Every person has their own needs in regards to headsets. For gaming enthusiasts audio quality is crucial, while others prioritize an ensconced fit or sweat resistance. It is essential to be compatible with group audio/video apps like Microsoft Teams and voice recognition is also important.
Visualizations in EQ software can aid users in understanding the effects of frequency changes on headset's sound. This is especially helpful for those who are new to headsets.
Noise-canceling microphones are an important feature of headsets used in noisy areas like classrooms and office spaces. These microphones are designed to assist in filtering out ambient noise, making it possible for the user to concentrate on their work or listen music without distraction. They also reduce background noise during calls. They come in a range of sizes that fit most head shapes and are compatible with phones with 3.5mm connections.
A popular design for noise-canceling headsets is dual microphones, which utilizes two directional microphones to block out all sounds. The primary microphone is situated close to the source of sound such as the user's voice, or music. The second microphone is placed to record sounds that are not in the vicinity like air traffic and other voices. When the two signals are subtracted from each and the other, most of the ambient noise is removed, leaving only the audio signal that you want to hear.
A hybrid system is employed in a different type of headset which utilizes noise-canceling technologies. The headset uses a digital signal processor to examine the soundscape and decide which frequencies should be filtered out from the sound. Then the headset is able to filter out the specific frequencies. This is a more sophisticated technology than simple frequency response testing and requires additional hardware, like an ANC processor. ANC processor.
No matter what technology they use headset makers must ensure that their products provide clear audio and speech. To do this, they need to test the ANC functionality of headsets and their performance under realistic external noise scenarios. Additionally, they must assess how well the talk-through feature functions. This is where the HQS-ANC Headset test suite by HEAD acoustics comes in.
This test suite allows manufacturers to accurately assess the ANC performance and active noise cancellation of headsets, headphones, and other devices. This test suite also offers several other tests that provide an exhaustive evaluation of each headset and its intended usage. These tests include distortion at high frequency Acoustic insulation, passive and active insert loss as well as the effectiveness of a headset's "talk-through" function.
The right headsets can help students feel more confident in state-standardized tests and English language assessments like M-STEP as well as TELPAS. They can eliminate distractions, helping them focus on the test and express their thoughts clearly. Additionally, comfortable headsets can help them concentrate for longer durations, increasing their scores.
The ideal headsets have a flexible and sturdy headband that is adjustable and flexible. The ear cushions need to be made of top quality materials and fit comfortably on the head, avoiding any pressure points. They must be light enough to comfortably wear for long periods. If you're a gaming enthusiast, make sure to check if the headphones or headsets include microphone settings that adjust the sensitivity of the microphone, noise cancellation and other features that will allow you to perform at the highest level.
A headset should also have an option to cancel out noise that automatically optimizes the audio output to meet your preferences for instance, when you change the hairstyle you wear or taking off your glasses. It is possible to use the NC Optimizer function when you're on an airplane to match the acoustic requirements of the cabin.
In addition to noise cancellation, a great headset must have a clear sound profile that isn't distorting and a balanced frequency response. The headset should also provide an excellent signal-to-noise ratio as well as ensure that there is no leakage of sound. It is required to be compatible with a variety of devices such as tablets and smartphones.
A thorough test suite is necessary to assess the quality of ANC headsets. PULSE software offers a complete range of acoustic tests such as frequency response, distortion and signal-to-noise ratio. It also includes an authentic noise simulation that can replicate actual noises in a lab. This feature is especially useful for testing ANC headphones because it can simulate the real sound environment and load of the human ear. This allows headset makers to test their products with the most realistic experience.
If you're using a headset to audio/video conferencing, you need to make sure the sound quality is high. Audio is a vital element of any interaction, regardless of whether you're taking part in an online event or hybrid. It should be crisp and clear, with no distortion.
While there are many subjective components that make up high-quality sound testing based on performance can help you narrow your choices. You can test the sound quality of headsets by listening to music, and assessing its clarity and dynamic. It's also worth considering the ability of a headset to block out noise. You can test this by putting it on in noisy areas and testing the extent to which it blocks out external noise.
When selecting a headset, ensure that you choose a headset with an adjustable headband and earcups to accommodate different sizes of head. The earcups must be secure and sturdy enough to hold their position when worn for prolonged periods of time. The headband must be able to be adjusted and comfortable, so that it doesn't cause pressure on your head.
It is also worth considering the possibility of switching between audio sources such as movies, music, or voice. You can customize your headset according to the music you're listening to. This flexibility is crucial, especially if you use the headset to interpret simultaneous events.
Depending on the situation depending on the event, you may need to adjust the volume of audio to make it easier to hear. Certain headsets have a talk-through function that allows you to listen to your surroundings without having to take off your headphones. This is particularly useful for hybrid events and online events, where participants can be all over the globe.
The most effective headsets for interpreting events are able to provide good talk-through performance. This means that the headset can detect your voice and provide the highest priority over background noise while you speak. Your listeners will be able to clearly hear your voice even in the most raucous environments.
Many interpreting events use headsets that have adaptive sound cancellation. They are the most popular choice for online and hybrid conferences. This is a great choice for interpreting because it eliminates background noises that could distract and prevent learners from focusing. The ANC performance of headsets can vary widely. The most effective ANC headsets are those that offer clear and crisp sound with no distortion or floor leaks. You should use a realistic environment and an artificial ear to test the ANC performance. This will allow you to test various ANC options and determine the one that meets your needs best. Be sure to check out the school headphones and headsets at Encore Data Products.
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When it comes to online student testing, schools need high-quality, reliable headphones. ScholarBuys offers a wide variety of educational headphones at a wholesale price for schools.
