Each user has different needs when it comes to headsets. For gaming enthusiasts audio quality is crucial while other users prefer an ensconced fit or sweat resistance. The compatibility with audio/video group applications such as Microsoft Teams and voice recognition software is also important.
Visualizations in software like EQ can help users understand the effect of frequency fluctuations on the headset's sound. This is particularly helpful for those who are new to headsets.
Noise-canceling mics are an important feature for headsets that are used in noisy areas like classrooms and offices. These microphones are designed to block out ambient sound so that users can concentrate on their work or listening to music without distraction. They also help eliminate background noise and echo when making calls. They are available in different sizes to fit the majority of head types and are compatible with most phones with 3.5 mm connections.
A popular design for noise-canceling headphones is dual microphones, which employs two directional microphones to block out the surrounding noise. The primary microphone is located close to the source of sound like the user's voice or music. The second microphone is placed to record sounds that are not in the vicinity like air traffic and other sounds. When the two signals of the two microphones are subtracted noise is diminished and only left is the desired signal.
A hybrid system can be found in a different type of headset which utilizes noise-canceling technologies. This headset utilizes an electronic processor to analyze the soundscapes and determine which frequencies should be eliminated from the audio. The headset will then filter out the specific frequency. This is a more complicated technology than simple frequency response testing and requires additional equipment, like an ANC-specific ANC processing unit.
Regardless of the technology headset manufacturers must ensure that their headsets are providing good ANC performance as well as clear audio and speech. To do so, they need to carefully test the ANC functionality and headsets for their performance in realistic environments with noise levels and also to determine how well their chat-through function is working. The HQS ANC-Headset Test Suite from HEAD Acoustics is a great solution for this.
This test suite enables manufacturers to accurately evaluate the ANC performance of headsets and headphones and headphones, including their active noise cancellation. Additionally, this test suite includes a wide range of other tests to provide the most comprehensive assessment possible for each headset and its intended use. These tests include distortion at high frequencies as well as acoustic insulation and active insert loss, and the efficiency of a headset's "talk-through" function.
The right headsets can aid students in feeling more confident during state standardized exams and English language assessments such as M-STEP and TELPAS. They can block out distractions, helping students focus on the exam and clearly communicate their answers. In addition comfortable headsets assist them in staying focused for longer durations, increasing their scores.
Ideal headsets have a pliable and sturdy adjustable headband. The ear cushions must be made from high-quality materials and should sit comfortably on the head to prevent any pressure points. They should be light enough to wear comfortably for long periods of time. If you're a fan of gaming, see whether your headphones or headsets have microphone settings that allow you to adjust the sensitivity of the microphone, noise cancellation and other features for optimal performance.
A headset should also have a noise canceling function which automatically optimizes the sound output to suit your needs for example, when changing your hairstyle or taking off your glasses. You can also utilize the NC Optimizer function when you're on an plane to match the acoustic demands of the cabin.
In addition to noise cancellation, a high-quality headset should have a clear audio profile that isn't distortion-free and has a balanced frequency response. The headset must also have an excellent signal-to-noise ratio as well as have no sound leakage. It should be compatible with a wide range of devices, like smartphones and tablets.
A comprehensive test suite will be essential in evaluating the performance and quality of ANC headsets. PULSE software provides a comprehensive set of tests for acoustics, including frequency response distortion, signal-to- noise ratio. It also has realistic noise simulations to replicate actual noises in a laboratory setting. This feature is particularly useful to test ANC headphones, as it can simulate the sound environment and load of the human ear. This allows headset makers to test their products in a real-world manner.
It is essential to use a high-quality headset whenever using audio/video software for conferencing. Audio is an essential component of any interaction, whether you're taking part in an online event or hybrid. It should be clear and crisp, with no distortion or floor leaks.
There are many subjective elements that contribute to good sound quality testing based on performance can help you narrow your choices. You can test the quality of sound from a headset by listening to music, and then evaluating its clarity and dynamic. It is also important to consider the headset's ability to block the sound. This can be done by wearing the headset in noisy environments to see the extent to which it blocks external noise.
When choosing a headset, look for a model with an adjustable headband and earcups that can accommodate various heads sizes. The earcups need to be secure and sturdy enough to hold their place when worn for extended periods of time. The headband must be adjustable and comfortable so that it does not cause pressure on your head.
You'll also want to think about the option of switching between audio sources, such as movies, music or even voice. This lets you customize your headset to fit the type of content you're listening to. This flexibility is important especially if you're using the headset to interpret simultaneous events.
Based on the occasion depending on the event, you may need to alter the volume of the audio to ensure that it is easy to hear. Some headsets feature a talk-through feature that allows you to listen to the surroundings without removing the headphones. This is particularly useful for hybrid and online events where participants are located anywhere in the world.
The best headsets to interpret events are those that have good talk-through capabilities. The microphone will recognize your voice, and then give it priority over the background noise. So, your listeners can clearly understand your speech even in the most crowded environments.
Several interpreting events use headsets that are adaptive to noise which is the most preferred choice for hybrid and online conferences. This is a great choice for interpreting events because it eliminates ambient sounds that could distract students and prevent them from remaining focused on the task at hand. The ANC performance of headsets can differ widely. The best ANC headsets are those that have clear and crisp sound without any distortion or floor leaks. You should make use of a realistic environment and an artificial ear to test the ANC performance. This will let you compare systems with different ANC modes and find the one that fits your requirements best. Be sure to check out the school headphones and headsets at Encore Data Products.
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When it comes to student online testing, schools need high-quality, reliable headphones. That's why ScholarBuys offers a variety of educational headphones in bulk for use at school.
