2,700 cleans, or five wipe downs a day for three years. This makes them an excellent choice for schools searching for durable and reliable education audio equipment.

Noise-Cancelling Features

Students taking online tests or collaborating with their peers across the country or even around the globe need headphones that have the best sound quality to aid them in focusing and concentrating. They also need headphones that are comfortable to wear for extended periods of time, to avoid uncomfortable ears and headbands.

Some headphones for school come with superior noise-cancelling capabilities to block out distracting sounds like chatter, hums or outside traffic so that students can concentrate on their exams or group projects. They can also help students feel like they are in the same room with their peers and instructors and encourages greater participation.

While some headphones might boast impressive noise cancellation capabilities, their performance will vary significantly depending on the price. This is especially true of student headphones that are designed specifically for younger users. These headphones can come with smaller head sizes, delicate ears and cable connectors that are reinforced, along with chew/kink-proofing technology. Making the investment in school headphones that are specifically designed for young children is the best way to guarantee quality sound and performance.

These headphones are not only more comfortable but they can also be cleaned and reused over time. Some headphones can endure 2,700 cleanings. This is equivalent to 5 wipes a day for an entire school year or 3 years of use. This toughness will ensure that the headphones can be used time and time again. This is a crucial aspect of a device that can be used for an extended duration by students.

Some headsets designed for schools employ a unique type of noise-canceling technology that is particularly efficient for children with special needs, like sensory processing disorders. These headsets are equipped with active and passive noise-canceling capabilities to cancel out low-frequency sounds like the hum of air conditioning units or other background sounds which can disrupt concentration and focus. This kind of noise-canceling is also a great option for students suffering from sensory sensitivities or issues in concentration and attention which can be caused by external stimuli such as music and other distractions.

Bluetooth Connectivity

Headphones and headsets are a vital piece of equipment in any learning environment. They help students focus entirely on their studies in noisy classrooms or in remote learning environments as well as other challenging learning environments. The best headphones for school are designed to minimize background noise while ensuring student comfort.

The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. Many schools choose headsets with an integrated microphone and can be used for video conference and for making calls. These features are also useful in special education classes, where students might require assistive technology to interact with their instructors and fellow students.

Schools should also think about whether their headsets are equipped with a USB or 3.5mm connector because each has its own advantages. USB connectors are more durable than 3.5mm connectors, and are also less messy to clean. This is perfect for schools. Additionally, USB connections are compatible with a variety of devices, whereas 3.5mm connectors are only compatible with specific audio equipment.

A USB headset can be connected to a computer with either an auxiliary sound cable or a standard USB port. The headphones that have a microphone will then automatically pair to the computer. Once the headphones are paired, music can be played from any application currently open on the computer including web browsers as well as online content.

Despite the increasing popularity of headsets, many users are still confused by the difference between headphones and headsets. Headphones don't have a built-in microphone and are intended for listening to music at home, such as watching videos or studying. Headsets come with a microphone into them, and are ideal for use in communication.

Bluetooth is an electronic communication system which uses the radio-frequency band used by baby monitors and garage door openers. It is important that Bluetooth devices are secured connection and avoid accidental or unauthorized access to sensitive data. Bluetooth headsets with a microphone and use the Service Discovery Protocol can be identified using their official services. These are identified with a short form UUID.

Earpads that are comfortable and comfortable

When they're watching videos or working on their homework, children require headphones that let them focus on their work without distraction. A comfortable fit is crucial for school headsets, and that's why the best options come with earpads made of soft foam. They are able to remain in place, ensuring an ideal fit even worn in a backpack or while on buses. Some models also feature the option of replacing the earpads, which adds comfort and hygiene.

Students who are studying for standardized exams can benefit from headphones equipped with microphones to assist them with pronunciation and answer questions in a correct manner. The microphone on the Califone headphones is a soft, bouncy microphone. Students can bend it over their ears to speak. The headphones come with a noise cancellation function that blocks out ambient noise so that students can focus on their tests and avoid distractions.

Headphones can be made to look vibrant, either to add a fun element to the audio playback or to match your school's colors. These Califone headphones are available in a variety of colors, including blue red, yellow, and blue. They are designed to boost confidence of students taking audio-based CCSS assessments. This is particularly beneficial for students who sometimes feel intimidated by a test's standard appearance.