Headsets are mini speakers with microphones which are worn on the forehead. As opposed to speakers that broadcast audio for everyone to hear, headsets also record voice.
Noise-cancelling mics eliminate background distractions and make listening to music or audiobooks an immersive and enjoyable experience. This feature is especially important in classrooms, where students learn in a noisy environment far from the teacher. This feature is also beneficial to cut down on the sound of coworkers speaking and airplane engines as well as other noises that interfere with classroom concentration. Some headsets feature built-in microphones that cancel out background noise, while some include a microphone that is removable to be used with other devices.
Noise-cancelling headphones come in different styles, so picking the best one will depend on your specific requirements. For instance, earbuds such as the Jabra Evolve2 Buds provide active noise cancellation that block out outside sounds but still lets you enjoy your favourite tunes. Certain headsets have separate controls that can be adjusted to increase or decrease the amount of noise cancellation. This lets you manually tune in the outside world when you require it.
Look for headsets with a variety of options including noise cancellation. Some headsets feature Bluetooth connectivity that allows wireless freedom, with crisp audio. Others have an articulatable lavalier microphone that clips to clothing, while others feature conference microphones to accommodate larger classroom environments.
Another feature to consider is the comfort. Look for headsets with adjustable headbands, padded cups for ear and ear cups that are cushioned to reduce discomfort after prolonged wear. Finally, opt for a durable design that can stand up to the constant use by children.
Wireless technology is easy and mobile for a lot of teachers. While some teachers prefer the high-quality audio of wired headsets, others prefer the convenience. The range of headphones from Califone with mics includes both options making sure you get the ideal pair for your classroom.
We also have a variety of other items to aid your school in meeting its audio requirements, such as portable audio systems and voice amplifiers. Visit our Education Store to learn more about our entire product line. Sign up for our newsletter to receive exclusive deals, promo codes and more.
Earbuds offer students the convenience of hands-free listening, which is beneficial in the classroom. They are also comfortable to wear for long periods of time. Look for a pair with comfortable, soft earbuds that are shaped to fit your ears. Also, look for comfortable earcups that feel like a comfortable fit against your skin.
A flat audio cable is an important aspect to consider for kids' headphones. This design is less likely to become tangled, which is good for kids who tend to be more preoccupied with headphones. Find a headband that is comfortable on your head and the ear. It should be durable enough to stand up to the demands of daily use for a long time, including drops and bumps.
When selecting the earbuds you will use in class, make sure that they deliver clear and clear audio, without distracting ambient sound. This is crucial when you are taking online classes, watching films or listening to music. It's not a good idea to use a V-shaped sound signature that emphasizes bass and treble for children, since this can make it difficult to comprehend their voices or music.
Over-ear headphones provide an immersive experience. These headphones typically have cups with a circular shape which can be made from many different materials, such as vinyl, foam and rubber. They also provide better outside noise cancellation than headphones.
There is also headphones with a volume-limiting feature, which is a great idea for kids since it will stop them from accidentally increasing the volume too much and thereby damaging their hearing. This is especially important for kids who listen to music or listen to videos in noisy environments.
RedSkyPower Earbuds are a great pair of earbuds for learning and school. They're designed to last for a long time and are durable and come in a bulk package which is easy to give to your students. The 3.5mm L shape plug allows them to be used with all devices, including iPads, Chromebooks, and laptops.
Over-the-ear headphones make excellent school testing headsets for students as they block out noise from outside and help students stay focused and engaged when they take tests. They also sit comfortably on the ear, so they are more comfortable for longer listening periods than earbuds. This is essential, especially for children who are more likely to become hyperactive and restless when they are uncomfortable.
Over-ear headphones are also beneficial as they enable students to hear the environment around them. This lets them communicate with teachers and classmates in class and provides them with the opportunity to ask questions as needed. This feature is also helpful for students with hearing difficulties, as it allows them to hear the teacher's voice clearly.
Over-the ear headphones are an excellent choice for classes, but they are not as portable as earbuds. They also aren't as comfortable for prolonged wear. This is due to the fact that they sit more snugly over the ear which can cause discomfort for some students. This is why it is best to choose headphones that provide a comfortable fit and are easily adjustable to the individual's preference.
A great choice for the classroom is this pair of headphones made by AILIHEN They are specifically designed with children's needs in mind. They have a pliable headband that can be adjusted to fit different heads and are cushioned for comfort. They are also made from a strong and recyclable material, which makes them an ideal choice for schools. They also feature a braided wire to stop them from breaking as do other plastic headphones.
The headphones are fitted with a high-quality audio chip, which delivers clear and clear sound. The headphones can be linked with up to two devices at once and come with a track control and an audio volume switch that is easy for children. They also come with up to 24 hours of battery life, which is perfect for classroom use.
It's not common to find headphones designed specifically for gaming and work well in the classroom The NUBWO headphones can do just that. These headphones are comfortable and include one of the top noise cancellation features. They also include a companion app that offers an EQ with three bands and presets, as well as immersive audio and much more.
You can assist your students to learn by providing an environment that is quiet. This will not only allow them to focus on one thing, but it can help them remember knowledge and grasp new concepts. Concentrating on one thing can help your brain to direct its energy towards understanding and learning the material.
A peaceful environment is particularly helpful for students with special needs and those who are susceptible to distractions. It helps students concentrate on their work, and also avoid overstimulating their sensory system. This is particularly crucial for those who have autism. Autistic students may perform at least 20% less well in a class that isn't designed with acoustic quality or comfortable furniture.
Quiet environments can also help reduce anxiety and boost performance for those taking standardized tests. To create an ideal test environment, ensure that your students have everything they need including calculators and paper. You can also encourage your students to choose a location free of distractions and noise, like a library or empty class.