The headsets are mini-speakers which contain microphones and are worn on the head. Headsets record the voice, in addition to audio, unlike speakers which broadcast audio to all.
Noise-cancelling microphones minimize background noise and make listening to audiobooks or music a more immersive and enjoyable experience. This feature is especially crucial in classrooms, where students are learning in a noisy space, away from the teacher. This feature is also useful to cut down on the sound of coworkers speaking, airplane engines or any other noises in the environment that could distract students from their studies. Some headsets feature built-in microphones which block out background noise, while others have a separate microphone to be used with other devices.
Noise-cancelling headphones can be found in a variety of different styles, so selecting the best one will depend on your specific requirements. Jabra Evolve2 headphones for instance, have active noise cancellation which blocks out outside sounds while still allowing you to hear your favourite songs. Some headsets have a separate control button to alter the amount of background noise blocked, so you can control the external world if you wish to do this.
Look for headsets that come with various options, including noise-cancelling. Certain headsets come with Bluetooth connectivity which allows wireless freedom, with crisp audio. Some models include an adjustable lavaliere microphone that can be clipped to clothing. Some models also have conference microphones specifically designed for classrooms.
Another thing to think about is the comfort. Select a headset with adjustable headbands, padded ears and ear cups that are cushioned to reduce discomfort after prolonged wear. Choose a design that is robust and able to withstand the constant use by kids.
Wireless technology is convenient and portable for a large number of teachers. While some educators prefer the audio quality of wired headsets, others enjoy the convenience. The selection of headphones that come with microphones comes with both to ensure you find the ideal pair for your classroom.
We also have a variety of other products that can assist your school with its audio needs, including portable PA systems and voice amplifiers. Visit our Education Store to learn more about our entire product line. Sign up for our newsletter to receive exclusive offers, promo codes and more.
Earbuds give students the benefit of hands-free listening, which is beneficial in the classroom. They're also comfortable enough to wear for extended periods of time. Choose a pair with soft, comfortable earbuds which fit the shape of your ears. They also have comfortable earcups that are like a comfortable fit against your skin.
A flat audio cable that is suitable for kids is also essential. It isn't prone to tangle, which is beneficial for children who tend to be reckless with their headphones. Choose a headband that is comfortable on your head and ear. It should also have an extremely durable design that can stand up to the rigors of daily use that includes bumps and drops.
When selecting a pair earbuds for school, make sure they deliver clear and clear audio with no distracting background noise. This is particularly important for online classes, as well as when watching movies or listening to music. It's not the best idea to choose the V-shaped sound signature which is a focus on treble and bass for children, since this can make it difficult for them to comprehend their voices or music.
For a more immersive sound experience, headphones with over-ears are a better option. These headphones are typically circular and cupped in design. They can be made from a variety such as vinyl, foam or rubber. They also offer a more effective noise reduction than earbuds.
There is also headphones that have a volume limiter, which is a good idea for children because it stops them from accidentally increasing the volume to a level that could damage their hearing. This is especially important for kids who listen to music or watch videos in noisy environments.
RedSkyPower Earbuds are a great pair of earbuds for learning and school. These earbuds have been designed to last and come in a large quantity that allows you to easily distribute to your students. The 3.5mm L-shaped plug allows them to be used with all devices including iPads, Chromebooks, and laptops.
Over-the-ear headphones are ideal school testing headsets for students because they block out outside noise and ensure that students remain focused and engaged during their tests. They also fit comfortably on the ear and are therefore more comfortable to wear for longer periods of time than headphones. This is crucial, particularly for children who are more likely to become restless and hyperactive if they feel uncomfortable.
Over-ear headphones are also beneficial since they let students hear the environment around them. This lets them communicate with teachers and classmates during lessons and gives them the opportunity to ask questions as needed. This feature is also helpful for students with hearing impairments, since it allows them to hear the teacher's voice clearly.
Over-the ear headphones are ideal for the classroom however they aren't as portable as earbuds. They are also not as comfortable to wear for extended durations of time. They sit more comfortably over the ears, which can be uncomfortable for certain students. Because of this, it's best to choose headphones that provide an ear-to-ear fit that is comfortable and easily adjustable to each student's preference.
This pair of headphones by AILIHEN is a great choice for classrooms. They're designed for children. They have a pliable headband that can be adjusted to fit different heads and come with padded cushions for comfort. They are also made of a durable and recyclable material, making them a good option for schools. They also have a braided cord to stop them from breaking like other headphones made of plastic.
The headphones come with a high-quality audio chip, which delivers clear and clear sound. They can be paired with up to two devices simultaneously and feature a track control and volume switch that is suitable for children to use. The battery's lifespan is up to 24 hours, making them ideal for use in classrooms.
It's unusual to find headphones that are built for gaming, and also perform well in the classroom But these NUBWO headphones have exactly what they say. These headphones are comfortable and have the most effective noise cancellation features. The headphones come with an app that comes with three-band graphic equalizers, presets, and immersive audio.
Your students can be helped to learn by creating a quiet environment. Not only will this allow them to focus on their work, but it can also help them to retain information and comprehend new concepts. This is because focusing only on one thing at a time permits more of your brain's energy to be used in understanding and learning the material.
A quiet space is particularly beneficial for students with special needs and those who are prone to distractions. It can help students focus on their work and avoid sensory overstimulation. This is particularly important for people with autism. Autism-related students can do 20 percent less well in a classroom which is not equipped with good acoustics or comfortable furniture.
The quiet environment is also beneficial for standardized test takers, since they can help reduce anxiety and boost performance. You must ensure that your students are provided with everything they need to create a flawless testing environment. This includes calculators, paper and even a pencil. You can also ask your students to choose an area that is free of distractions and noise, like a library or an empty class.