The use of headphones with school branding also makes listening more fun for students. These JLab Audio zone Learn headphones for instance, are available with a range of vibrant colors that allow students to choose the one that best suits their personality and style. The headphones have a comfortable headband, and a tangle proof cable that is easy to clean. The headband can be adjusted to suit the child's size for maximum comfort.

The Zone Learn headphones have been made to withstand the daily demands in the classroom. They're built to be sanitized and tested for drop resistance to meet desk heights of standard and include an audio limiting feature that is child-friendly. The 75-decibel limiter limits the sound so that small children can comfortably enjoy their favorite shows and educational programs.

The Onanoff headphones feature the same features as the highly rated BuddyPhones School+ Wireless model, but with a slightly modern design and Bluetooth connectivity. The headphones feature earpads with cushioning that are comfortable to wear for long periods of time and an adjustable, flexible headband that fits different sizes of heads. They also come with 3.5 millimeter plugs and a three-year warranty. Be sure to check out the school headphones and headsets at Encore Data Products.

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About headphones

Headphones on a stand

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]

Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 14 inch (6.4 mm) or 18 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

History

[edit]
Telephone operator with a single head-mounted telephone-receiver (headphone), 1898

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]

By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]

French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Wireless telegrapher Reginald Fessenden with two head-mounted telephone-receivers (headphones), 1906

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

Holtzer-Cabot telephone operator head receiver, wireless operator receiver, and telephone receiver, 1909

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.

In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]

Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.

Applications

[edit]

Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

Sennheiser HD 555 headphones, used in audio production environments (2007)

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.

Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (14 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.

Headphone cord with integrated potentiometer for volume control

As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.

Some headphone cords are equipped with a serial potentiometer for volume control.

Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]

Applications for audiometric testing

[edit]

Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]

Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]

Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]

Electrical characteristics

[edit]

Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.

Impedance

[edit]

Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.

The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.

Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.

Sensitivity

[edit]

Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:

Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.

Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.

The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]

Specifications

[edit]

Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.

Connectivity

[edit]

Wired

[edit]

Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.

Wireless

[edit]

Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.

On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.

Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Ear adaption

[edit]

Circumaural

[edit]
Circumaural headphones have large pads that surround the outer ear.

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural

[edit]
A pair of supra-aural (on-ear) headphones

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.

Ear-fitting headphones

[edit]
Earphones
[edit]
2
Earphones sit in the outer ear.

Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones
[edit]
In-ear monitors extend into the ear canal, providing isolation from outside noise.

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.

The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]

Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]

Some wireless earphones include a charging case.

Open- or closed-back

[edit]

Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

Open-back
Headphones having the back of the earcups open. This leaks more sound out of the headphone and also lets more ambient sounds into the headphone, but gives a more natural or speaker-like sound, due to including sounds from the environment.
Semi-open
They have a design that can be considered as a compromise between open-back headphones and closed-back headphones. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.
Closed-back
Closed-back (or sealed) styles have the back of the earcups closed. They usually block some of the ambient noise. Closed-back headphones usually can produce stronger low frequencies than open-back headphones.

Headset

[edit]
A typical example of a headset used for voice chats

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets

[edit]
Sony Ericsson Cordless bluetooth headset

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.

For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets

[edit]
Aviation headset[46]

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.

Ambient noise reduction

[edit]

Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

In-ears are among those good for noise isolation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.

Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.

Transducer technology

[edit]

Headphones use various types of transducer to convert electrical signals to sound.

Moving-coil

[edit]
A typical moving-coil headphone transducer

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic

[edit]
Electrostatic loudspeaker diagram

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.

Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]

Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.

Electret

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An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.

Planar magnetic

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Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.

A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.

Balanced armature

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Balanced armature transducer
Armature balanced and exerting no force on diaphragm
Armature torqued and exerting a force on diaphragm

A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

A custom in-ear monitor which uses 8 balanced armatures in a triple crossover configuration (4 low/2 mid/2 high). Headphone designs often use multiple balanced armatures to provide a higher fidelity sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.

Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.

The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]

Thermoacoustic technology

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The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]

Other transducer technologies

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Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.

Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.

Benefits and limitations

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Sony MDR-7506 headphones in stowed configuration
A micro audio amplifier for boosting the output power of smartphones etc. to headphones. Used for example to compensate a built-in volume limit in smartphones, the higher volume levels could, however, lead to ear damage.

Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.

Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).

Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.

Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.

It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.

Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Health and safety

[edit]

Dangers and risks

[edit]
Product testing - headphones in an anechoic chamber

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.

The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.

Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.

Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]

There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]

Occupational health and safety

[edit]

Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]

See also

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References

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