In addition to providing a peaceful environment, you should also make sure that your school provides an inviting and safe space for students from all identities and backgrounds. This means that you must ensure that your classrooms and hallways are free of materials that encourage stereotypes or are offensive to certain groups of people. This includes promoting diversity in class projects and inviting guest speakers to talk to your students.
Turtle Beach Stealth Pro headsets are great for students. They have active noise cancellation as well as an unobstructed microphone for professional video calls or videoconferencing. It also features a comfortable fitted, adjustable design and the hot-swap system for batteries, which makes it a great choice for long workdays. It's also designed to look professional than other gaming headsets, therefore you can use it in the office without sacrificing its performance. In addition, it has transparency modes that let you be aware of your surroundings when need to be aware of the world around you. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students require secure and safe storage for their Chromebooks headsets, headphones and earbuds. Teachers can easily find a solution that will meet their needs thanks to the multitude of options available.
These solutions comprise time-saving baskets to distribute devices, and simple cable systems that cut time to set up and deployment by half, allow teachers to focus on student learning rather than technology management.
The headphones vs. headset debate is a common one people are caught in, whether an audiophile who prioritizes sound fidelity or someone who regularly participates in multi-player gaming or virtual meetings. While headphones only provide audio headsets go the extra step to capture it using a microphone. If you're looking to plan team strategies for a video game or conduct back-toback virtual meetings, headsets are the perfect choice.
The right headsets can enhance the user's experience while reducing noise, which could distract students during audio-based activities, such as testing. The most popular school headsets are those that have built-in noise cancelling technology, and are compatible with desktop computers as well as mobile devices and tablets.
For teachers, finding headsets that are durable enough to stand up to the repeated use by multiple students while still providing an ergonomic fit is essential. Additionally, they should be compatible with the devices in the classroom they're used with. A school charging cart is a great choice, since it allows you to charge and store multiple devices at the same time without causing any clutter or power loss.
As technology continues to advance and becomes more commonplace in the field of education, teachers need to stay up-to-date with most recent storage solutions to keep Chromebooks Laptops, Chromebooks, as well as other school technology equipment fully charged, safe and secured between uses. This is why a high-quality headset storage solution, like the Looking Glass XR Family of headset storage systems that are compatible with campuses and classrooms can make a huge difference.
As a premium headset that is compatible with a variety of school technology, the VS200-BLU VR headset storage system is a great option for any educator. This unit provides safe, convenient storage for headsets and other audio-related classroom equipment while ensuring that each item is fully charged and ready to use. This allows teachers to manage several pieces of school technology and creates a more organized safe and secure classroom. Furthermore, the VS-200 can be easily moved between classrooms and other campus locations with the aid of a sturdy carrying handle.
With their ability to store and charge Chromebooks or other technology devices, charging carts are a key component to the digital learning environment. In reality, they've gone from being nice to have to must-haves, offering a mix of mobility and adaptability that enables teachers to take their Chromebook or any other device to wherever they want without worrying about battery life or connectivity issues.
Choose a cart that can meet your school's specific capacity requirements. For example some carts and cabinets are rated to hold 10 laptop computers or 20 laptops, while others can accommodate a variety of different sizes of devices, such as netbooks and tablets. Be aware of the features that come with the cart, in addition to its capacity to make sure it meets your requirements.
Make sure you choose models with cable organization systems. This will minimize tripping hazards and tangling. They should also come with locks to guard against theft. Pick a cart with robust handles and wheels which are designed to last. They are also able to easily move over floors or between classes.
Select carts that have central power sources to reduce the need to run individual cords between each storage area. Also, choose carts that have a timer to control the use of electricity and avoid overcharging which is the main cause of battery failure over time in rechargeable batteries.
Choose a cart that has UL approval to ensure that the electrical components have passed stringent safety tests and will not be vulnerable to electric fire or shock. Be sure to instruct the staff and students of your school on how to handle the carts, clean them and handle cables properly to keep them in good condition over time.
With their built-in intelligence and scalability charging carts aid schools in improving their management of devices and create an enlightened, connected educational environment. They're the most important link between the classroom and the school's technology and ensure that students have access in all times, while teaching digital skills. With their simple-to-use capabilities and advanced features, they are the perfect solution to ensure an easy transition into the new academic year.
The streamlined management of classroom technology requires efficient storage and charging solutions. These tools for support of technology in schools that are in cabinets or carts, allow teachers to focus on teaching and declutter classrooms. They also provide a central area for students to access devices when they need them. They also encourage responsible behavior among students by promoting a centralized device deployment system.
With the increasing use of 1:1 technology, schools are now tasked with finding ways to keep, charge and transport their growing number of Chromebooks. This is why there is a growing demand for top-quality, scalable school charging carts. They are designed to maximize capacity and offer secure device storage These adaptable solutions can be configured to support any number of tablets, laptops or Chromebooks and easily adapted for future growth.
Unlike some charging carts, that rely on timers from the past to monitor the power levels of multiple devices, JAR Systems' Quick-Sense charging solutions make use of cutting-edge software to identify each device's distinct charging requirements and optimize output to ensure steady and reliable access the full power of the battery. The result is a faster speedier, more robust charging process that can reduce cable mess, device heating, and overcharging.
Carts with integrated baskets also offer a convenient way to quickly divide and collect devices in the classroom. They can efficiently and safely contain devices and keep them safe and organized in the cart until they are needed by students. They also provide a space to stow peripherals and permit easy mobility through narrow hallways.