You should not only ensure a calm and peaceful environment but also ensure that your school is a safe, welcoming place for students from all backgrounds and identities. This means ensuring that the classrooms and hallways are free from materials that encourage stereotypes or offend certain groups of people. It also includes the promotion of diversity in class projects and inviting guest speakers to speak to your students.
The Turtle Beach Stealth Pro is a fantastic headset for students that offers top-of-the-line active noise cancelation (ANC) and a clear microphone for professional videoconferencing calls. It also has a comfortable, adjustable fit and the hot-swap system for batteries, which makes it an excellent choice for long workdays. It's also designed to appear more professional than other gaming headphones, which means it can be worn in the office without compromising its effectiveness. It also comes with transparency modes that let you hear the world around you at any time you need it. Be sure to check out the school headphones and headsets at Encore Data Products.
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From Classroom to Esports: Why High Quality Headsets Excel in Versatile Educational Settings
Students require a safe and secure place to keep their Chromebooks, headsets and earbuds. Teachers can easily find a solution that meets their needs by using the range of options available.
These solutions include time-saving bins to distribute devices, and simple cables that are organized and reduce the time of setup and deployment by a quarter, allow teachers to concentrate on student learning, not technology management.
The headphones vs. headset debate is a common one people find themselves in, whether an audiophile who prioritizes sound quality or participates in multi-player gaming or virtual meetings. The headsets record audio with an audio microphone, whereas headsets only transmit it. If you're trying to organize team strategies during an online game or have back-toback virtual meetings, headsets are definitely the right choice.
The right headsets can enhance the user's experience as well as reduce the amount of noise that distracts students in audio-related activities like testing. Some of the most sought-after school headsets are those that have built-in noise cancelling technology, and are compatible with desktop computers, as well as mobile devices and tablets.
It is important for teachers to find headsets that are able to withstand the use by students, yet still be comfortable. In addition, they must be compatible with the classroom devices they're used with. This is where a charging cart for schools is beneficial, as these units are designed to effectively charge and store multiple devices at once while making sure that there is no clutter on the device or interruption in power during use.
As technology continues to advance and become increasingly prevalent in education, savvy educators need to keep up with the latest storage solutions to ensure that Chromebooks laptops, laptops and other school technology equipment secure, safe and charged between usage. This is where a high-quality headset storage solution, such as the Looking Glass XR Family of headset storage systems designed for campuses and classrooms, can make all the difference.
The VS200BLU storage system is a professional headset system that is fully compatible with a variety of school technology. It's a great choice for any educator. It provides secure and easy storage for headsets as well as other audio-related classroom equipment while ensuring that each item is fully charged and ready for use. This allows teachers to manage several pieces of school technology and creates a more efficient safe and secure classroom. The VS 200-BLU is also transportable between classrooms and other areas of campus with the help of an incredibly sturdy handle.
With their ability to store and charge Chromebooks or other devices of technology charging carts are a crucial element of the digital learning environment. They've changed from being nice to have to must-have, providing a combination of flexibility and mobility that allow teachers to take their Chromebook or any other device wherever they go without worrying about connectivity issues or battery life.
When selecting a cart for your school, you should look for models that will meet your capacity requirements. For example, some cabinets or carts are rated to accommodate 10 laptop computers or 20 laptops, and others are able to accommodate a variety of size devices, including netbooks and tablet PCs. Be aware of the features that come with the cart in addition its size to ensure that it is able to meet your requirements.
Look for models that have cable management systems, which can reduce the chance of tripping and tangling. They should also come with locks to guard against theft. Choose a cart with durable wheels and handles, that are designed to last. They are also able to smoothly move across floors or between classes.
Additionally, you should select carts that offer a central power source to reduce the need for separate cords to access every storage space. Select a cart with an alarm clock that allows you to control your electricity usage and avoid charging too much. Overcharging is the most common reason for battery degrading over time.
Find carts that have been approved by UL to ensure the electrical parts are tested for safety and aren't vulnerable to shock or fire. Also, ensure that you train your school's staff and students on proper handling of carts and how to clean them and use cables correctly to keep them in good shape over time.
Charging carts are adaptable and smart which allows schools to better manage their devices and create an effective and connected educational environment. They're the main connection between a school's technology and its classrooms, ensuring that students have access to functioning devices at all times while teaching critical digital skills. With their easy-to-use features and sophisticated capabilities, they're the perfect ideal solution to ensure a smooth transition into a new school year.
The efficient management of technology in the classroom requires efficient charging and storage solutions. These tools for school technology support that are in cabinets or carts, enable teachers to focus on teaching and declutter classrooms. They also permit students to have access to their devices from central locations when they need it. Additionally, they encourage students to be responsible in one-to-one devices by promoting an integrated system for device deployment.
With the proliferation of 1:1 technology, schools are now tasked with finding ways to keep, charge and transport their growing numbers of Chromebooks. In the process, there is a rising demand for top-quality, scalable school charging carts. Built to maximize capacity and provide secure device storage, these versatile solutions can be configured to fit any number of tablets, laptops and Chromebooks and easily adapted for future growth.
JAR Systems' Quick Sense charging solutions, in contrast to other charging carts that rely on timers to monitor power levels, employs a novel software to identify the charging requirements of each device and optimize output to ensure consistent and reliable access to full battery power. The result is a faster, faster, and more reliable charging process that reduces the mess of cables, device heating and overcharging.
Carts that have integrated baskets provide a convenient way to quickly distribute and collect devices in the classroom. They are able of securely and efficiently hold devices which keep them safe and placed within the cart until they are needed for students. They also provide a space to store any peripherals and help students move through narrow hallways.