Cabinets which are storage units that are stationary provide the same ease of use and security as carts with baskets. They can be mounted on a wall, set on a counter or table or even placed on the floor. These spaces are designed to safely store and charge 15+ devices simultaneously. They are usually equipped with locking mechanisms.
Towers like the FUYL Tower by LocknCharge keep up to 15 devices charged and safe in individual bays that are secured. This enables an adaptable deployment model that can be used to develop an automated check-in/check-out process for students, or to secure the loaner phones ready for use by substitutes.
For students, proper headphone storage could be more than an organized and comfortable place to store their headphones. It also helps ensure that they're easily accessible in classroom learning environments. Properly storing your headphones can help prevent hygiene issues, including infections or overheating, and they can improve classroom efficiency by removing the need search for headphones among the midst of tangled cords.
Charging carts can be a great method for schools to simplify the management of devices and increase students' engagement with educational technology. They can aid teachers keep Chromebooks and headphones in good condition even when they're not being used. Teachers can pick from a vast selection of carts that come with separate compartments and cord organizers that limit tangling. Some carts also have intelligent charging systems that protect devices from overloading or heat stress circuits.
If you are interested in purchasing an electronic charging cart for your school, work with an IT solutions provider that offers education-focused products. These providers are dedicated to understanding their customers' unique needs and providing solutions that meet those requirements. They will ask you questions to help them to determine which product is suitable for your particular situation. They can also offer suggestions to help you get the most out of your investment.
To decrease the chance of earbuds being lost or confused, mark them. It is as simple as putting a sticker with the student's class number and name on each headphone. This will make it easier for students to avoid confusion when they pick up headphones to listen music or use virtual reality headsets in class.
Another easy way to organize headphones and earbuds is to hang them on the top of a whiteboard or a filing cabinet with magnetic hooks that are large enough to accommodate earbuds or earphones. This will enable students to quickly and easily access their equipment, and avoid the need to search in cabinets or shelves.
If you're looking for a solution that's more durable look into investing in a set of wall-mounted earphone hangers that can be easily adjusted and will accommodate all kinds of headphones and earbuds. These will make room for more floor space and can be hung on the wall whenever needed throughout the year. Be sure to check out the school headphones and headsets at Encore Data Products.
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Cleanliness in the school environment helps students' focus on their studies. It also builds lifelong hygiene habits and creates the sense of responsibility students carry with them once they leave school.
However, educational institutions can be breeding grounds of diseases and germs. This is why cleaning and disinfecting hallways, classrooms, and common areas is vital in maintaining a positive learning environment.
As we move into fall and the flu and cold season, it is important that schools boost their sanitation, cleaning, and disinfection to protect students from catching germs. This includes all equipment used in the classroom, including headphones and earbuds.
The accessibility of cleaning tools makes it simple to keep headphones in good condition between use. These wipes are made to be used on electronic devices and are effective in eliminating viruses and bacteria. The wipes come in dispensers and are made of premium materials that are safe for surfaces with sensitive substances. These wipes are not contaminated with bleach, citrus, benzyl-alcohol, and penol. They are ideal for use in the classroom.
A headphone cleaner spray is a great option for getting rid of stubborn dirt and wax that accumulates on earbuds or hard parts of headsets made of plastic. Spray the cleaner on an ointment-like cloth, gently rub the dirty area to break up the clumps of grime, then wring the cloth out and then wipe off any soap residue. These cleaning sprays are safe for electronic components like headphones, audio ports or headphone cords.
A headset that comes with leatherette or rubber earpads is a great option to keep your school's headphones clean. These kinds of earpads are able to be cleaned by teachers after each student's use. Many educators have discovered that using earpads made of these materials can help extend the life of a headset.
In the end, it is crucial to inspect the headphones of your school regularly for signs of wear and tear which could result in a safety risk. It is recommended that the student or teacher inspect headphones before they are given to the next student. This will ensure that the ear cup is not damaged, cracked or damaged. Repair kits that include common replacement components and tools can be used to quickly and easily fix headphones that need to be repaired.
Earbuds can be a valuable instrument for students at school. They are able to block out distractions while able listen to their teachers. This can be especially helpful for students who suffer from attention-deficit disorder or other issues with sensory processing or any other disorder that affects their ability to concentrate in a noisy classroom. However, it's important to use headphones with care to avoid distracting other students or creating a distraction for the teacher. From background chatter and laughter to rustling papers it's easy for distractions to get out of hand in a classroom, and disrupt the learning process.
To avoid the accumulation of earwax, it is important to keep your earbuds and headphones clean. This can lower the sound quality and create a breeding environment for fungus and bacteria. Many affordable cleaning tools can be used to clean earbuds. Some of the top models for in-ear earbuds even include a cleaning tool included as part of their initial purchase.
Keeping headphones clean can also increase their lifespan and ensure that they're operating efficiently. It is recommended that you clean the earpads as well as the charging port on the headphones using a cleaning wipe or cloth to remove any dirt, lint or other debris. By leaving the charging port open, you can allow moisture to enter and cause damage.
If your earbuds are constructed of rubber or leatherette, you can easily clean them between each use using any standard cleaner. They will not accumulate as many earwax and dirt as foam earpads. It is also possible to invest in a pair headphone covers. These disposable cover, sanitary cloths slip over the earpieces on a headset and protect them against earwax buildup, skin cells and oils.
If you are a teacher, giving each student to take care of the headphones or earbuds during the course of their use can help teach accountability and encourage a regular clean-up. This will ensure that the headphones are in good condition and ready to be stowed away at the time of the end of class.
In the classroom, students often use the same headsets or headphones throughout the school year. These devices are exposed to number of oils, dirt and skin cells due to each student's usage. It is crucial that each set is kept clean and tidy between uses. To prevent the build-up of these materials, headphones with rubber or leather earpads may be a good choice. These types of earpads are easily cleaned and cleaned between students using common cleaners like a non-toxic cleaning spray. Hamilton Buhl makes a headphone cleaner that is free from harsh chemicals, ammonia, alcohol and other harmful substances. It leaves headphones streak-free and free of scratches. This spray is able to keep headphones and headsets in good working order between uses. It also aids teachers to refresh their classrooms prior to the start of the new school year.
It is essential that children are able to focus on their lessons by wearing comfortable headphones. If the headphones are uncomfortable for the child, they will not be able to get the most out of their learning experience. Headphones that are adjustable, such as those with ear cushion that can be removed are ideal for children of all different ages, from kindergarten all the way to 12th grade. Some are even noise-blocking to block out background noises so students can focus on their work.
If a student doesn't wipe down the headset after each use, germs can build up on the cord as well as the earpieces. Some classrooms and teachers have discovered a simple but effective way to combat this: headphones cover. These disposable sanitary covers slip over the earpieces of headphones to protect them from dirt and contamination. These disposable sanitary cloths are simple to clean between use and can extend the life of earpieces that can't be cleaned.
It's not a problem to keep classroom headphones clean between classes. Bulk disinfectant wipes that are specifically designed for electronics and free of benzyl alcohol penol, chlorine, and citrus kill viruses and bacteria in seconds. This makes it easy for students and teachers to clean their headsets in a hurry and regularly. Teachers can buy these wipes in bulk and keep in the wall-mounted dispenser. This makes it simple for them to get the wipes at any time they require they need them.
Many schools utilize a UV-C sanitizing box for a more effective cleaning solution. These boxes are safe, cordless and portable which means they can be taken to the classroom in a matter of minutes for quick and efficient sanitization of headsets and other equipment. They work by using high-intensity UV-C light to kill bacteria in just 15 seconds. They are an effective and safe option for keeping school headsets and other classroom equipment neat and clean during the use of each student.
Earwax also builds up on classroom headphones. It's not a sanitary problem, but it can cause discomfort for children and could cause ear infections. Using headphones that are positioned outside of the ear, rather than inside the ear canal, can help to reduce the risk.
Some students choose to listen at a high volume at their maximum, which can distract or disturb other students. This can also negatively impact learning because the impact of music is contingent on the student's personality and ability to concentrate.
To avoid this, teachers should encourage students to listen to music at a slower level to allow other students to concentrate on the lesson. Teachers should also remind students remove headphones from their heads when not in use and to safely store them after the lesson. It is also important for students to be taught to wash their hands prior to handling any equipment including headphones. This will help reduce the spread of germs. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
How Headsets Work Seamlessly with School Charging Carts and Storage Solutions
Students who participate in esports develop critical thinking, problem solving, and teamwork within an environment that is fun. They also hone their skills in processing information by monitoring the surrounding environment and making rapid decisions.
Additionally, balancing practices and tournaments can teach time management and project-management skills. It also encourages communication and collaboration which are vital skills for the workplace.
Esports is the electronic term for organized video games. They are growing in popularity on campuses across the nation and are now a significant presence in schools for children in the K-12 age. While gaming is often seen as a means of escapism and entertainment for individuals but esports place more focus on teamwork and strategic thinking.
As a result, they give students the chance to develop crucial STEM abilities in a relevant and exciting environment. They can also engage the students of a greater variety than traditional sports, and especially those who like video games but are not interested in team sports.
The involvement in extracurricular activities plays a crucial role in the success of students. Researchers have discovered that students who are involved in extracurricular activities tend to get higher grades, attend classes more regularly and are more engaged in their education. They are also less likely to engage in risky behaviors including drug use and drinking under the age of 18.
Esports can be an excellent method to engage students in school life and build the sense of belonging many of them would like. Unlike traditional team sports, they do not require physical effort and are accessible to students of all fitness levels. Students are able to practice and compete without the cost of travel and other associated expenses.
Additionally, esports encourage social interaction and teach teamwork and teamwork, both of which are valuable life skills. Students learn to respect their opponents and how to handle failure, even in the face of defeat. They can apply this lesson to other areas of their life.
The esports market has grown into a billion-dollar global industry that has skilled gamers participating in massive tournaments across the globe, winning prizes and scholarships. As a result, the popularity of the sport has risen to the point that many schools have integrated it into their curriculums.
Schools can create their own esports clubs by working with a service provider that provides them with the proper equipment and training. They can begin by forming a team, or a single match and gradually expand the program as they gain momentum and enthusiasm. To ensure the program's success schools should cooperate with other schools that are already running similar initiatives and share their learnings.
Many schools incorporate esports into their extracurricular activities to boost the excitement and passion of students in video games, while offering them benefits of social and emotional development. These benefits are often not considered. These are similar to the benefits of traditional sports, such as teamwork communication, leadership and communication skills.
Esports can also be highly interactive which requires players to look at their performance and make adjustments to improve their performance. This is a valuable STEM skill that can be leveraged to help students develop problem-solving, data analysis, and Internet technology skills. Esports also help students develop critical thinking and strategic planning which are essential for any career.
While most gamers play in a team environment It is not unusual for players to work independently as well. This is a requirement in itself that requires a high level of self-management. This can aid students in learning how to manage their time and work under pressure. It also teaches the value of focus that is crucial to managing tournaments, practice and academics.
Being on an esports team can teach students how to overcome failures and setbacks. Similar to traditional sports, joining an esports team requires mental strength. You have to be able to play even when you've given your best effort and fail. This can encourage students to try new things and to take chances, which is vital to encourage creativity.