The same safety and convenience of carts with baskets are available in cabinets, which are a kind of storage container which can be set on the ground, the top of counters, tables or hung on the wall. These spaces can be used to store and charge up to 15+ devices at once and are typically fitted with locks for added security.
Towers like the FUYL Tower by LocknCharge can keep up to 15 devices charged and safe in individual bays that are secured. This enables a flexible deployment model which can be used to develop an efficient check-in/checkout workflow for students, or to provide mobile phones that are ready to go for replacements.
Properly storing headphones for students could mean more than a convenient and clean space to store their headphones. It can also ensure that they are easily accessible in learning environments in the classroom. A proper method of storing headphones can prevent health problems, such as infections or overheating, and they can boost the efficiency of classrooms by removing the need to hunt for headphones in the midst of tangled cords.
Charging carts are a great option for schools to streamline device management and increase student engagement with educational technologies. They can help teachers keep Chromebooks and headphones in good working order when they're not being used. There are many carts with cord organizers and compartments to accommodate educators to choose from. In addition, some carts feature intelligent charging systems that shield devices from overheating and heat stress circuits.
If you're interested in buying a charging trolley for your school, get in touch with an IT solution provider that specializes in education-focused products. They are committed to understanding the unique needs of their clients and offering an option that will meet the needs of their clients. They will ask questions to assist them in choosing the right solution for your needs and provide further recommendations to make the most of your investment.
To lessen the chance of headsets getting lost or misplaced, label them. It's as easy as putting a label with the student's class number and the name of each headphone. This will make it easier for students to avoid confusion when they choose headphones to listen music or use virtual reality headsets during class.
You can also organize your earbuds by hanging them from the top the whiteboard or filing cabinets. Make use of magnetic hooks large enough to accommodate earbuds or even light earphones. This will enable students to easily and quickly access their equipment, and avoid the need to search through cabinets or shelves.
Consider buying a wall-mounted set of headphone hangers. They can be easily adjusted and can accommodate any type of earbuds and headsets. They can be easily moved to the wall and help to save space on the floor. Be sure to check out the school headphones and headsets at Encore Data Products.
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A clean school environment encourages students' focus on their studies. It also helps develop lifelong hygiene habits and instills an attitude of responsibility that students carry with them once they graduate.
However, educational institutions can be breeding grounds for illnesses and germs. This is why cleaning and disinfecting hallways, classrooms, and common areas is vital in maintaining a positive learning environment.
As we enter the fall and the cold and flu season, it is essential to ensure that schools are able to improve their sanitation, cleaning and disinfection in order to shield students from germs. This applies to everything that is used in the classroom including headphones and earbuds.
The availability of cleaning tools makes it easy to keep school headphones clean between use. One easy option is to use bulk disinfecting wipes designed for electronic devices that are efficient in killing viruses and bacteria. They are available in a dispenser, and are made from top-quality materials that are safe for surfaces with sensitive surfaces. These wipes are free of bleach, citrus, benzyl-alcohol and penol. They are ideal for use in the classroom.
A headphone cleaner spray is another fantastic tool for tackling stubborn dirt and wax that build up on the earbuds or other hard plastic parts of a headset. Simply spray the cleaner onto a soft cloth and gently rub the area to break up the clumps of dirt, then take the cloth off and wipe off any soap residue. Another advantage of these sprays for cleaning is that they are safe for delicate electronic components, like a headphone cord or audio port, and won't damage the headphones.
Another excellent way to maintain the cleanliness of school headphones is to choose a headset that has earpads made of leatherette or rubber. These kinds of earpads are very easy to clean, making it simple for teachers to clean them after each use by students. Many teachers have discovered that using earpads made of these materials can extend the longevity of a headset.
It is also essential to examine the headphones of your school regularly to see if there are signs of wear. This could result in an injury risk. It is recommended that the child or teacher examine the headphones prior to when they are given to the next student. This will ensure that the earpiece is not cracked, ripped or damaged. Repair kits that contain common replacement components and tools can be used to fix quickly and easily headphones if they need be repaired.
Earbuds are a fantastic tool for students at school, allowing them to tune out the distractions around them while still being able to listen to their teacher. This is particularly helpful for students with attention-deficit disorders, sensory processing issues or any other condition that make it difficult to concentrate in a noisy classroom. However, it's essential to use headphones in order to avoid distracting other students or creating a nuisance for the teacher. Distractions in the classroom can be anything from background chatter, laughter and rustling paper to background chatter.
It is crucial to keep the ears and earpads of headphone clean to avoid earwax buildup which can reduce the sound and become an ideal environment for the growth of bacteria and fungus. A variety of affordable cleaning tools can be used to clean earbuds. Certain premium in-ear Earbuds come with a cleaning device included in the initial purchase.
Cleaning your headphones can help extend their lifespan and make sure they're working correctly. It is recommended that you clean the earpads, as well as the headphone charging port with a cloth or a cleaning wipe to remove any dust, lint, or other debris. The charging port left open allows moisture to get inside and cause damage.
If your earbuds or headphones are made with leatherette or rubber earpads, they can be easily cleaned between uses using any type of cleaner that's available and won't accumulate as much earwax or dirt as foam earpads. You may also look into purchasing the use of earphone covers. These disposable covers, made of sanitary cloth, slip over the earpieces on a headset and protect them against the buildup of earwax, skin cells and oils.
If you're a teacher having students wear clean headphones or earbuds after each use will help to instill a sense of responsibility and encourage cleanliness. This will ensure the headsets remain in good condition, ready to be stored away at the end of the class time.