Participating in esports helps students develop healthy habits that last a lifetime. Students can stay away from negative health effects like obesity and carpal tunnel syndrome through practice at school. They can also improve their hand-eye coordination.
Secondary schools and colleges with esports report increased participation in extracurricular activities. This is reflected in school spirit and attendance. Involved students miss less school and graduate with higher rates, and they are more likely to pursue a path to higher education.
It's crucial to be aware that bringing in an esports varsity program to your school isn't simple. To succeed, you need an entire esports facility with high-end gaming PCs and monitors. You also need to have a strong commitment from teachers, administrators and staff to create a culture of excellence that is rooted in the fundamental values of your school.
The majority of parents will admit that when schools add esports to the curriculum, they are worried that their children spend too much time gaming and not enough doing schoolwork. This is understandable since gaming without purpose or too much can cause problems in both cognitive and social development. That's why it's important to teach children to be mindful of their gaming and other healthy activities such as fitness and a balanced diet.
Schools with esports programmes are discovering, however, that the gaming experience can help develop abilities that can translate into academic success. They can learn how to solve difficult problems, collaborate with colleagues, and work under pressure. This is an excellent way to gain the skills employers are looking for in potential employees. It's an excellent way to foster imagination and inspire students to think outside the box.
Additionally, esports can be utilized to enhance STEM learning. Students can learn the fundamentals of computer programming, data science, and internet technology. Students can also practice audio and video editing skills as well as graphic design, broadcasting, and event planning.
As the popularity of esports increases it's no surprise that schools are increasingly developing their own programs. It's important that educators understand what esports are and how they can utilize it in the classroom. This includes understanding the game mechanics, gameplay and strategies of popular games in the esports category. It is also crucial for teachers to be aware that esports aren't just about playing video games. There is a whole industry that surrounds the esports community, including streaming, marketing, and content creation.
Although some teachers and parents aren't convinced to adopt an esports curriculum, schools that have embraced it say it improves student engagement in social skills, motivation and engagement. Furthermore, a survey by Riot Games found that esports players were significantly more likely to enter STEM fields after graduation from high school.
Esports are more than just video games. They require teamwork and strategic thought to succeed. It helps students learn the skills they need to be able to work with others in a professional environment.
Esports can also help students learn how to manage their time, and develop good habits of study. For instance an esports athlete who is successful is able to combine practicing and studying with deadlines for academics and tournaments. It is important to manage your time effectively. This skill can be applied to all aspects of life, such as school and work.
Students can also learn about STEM-related careers in esports which can help them plan their future after graduation. Many gamers who play video games are also interested in STEM fields like computer science, software development, engineering, and related disciplines. Students can also become acquainted with the field through esports tournaments, which provide a platform for players to showcase their skills and compete with other gamers from around the world.
In addition, esports can promote social growth and encourage healthy lifestyles among students. This is particularly the case for team-based games like Valorant and Rocket League, which emphasize teamwork and social interaction. Esports can also help students improve their communication skills as well as learn to deal with negative social interactions.
Overall, esports provide students numerous advantages, and it's obvious why schools are beginning to integrate them into their curriculum. There is a growing need for gaming headphones of high-quality that can be used in educational settings. To meet this demand, manufacturers are developing headsets with diverse features to suit a range of learning needs and preferences.
For instance, some gaming headsets are designed to be light and comfortable for long gaming sessions and others have microphones which let gamers communicate with their teammates. These features make it easier for students to enjoy the gaming experience, while also being able to focus on their studies. Other headsets have been designed to enhance sound clarity and quality, making them perfect for use in noisy classrooms or tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.
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Built for Schools headsets have one audio jack that combines the headphone and mic connections into one. This lets teachers effortlessly swap headphones between students and are compatible with Chromebooks and iPads as well as newer devices that use a single 3.5 millimeter connector.
They also come with a 3 year warranty. Teachers can easily sanitize the headsets after use, and they are made with durable materials that can withstand everyday classroom use.
A headset can be a very useful tool in the classroom. It can be used for online collaborations and audio-based exercise, or to listen to music or podcasts. Headsets help students focus and learn at their own speed and level. Different headphones have different qualities. Some headphones sold by the consumer market are not specifically designed with the needs of young people in the forefront, and they can be uncomfortable and prone to break. When choosing headphones or headsets, make sure you choose one specifically made for children from grades Pre-K to grade 3. This will ensure they are an appropriate fit to the ears and heads of kids, that they have a built-in microphone, as well as that the cords and connections are tough, chew-proof and don't bend easily.
In the classroom, headphones are subjected to a lot more wear and tear than they are in other settings. They are often thrown around, pulled on or dropped and are used frequently. In addition headsets can be shared between up to 150 students throughout the course of a school year. They can also be exposed to a lot of germs and dirt. It's crucial to select a pair of headphones that are sturdy and durable enough to last for a full school year. Choose a headband that can be bent and turned without breaking and ears that are easy to clean.
A headset that is compatible with multiple platforms and devices could be a great option. This way, teachers can effortlessly switch between online learning environments as well as other audio-based exercises, when required. This flexibility ensures that students have the best learning experience, no matter what or where they learn.
Dependable headsets for classroom use can transform the learning experience and prepare students for future success in a world of digital. While the initial investment may be a bit higher than other kinds of earbuds or headphones, it can save schools money over time by cutting down on the need for replacements and repairs. It's also important to keep in mind that purchasing a headset in bulk could provide the best value for money as well.
While some might say that headphones distract students from their instructors and distract them however, the truth is they can have the opposite effect. Studies have proven that listening to music while working can improve cognitive performance, increases focus and concentration, and reduces stress and anxiety. Even those who don't typically enjoy music may find it helps to keep them focused and engaged.
The effect of music on students is extremely personal and based on the persona of the student. If a person is extrovert, they may notice that background music boosts their performance. If they are introverts, they could find it distracting. It is crucial that schools use headsets that are robust and able to stand up to the everyday demands of the classroom. It is essential that headsets are made from premium materials that can be able to withstand drops of any kind. They must be made to be comfortable, so that students feel no discomfort during long periods of time.
A headset that is suitable for school use should also be compatible with different devices so that students can have access to it on a variety of platforms and activities. This lets them remain motivated and engaged in the classroom, and allows them to be more flexible beyond the classroom to study or homework. It should also have features such as a 3.5 millimeter audio jack, which plugs into Chromebooks, iPads, and other popular digital devices to allow the headphones be used throughout the day.
Students should be able wear headphones that are easy to clean and durable. This can be accomplished by using special disinfectant wipes that are designed for use with electronics or by purchasing of headsets with single-use headphones that can be easily replaced after each use. Picking a headset with these features for durability and sanitization will help ensure that they are safe used by all students, regardless of age or personal preferences.
It is crucial that students have access to audio equipment that is durable enough to be used in the classroom. This can assure them of clear audio, which is important in remote classes and listening assignments. Headsets that cancel out outside noise are especially beneficial in keeping students focused during classes. They help students hear clearly from the teacher, which is essential for understanding instructions.
Many headsets have been designed to last, making them a perfect choice for classrooms. Most headsets are made of top-quality materials and are able to withstand repeated drops and mishandling. They are designed to be compatible with a wide range of devices making them a great choice for schools using various technologies.
Some headphones are not only robust, but they are they are also comfortable to wear over an extended period of time. This is vital since students may require headphones for as long as an hour during a class. The most comfortable headphones that are adjustable can ease strain on the neck and ears. They can also be cleaned using special disinfecting wipes that are designed for use with electronic.
Basic earbuds-style headphones can be a good choice, but they lack the audio insulation, microphone tuning, and wearer comfort that is required for remote teaching applications. The best headphones are those that have been designed to provide the best performance for online classroom instruction, with clear communication that is balanced with comfort while wearing and a wide range of connectivity.
A headset's microphone is vital for ensuring that the teacher's voice can be heard over background noise. The headsets that have microphones are fitted with active noise cancellation technology that reduce low-frequency ambient sounds like HVAC systems and vehicle rumbles while maintaining voice clarity.
A headset's microphone is crucial to ensure that the student can hear the teacher's voice clearly. This is especially important for those with hearing loss or who are deaf. It is recommended to pick a headset with a boom that is flexible and stays in place when placed in front of the mouth. Some models have inline controls that allow you to quickly alter the volume or even to muffle the sound.
Students use headphones in their classrooms frequently, whether they are listening to audiobooks or using them to give audible instructions during exams. This means they're subject to lots of wear and tear. Having a strong pair of headphones for classroom use that are designed to withstand damage and last year after year is important for teachers and students alike.
Headphones are now a standard part of modern education. They aid students in staying focused in class, take advantage of online collaboration and access material that is tailored to their specific requirements. But, with their ubiquity and high use, classroom headphones are also susceptible to damage from accidental falls and rough handling. The best way to protect your investment is to choose headphones that are durable easy to clean and are comfortable to wear.
In the modern high school is not uncommon to see a student at the back of the class with AirPods in his ears and Snapchat open, hoping that no one will talk to him or ask him questions. While some schools have strict rules regarding the use of headsets in their classrooms, most have a policy that allows students to bring into the classroom and use their own pair of headphones for their educational content.
However, even the most well-meaning headphones can be damaged by the rigor of daily classroom use. It isn't uncommon for kids to twist and bend headphones, and even break the headbands due to excessive use. It is important for schools to choose headphones that are built to last and resist breakage.
Fortunately, headphones made with durable in mind are available to school districts. The tough, flexible design of the Zone Learn headset from Gumdrop is one example. It is rated for 2,700 cleanings. That's five wipes a day, every day, for a full year of school. The Zone Learn has a crisp audio, clear, and an integrated microphone that can be used to understand spoken words with ease. Be sure to check out the school headphones and headsets at Encore Data Products.
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School headphones can be an effective option to keep students focus on their tasks. They can also minimize the distractions of other students trying to finish their homework or test.
Students can use headsets to listen to audio recordings or watching educational videos in private without disrupting others. They can also access interactive simulations as well as online learning resources that are geared to their preferences.
The sound created by students engaging in conversation and interaction in the classroom can be distracting. It's good for their social skills, but it can also hinder their learning. The headphones for children reduce distractions by blocking out outside noise and allowing them to concentrate on their educational audio material and increase comprehension, attention and retention of the lesson materials.
Volume limiting is an important security feature for headphones designed for children. It stops the headphones from going over safe decibel levels that can damage their developing ears. The control of sound output that can be adjusted enable parents and educators to adjust the headsets to their preferred listening levels to help children develop healthy listening habits at a young age.
A headset that is simple to connect with school devices makes it much easier for students to use, eliminating the requirement to manually select and connect a different device each time they want to listen to music. A headset with Bluetooth connectivity Bluetooth connection can be connected with any mobile device and automatically connected when it is within range. This feature assists schools to maximize the use of their educational audio equipment which reduces costs and eliminates the requirement for additional hardware.
Fit and comfort are important considerations for students when wearing headsets for extended periods of time during learning sessions. A lightweight design and cushioned headbands help keep the headsets in place longer so that they don't become uncomfortable or sliding off the head. Adjustable earpads provide an individual comfortable fit. Wireless designs prevent the tangled cables and snags facilitating movement and maximizing productivity.