In the classroom, students often use the same headsets or headphones throughout the school year. They are exposed to a large amount of dirt, oils, and skin cells as a result of the individual use of each child. It is essential that each set is kept clean and tidy between use. To prevent the build-up of these materials, headphones that have leatherette or rubber earpads can be a good option. These types of earpads are easy to clean and can be cleaned between students using ordinary cleaners such as an organic cleaning spray. Hamilton Buhl offers a headphone cleaning spray that is devoid of harsh chemicals alcohol, ammonia or alcohol and makes headphones streak-free and scratch-free. Utilizing this spray throughout the year is an excellent method to keep headsets and headphones looking fresh, and it helps teachers refresh class sets before the new school year starts.
It is crucial that children can concentrate on their lessons by using headphones that are comfortable. If the headphones are uncomfortable for the child, they will not get the most from their lesson. Headphones with adjustable ear cushions are perfect for students from kindergarten through 12th grade. Some headphones even block out noise to block out ambient noise so that students can concentrate on their assignments.
If a student does not clean their headsets after each use, germs can accumulate quickly on the earpieces, as well as the cord. Some classrooms and teachers have found a simple, but effective method to fight this: headphone covers. These disposable sanitary cloth covers can be placed over headphones' earpieces, and shield the earpieces from getting dirty from sweat and other pollutants. These disposable sanitary towels are easy to clean between use and can prolong the life of earpieces that are not washable.
The task of keeping headphones in the classroom clean between sessions doesn't need to be a nightmare. Disinfectant wipes in bulk that are specifically designed for electronic use and free of benzyl-alcohol bleach, citrus and penol kill bacteria and viruses in seconds and allow teachers to quickly and effectively clean headsets in the classroom after students' use. Teachers can purchase these wipes in bulk and keep in an erect wall-mounted dispenser. This makes it easier for them to get the wipes whenever they need them.
For a much more effective cleaning method, many schools prefer using UV-C sanitizing equipment. These boxes are cordless mobile, portable and secure. They are easily transported into the classroom for a quick and effective sanitation. These boxes use high-intensity ultravioletC light to kill bacteria in 15 minutes. They are a safe and efficient way to keep headphones in the classroom and other equipment clean and safe between classes.
Earwax can also accumulate on headphones used in classrooms. This is not a hygiene issue, but it may cause discomfort for children and may cause ear infections. Using headphones for over-the-ear use, which are placed outside of the ear, rather than inside the ear canal, may help to reduce the risk.
Certain students may choose to listen at a high volume at the highest, which could distract or disturb other students. It can also be detrimental to learning, as the impact of music on students is contingent on their personality and ability to concentrate.
To avoid this teachers should encourage students to listen to music at a lower volume so that their classmates can concentrate. Additionally teachers should remind students to keep headphones off of their heads when they are not being used and to put them away safely when the lesson is completed. It is also important to instruct students to wash their hands before handling any device, including headphones. This can help reduce the spread of germs. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
Students who participate in esports develop critical thinking, problem solving and teamwork in a fun environment. They also improve their skills in processing information by monitoring the surrounding environment and making rapid decisions.
Balance between tournaments and practice can also teach time management and project management. It also promotes communication and collaboration, which are essential skills to be successful in the workplace.
Esports, which is a term used to describe electronic sports, are organized contests that are based on video games. They are gaining in popularity across the country and are establishing an impressive presence on college campuses as well as schools for children and teens. While gaming was traditionally viewed as an individual form of entertainment and escapism however, esports focus on teamwork and strategic thinking.
They offer students a way to develop crucial STEM skills in a fun and relevant context. They also are able to appeal to more students than traditional interscholastic sports, especially those who are fascinated by video games but may not be interested in participating in team athletics.
Participation in extracurricular activities plays a significant factor in the performance of students. Researchers have found that students who participate in extracurricular activities are more likely to earn higher grades, attend classes more frequently and are engaged in their learning. They are also less likely to engage in risky behaviors including drug use and drinking under the age of 18.
Esports are a great way for students to be more involved in their schools and build the feeling of belonging they've always wanted. As opposed to traditional team sports esports don't require physical exertion and are accessible to students of all fitness levels. Students can participate in and practice without the need to pay for travel or other costs.
Additionally, esports encourage social interaction and teach teamwork and teamwork, both of which are valuable life skills. Students learn how to respect their opponents and manage failure even when they lose. In turn, they are able to apply this knowledge to other areas of their lives.
The esports industry has grown into a multi-billion-dollar global business with skilled gamers taking part in huge tournaments all over the globe and earning prizes and scholarships. The sport is so well-known that many schools have included it into their curriculum.
Schools can begin their own esports program by working with a service provider that provides the necessary equipment and training. They can begin by creating a team or a single match and gradually expand the program as they gain momentum and gain interest. To ensure that the program is a success, schools should work with other schools in the region that are already running similar initiatives and share the lessons they have learned.
Many schools are offering esports as an extracurricular activity that can increase students' natural enthusiasm and interest in video gaming while offering social and emotional benefits that are often overlooked. These skills are similar to traditional sports, such as leadership, teamwork, and communication.
Esports is also highly interactive. Players must examine their performance to improve their performance. This is an important STEM ability that can be used to assist students in developing their problem-solving abilities, data analysis, and Internet technology. Esports can also teach strategic thinking and critical thinking that are useful in any career path.
It is not uncommon for gamers to work in a team. This is why it requires a higher level of self-management, which will help students master how to manage their time and work under pressure. It also teaches students the importance of concentration, which is crucial for maintaining a balance between academics, training and tournaments.
Being part of an esports group can teach students how to overcome defeats and setbacks. As in traditional sports, joining an esports team requires mental strength. You need to be able to continue playing even if you've tried your best effort and fall short. It can also inspire students to explore new ideas and take risks, which is essential to encourage creativity.
Furthermore, playing esports can help students develop lifelong habits of good health and fitness. Students can prevent negative health effects like obesity and carpal tunnel syndrome by practicing at school. They can also improve their hand-eye coordination.
Secondary schools and colleges that have esports reports increased participation in extracurricular activities. This is reflected in attendance and school spirit. Students who participate in esports miss less school, graduate more often and are more likely to want to pursue higher education.
It's important to be aware that bringing an esports program at a varsity level to your school won't come easy. To succeed, you'll need an esports area that is dedicated to you equipped with high-end gaming computers and monitors. You need a strong commitment by the faculty, administrators and your staff to develop an environment that promotes success that is rooted in the core values of your school.
Parents are concerned that their children will spend too many hours playing video games, and not enough time doing schoolwork if esports have been added to the curriculum. It's understandable for parents to be concerned about their children spending too much time gaming and not enough on schoolwork. It's crucial that kids be able to balance gaming with other healthy activities such as physical fitness and a nutritional diet.
Schools with esports programmes are discovering, however, that the gaming experience can aid in developing abilities that can translate into academic achievement. They can be taught how to solve difficult problems, collaborate with peers, and perform under pressure. This is a great way to develop skills that employers are seeking in prospective employees. It's also a great method to boost creativity and encourage students to think outside the box.
Moreover, esports can be utilized to enhance STEM learning. Students can be taught the fundamentals of computer science, data science, or internet technology. They can also learn the abilities of sound and video editing graphic design broadcasting, event-planning and much more.
It's not surprising that increasing numbers of schools have their own esports teams as the popularity of esports increases. It's important that educators have a thorough understanding of what esports is and how best to use it in the classroom. This includes being familiar with the game mechanics, gameplay, and strategies of popular esports titles. It is also crucial for teachers to know that esports isn't only about playing video games. It is a whole business that revolves around the esports community, including marketing, streaming, and content creation.
Although many teachers and parents are hesitant to implement a program, schools with Esports are reporting that it improves students' engagement, improve social skills, and increase motivation. A survey conducted by Riot Games found that esports players were significantly more likely to enter STEM fields after graduating from high school.
Esports is more than video games. It requires collaboration and a strategic approach to be successful. It helps students learn how to collaborate with others in an environment that is professional.
Esports can also assist students in learning how to manage their time, and develop good habits of study. For instance an esports athlete who is successful must be able to balance training and studying with deadlines for academics and tournaments. Being able to manage your time effectively is a key life skill that can be transferred to other aspects of your life, from school to work and beyond.
Students can also explore STEM-related careers in esports which can help them plan for their future after they graduate. Many people who play video games are also interested in STEM areas like software development, computer sciences engineering, engineering, and other related fields. Students can also be familiar with the esports industry through Esports tournaments, which offer an opportunity for gamers to show off their talents and compete against other gamers from around the world.
Esports also promote healthy lifestyles as well as social growth among students. This is especially true for esports that are team-based, like Valorant or Rocket League. These games focus on teamwork and social interaction. Esports also help students improve their communication skills and learn how to handle negative social interactions.
Overall, esports can provide students many benefits, and it is easy to see why schools are beginning to integrate them into their curriculum. There is a growing need for high-quality gaming headphones that are suitable for educational settings. Manufacturers are creating headsets that have different features to meet all kinds of educational preferences and requirements.
Certain gaming headsets, for instance, are designed to be lightweight and comfortable for long gaming sessions. Others have microphones to allow gamers to communicate with their teammates. These features let students play games while concentrating on their studies. Other headsets are designed to enhance the sound quality and clarity which makes them suitable for use in loud classrooms or at tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.
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Built for Schools headsets have one audio jack that integrates the headphone and mic connections into one. Teachers can easily switch between headphones used by students and the headsets can be used with Chromebooks and iPads, along with other devices that have a single 3.5mm audio jack.
They also come with a 3-year warranty. Teachers can easily clean the headsets between classes. They are also made of sturdy materials that can stand up to the demands of classroom use.
A headset is an excellent tool for the classroom, whether it's being used for online collaboration, audio-based tasks or simply listening to podcasts and music. Headsets aid students in focusing and learn at their own pace and at their own level. However there are many different types of headphones that are created to be the same. In fact, many of the consumer headphones weren't designed with specific requirements of students in mind. They could be susceptible to breakage and discomfort. Select headphones or headsets that are specifically designed for students from the age of Pre-K to grade 3. It will ensure that the headphones or headsets are comfortable for children's ears as well as heads, feature built-in microphones and are durable and safe for chewing.
In the classroom, headphones usually get damaged more than in any other setting. They are frequently tossed around, pushed around or dropped and are used frequently. A headset can be used by more than 150 students during an entire school year. They are also exposed to a lot of dirt and germs. It is important to select a pair of headphones that are durable and robust enough to last the entire school year. Find a headband that can be bent and turned without breaking and the earpads are easy to clean.
A headset that is compatible with a variety of devices and platforms would be a great addition. This way, teachers can effortlessly switch between online learning environments as well as other audio-based exercises, when required. This flexibility also means that students have the most enjoyable learning experience regardless of where they're studying or how they're doing it.
The use of reliable headsets in classrooms can enhance the learning process and prepare students for success in the digital age. The initial cost of the headsets could be higher than the cost of other headphones or earbuds. However, they can save money in the end by reducing the number and frequency of repairs and replacements. It's also crucial to remember that buying headphones in bulk could provide an excellent value as well.
While some might say that headphones divert students from their teacher and create distractions, the reality is not the case. Studies have shown that listening to music while working enhances cognitive performance, increases focus and concentration as well as reducing anxiety and stress. In fact, even those who typically do not enjoy music may find that it helps them stay focused and occupied.