Students must be confident that the headphones they are wearing at school are reliable and will allow them to use them for many years to be. A headset that is designed to withstand the rigors in a school environment can withstand multiple cleanings with water and chemical-based wipes and reduce the need for replacement. Zone Learn headphones are rated to withstand 2,700 cleanings or five wipe-downs a day for three years, which makes them an excellent choice for schools that are looking for a durable and reliable educational audio equipment.
When students are taking online tests and collaborating with their peers across the country or around the globe they require a headset that provides them with the best sound quality that will help them focus and stay focused. They also require headphones that are comfortable to wear for extended periods of time so that they don't get painful ears and headbands.
A lot of headphones for schools are equipped with superior noise cancellation capabilities to block out distracting sounds like chatter, hums and traffic so that students are able to concentrate on their exams or group projects. These headphones make them feel as if they're in the room with their peers or instructors, which will enhance their engagement.
While some headphones might have impressive noise-canceling capabilities, their performance may differ significantly based on price tag. This is especially true of headphones for students, which were designed with a smaller audience in mind. These headphones can come with smaller head sizes, delicate ears, and reinforced connectors and cables, as well as chew/kink-proofing technology. The best way to guarantee high-quality audio is to invest in school headphones designed specifically for children.
In addition to being more comfortable to wear, these headsets can be cleaned and reused over time. Some headphones are certified to endure up to 2,700 cleanings, which is equivalent to five wipes a day throughout the school year or three years of use. This robustness will ensure the headphones can be used over and over. This is an important factor for a device which can be used for a lengthy time by students.
Some headsets for schools use a distinct type of noise cancellation technology that is particularly effective for students with special needs, like sensory processing disorders. These headsets come with active and passive noise cancelling features to block out low-frequency noises like the sound of air conditioning units or other background sounds that could interfere with concentration and focus. This kind of noise cancellation is also a great alternative for students who suffer from sensory sensitivities, or problems with attention and focus, which may be caused by external stimuli, such as music and other distractions.
Headphones and headsets play a vital role in any learning environment. They allow students to concentrate completely on their studies in noisy classrooms, remote learning environments and other challenging learning environments. The best headphones for school are designed to minimize background noise and provide students with satisfaction.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. Many schools choose to use headsets with a built-in microphone that can be used to make calls or participate in video conference calls. These features are also helpful in special education classes in which students may require assistive technology in order to interact with their teachers and peers.
Schools should also consider whether their headsets feature a USB or 3.5mm connector. Each has its own advantages. USB connectors are more durable than 3.5mm connectors and are also easier to clean and maintain, which is perfect for schools. Additionally, USB connections are compatible with a variety of devices, while 3.5mm connectors can only be used with specific audio equipment.
It is possible to connect the USB headset to a computer by using an auxiliary sound cord or a standard USB connector. The headphones with microphones automatically pair up to the computer. Once connected the audio will playback from any application open on the computer, such as web browsers, online content and audio recordings.
Many people are still unsure of the difference between headsets and headphones, despite the growing popularity of headsets. They do not have a built-in microphone and are designed for listening to music at home, such as watching videos or studying. The headphones, on the contrary on the other hand, do have an inbuilt microphone and are better suited for communication, such as audio gaming, video conferencing and online learning.
Bluetooth is a wireless technology that uses the same radio frequency band as garage door openers and baby monitors. Therefore, it is vital that Bluetooth devices are secured connection and avoid accidental or unauthorized access to sensitive data. Bluetooth headsets with a microphone and are based on the Service Discovery Protocol can be identified by their official services. These are identified with an abbreviated form UUID.
Children require headphones that enable them to concentrate on their tasks, whether they're watching a video or doing their homework. A comfortable fit is essential for headphones for school, which is why the best choices have earpads that are soft and comfortable. This lets them stay in place which ensures a comfortable fit even when wearing them in a backpack or while riding on the bus. Some models feature replaceable earpads to improve hygiene and convenience.
For students who are preparing for exams, headphones that have microphones can aid in pronouncing words and answering questions correctly. The microphone in the Califone headphones is a soft, bulbous microphone. Students can easily place it over their ear to speak. These headphones also have a noise-canceling feature which reduces ambient sounds, so students can focus on their testing and avoid distraction of nearby sounds.
Headphones can be designed to look vibrant, either to add a fun aspect to audio playback or to match the school's colors. These Califone headphones come in a range of colors that include blue and yellow as well as red. They are designed to increase confidence in students taking audio-based CCSS assessments. This is especially helpful for children of a younger age who might be intimidated by the standard design of a test.
School-branded headphones help make listening to audio more enjoyable for students. These JLab Audio zone Learn headphones, for instance, come in a range of vibrant shades that allow students to choose the one that best suits their personality and style. They come with a comfy headband and a tangle proof cable that is easy to clean. They also have a headband adjustment system that lets kids adjust the fit to ensure maximum comfort.
The Zone Learn headphones are designed to withstand the wear and wear and tear of classroom environments. They're made to be cleaned, drop-tested to withstand desk heights of standard and include an audio limiting feature for children that is kid-friendly. The 75 decibel limiter restricts the volume so that little children can safely watch their favorite shows and educational programs.
Onanoff's headphones come with the same features as the top-rated BuddyPhones School+ Wireless model however, they have a modern design and Bluetooth connectivity. They feature soft cushioned pads that are comfortable for long periods of time and a pliable, expandable headband that can be adjusted to fit a variety of head sizes. The 3.5 millimeter plugs also come included along with a three-year warranty. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.
Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]
Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]
One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.
In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]
Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.
Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])
In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:
A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.
Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.
Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.
Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.
The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.
Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.
The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.
Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]
Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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