The impact of music on students is highly individual and based on the persona of the student. If a student is extroverted, they might find that background music enhances their performance. If they are introverts, they might find it distracting. It is therefore essential that schools have headsets that are durable and able to withstand the everyday demands of the classroom. This means they should be constructed of top quality materials that can take on the occasional drop and are also designed with the comfort of mind to ensure students can wear them for extended periods of time without feeling any discomfort.
Another important consideration when choosing a headset for school use is that it needs to be compatible with various devices to enable students to access it across multiple learning platforms and activities. This allows them to remain engaged and focused in the classroom, and allows them to be more flexible beyond the classroom for study or homework. It should also include features like a 3.5 millimeter jack, which can easily be plugged into Chromebooks and iPads, or other popular digital devices, to ensure that the headphones are usable throughout the day.
The headphones must also have durable, easy-to-sanitize components so that students are assured that they are safe to wear. This can be accomplished by using special disinfectant wipes specifically designed for electronic use or through the purchase of headsets that come with single-use headphones that can be easily replaced after each use. Selecting headphones with these features of sanitization and durability will help ensure that they can be safely used by every student, no matter their age or personal preferences.
It is essential that students have access to audio equipment durable enough to be used in the classroom. This will ensure that students receive clear audio during remote lessons and listening tasks. Headsets with noise cancellation can be especially beneficial in ensuring that students remain focused on their lesson, free from outside noise. They allow students to hear the teacher clearly, which is essential for comprehension of instructions.
Many headsets are designed to be durable and rugged, making them a good choice for classrooms. A majority of headsets are constructed from high-quality materials and can withstand repeated drops or rough handling. They are also designed to be compatible with a variety of devices making them a great choice for schools that utilize various technologies.
Some headphones are not only durable, but also comfortable to wear for a long period of time. This is crucial because students could be required to wear headphones for up to one hour during a class. Comfortable headphones that are easy to adjust will help reduce strain on the ears and neck. You can also clean them using specially designed electronic wipes.
Basic earbuds can be a good choice, but they lack the audio insulation, microphone tuning, and comfort for wearing required for remote teaching applications. These headphones are designed specifically to give the most effective performance for online classroom instruction, with clear communication and a comfortable fit that is balanced by various connectivity options.
A headset's microphone is vital for ensuring that the voice of your teacher can be heard over background noise. The headsets that have microphones are fitted with active noise cancellation technology which block out low-frequency noises like HVAC systems and vehicle rumbles, while preserving voice clarity.
The microphone on headsets is essential to ensure that the pupil can clearly hear the voice of the teacher. This is especially crucial for students with hearing loss or are deaf. A headset with a flexible boom that maintains its position in front of the mouth of the user is the best choice, and some models have inline controls on the cord to allow quick changing the volume or muting.
Students utilize headphones in the classroom a lot regardless of whether they are listening to audiobooks or using them to provide instruction in the form of audible messages during tests. That means they are exposed to a lot of wear and tear. Having a strong pair of headphones for classrooms that are built to withstand breakage and last all year round is vital for both students and teachers.
The use of headphones has become a common part of modern education. They help students focus in class, take advantage of online collaboration and access materials that are tailored to their needs. The headphones in the classroom are prone damage due to their frequent use and widespread. Making sure that the headsets are durable, easy to sanitize and fit well is the most effective way for schools to protect their investment over the long term.
In a modern high school, it's not uncommon to see a quiet child in the back of the room, with AirPods in their ears and their Snapchat open, hoping nobody talks to them or asks them questions. Some schools have strict rules regarding the use of headsets. However, most allow students to use their own headphones in the classroom.
Even the best-intentioned headsets could be damaged by the daily rigors of classroom use. It's not uncommon for children to twist and bend headphones and even break the headbands due to excessive use. It is important for schools to select headphones that are built to last and resist breakage.
Fortunately, headphones designed with durability in mind are readily available to schools. The robust, flexible design of the Zone Learn headset from Gumdrop is one example. It is certified for 2,700 cleans. This is five wipes per day, every day, for a full year of school. The Zone Learn has a crisp, clear sound, and the microphone is able to understand spoken words easily. Be sure to check out the school headphones and headsets at Encore Data Products.
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School headphones can be an effective method to keep students focused on their work. They also reduce distractions for other students trying to finish their exams or assignments.
Students can use headsets to listen to audio recordings and view educational videos at their own pace and without disturbing other students. They can also access interactive simulations as well as online learning resources that are tailored to their interests.
The noise generated by students chatting and interacting in classes can be distracting. It's good for their social abilities, but it can also hinder their learning. The headphones for children reduce distractions by blocking out the outside noise, allowing them to focus on their educational audio material and improve comprehension, attention and retention of lesson materials.
Volume limiting is an important safety feature for headphones for children. It helps prevent them from exceeding safe decibel levels which can harm their developing ears. The adjustable controls for sound output let parents and educators adjust the volume of the headset to their personal listening preferences, helping children develop healthy listening habits from an early age.
Students can use a headset easy to pair with their school devices, since they don't need to manually select and connect a different device every time they want to listen to audio. Bluetooth-enabled headsets can be paired to any mobile device and will automatically connect when they are within the range. This feature allows schools to get the most out of their audio equipment by reducing costs and avoiding the need for additional hardware investment.
When students wear headsets during long learning sessions comfortable and fitting are crucial aspects to consider. A lightweight design and cushioned headbands help to keep the headsets on longer so that they don't become uncomfortable or sliding off the head. Adjustable earpads will ensure that every pupil gets a personalised, comfortable fit. Wireless designs eliminate tangled cords as well as snags to make it easier for students to move and improve productivity.
Students should be confident that the headphones they wear at school will last many years to come. A durable headset designed to stand up to the demands in a school environment can withstand multiple cleanings with chemicals and water, reducing replacements. Zone Learn headphones are tested to withstand 2700 cleanings or five wipe-downs a day for three years. This makes them a good choice for schools searching for a durable and reliable educational audio equipment.
When students are taking online tests and collaborating with peers across the country or across the globe They require a headset that provides them with the highest sound quality to assist them in staying focused. They also require headphones that are comfortable to wear for prolonged periods of time to avoid headaches and headbands that cause discomfort.
Many headphones designed for school feature superior noise-cancelling features to block out distracting sounds such as chatter, hums, or outside traffic so that students are able to concentrate on their studies or group projects. These headphones can make them feel as if they're in the room with their fellow students or instructors, which will boost their engagement.
While some headphones boast outstanding noise-cancelling capabilities However, their performance is substantially affected by their price. This is especially true of student headphones that are designed for children in mind. These headphones may include smaller head sizes, more sensitive ears and cable connectors that are reinforced, as well as chew/kink-proof technology. The best way to ensure top-quality sound is to purchase school headphones that are specifically designed for young students.
These headsets are not only more comfortable, but they can also be cleaned and reused over time. Some headphones are even rated to withstand up to 2,700 cleanings, which equates to five wipes a day for the entire school year which is equivalent to three years of usage. This level of durability guarantees that the headphones will be ready for action repeatedly which is a vital aspect in a product that can be used by students for extended durations of time.
Some headsets specially designed for use in schools and have specifically for noise-canceling technology, which is particularly beneficial for students with special needs such as sensory processing disorders. These headsets feature active and passive noise cancellation capabilities that block out low-frequency sounds like the hum of air conditioning units and other background noises that can disrupt and distract. This kind of noise cancellation is an excellent alternative for students who suffer from sensory sensitivities or have difficulties with focus and attention, which can be caused by external stimuli such as music or other distractions.
Headphones and headsets are a essential part of any learning environment. They help students focus fully on their learning in crowded classrooms or remote learning environments, as well as other challenging learning environments. In addition to minimizing background noise, the top school headphones are designed with student safety and comfort in mind.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. Many schools choose to use headphones with built-in microphones that can be used to make calls as well as take part in video-conferencing. These features can also be useful in special education classes where students might require assistive technology to interact with their teachers and other students.
Schools should also think about whether their headsets feature a USB or an 3.5mm connector. Each has its own benefits. USB connectors are more robust than 3.5mm connectors, and they are also easier to clean. This is ideal for a school setting. Furthermore, USB connections are compatible with many different types of devices, whereas 3.5mm connectors can only be used with specific audio equipment.
You can connect an USB headset to a PC using an auxiliary sound cord or an ordinary USB connector. The headphones equipped with microphones will automatically pair up to the computer. Once connected, the audio will playback from any program that is currently open on the computer, such as web browsers, online content and audio recordings.
Despite the increasing popularity of headsets, many users are still confused about the distinction between headphones and headsets. Generally speaking headphones do not have a built-in microphone and are most often employed for listening to music in private, such as studying or watching videos. Headsets, on the other side, do come with an inbuilt microphone and are more suitable for communications like video conferencing, audio gaming and online learning.
Bluetooth is a wireless communication technology which uses the radio-frequency band used by baby monitors and garage door openers. It is therefore essential that Bluetooth devices are secured connection to avoid unintentional access or unauthorised access of sensitive information. Bluetooth headsets that have a microphone and use the Service Discovery Protocol can be identified by their official services. They are identified by a short form UUID.
Children need headphones that help them concentrate on their tasks, whether watching videos or working on their homework. The best school headphones have soft foam earpads that provide an ear that is comfortable. This lets them stay comfortably in the ear and ensures the best fit, even being carried in a backpack, or while riding on buses. Some models have earpads that can be replaced to increase the hygiene and convenience.
Students who are studying for standardized exams can benefit from headphones equipped with microphones that can assist them with pronunciation and answer questions correctly. California headphones have a microphone that's covered with soft foam, making it easy for students to position it on their ear and then talk. They have a noise cancelling function that minimizes background noise so that students can focus on their work and avoid distractions.
Headphones can be designed so that they look bright, either to add a playful element to audio playback, or to match your school's colors. These Califone headphones come in a range of colors including blue, yellow, and red. They are designed to increase confidence in students who take audio-based CCSS assessments. This is especially beneficial for children of a younger age who might feel intimidated by the standardized appearance of a test.
School-branded headphones can help make listening to music more enjoyable for students. These JLab Audio zone Learn headphones for instance, are available with a range of vibrant shades that allow students to choose the one that best suits their style and personalities. They have a comfy headband and a tangle-proof cable that's easy to wipe clean. They also come with a headband adjustment system that allows kids to customize the fit to ensure maximum comfort.
The Zone Learn headphones are designed to withstand the daily wear and wear and tear that a classroom environment can bring. They are clean and tested for drop heights. They also have an audio limiter that is child-friendly feature. The 75 decibel limiter restricts the sound so that young children can safely watch their favorite shows and educational content.
The Onanoff headphones feature the same features as the highly rated BuddyPhones School+ Wireless model but with a new aesthetic and Bluetooth connectivity. They come with soft cushioned ear pads that are comfortable for long periods of time and a pliable and expandable headband that can accommodate a variety of head sizes. They also come with 3.5 millimeter plugs, as well as a three-year warranty. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.
Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]
Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]
One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.
In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]
Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.
Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])
In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:
A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.
Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.
Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.
Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.
The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.
Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.
The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.
Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]
Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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