How Headsets Work Seamlessly with School Charging Carts and Storage Solutions

School Headset

Each person has different requirements in regards to headsets. Sound quality is important to gamers and others, while others are more concerned with a comfortable fit or sweat resistance. It is essential to be compatible with group audio/video apps like Microsoft Teams and voice recognition is also essential.

Visualizations in the EQ software can help users understand the impact of frequency fluctuations on the headset's sound. This is especially beneficial for users who are just beginning to use headsets.

Noise-Canceling Microphones

Noise-canceling microphones are an important feature of headsets used in noisy settings, such as classrooms and office spaces. These microphones are made for blocking out background noise making it possible for the user to concentrate on their work or listen to music without distraction. They also help to eliminate background noise and echo when making calls. They are available in a variety of sizes to fit a variety of head types and work with most devices with 3.5 mm connections.

One of the most popular technologies for noise-canceling headphones is a dual-microphone design which utilizes two microphones in a directional manner to block out noises from around. The primary microphone is situated close to the source of sound, such as the user's voice or music. The second microphone is placed to capture ambient sounds like air traffic or other voices. When the two signals are subtracted from each other, much of the ambient noise is eliminated and only left is the audio signal that you want to hear.

Another kind of headset with noise cancellation technology utilizes a hybrid system. This headset utilizes a digital signal processor to analyze the soundscape and determine what frequencies should be eliminated from the sound. The headset will then filter out the specific frequency. This is a more complex technology than simple frequency responses testing and requires additional hardware, for example, a dedicated ANC processing unit.

Whatever the technology headset manufacturers must ensure that their products deliver clear speech and audio. To do this, they must test the ANC functionality of headsets and their performance under realistic external noise scenarios. Additionally, they must test how well the talk-through feature functions. This is where the HQS-ANC-Headset test suite from HEAD acoustics comes in.

This test suite allows manufacturers to precisely assess the ANC performance of headphones and headsets as well as their active noise cancellation. This test suite also offers a variety of other tests that allow an extensive evaluation of each headset and its intended usage. These tests include those for distortion at high frequency Acoustic insulation, passive and active insert loss, as well as the effectiveness of a headset's "talk-through" function.

Adjustable Headband

The right headsets will aid students in feeling more comfortable during state-wide standardized tests and English language assessments such as M-STEP or TELPAS. They can eliminate distractions, helping students focus on the exam and clearly communicate their responses. In addition comfortable headsets assist them in staying focused for longer durations, increasing their scores.

The best headsets are made of a flexible and durable headband that is adjustable and flexible. The ear cushions must be made of high-quality materials and are comfortable on the head, and avoid any discomfort or pressure points. They should be light enough for you to comfortably wear for extended periods. If you're a gamer check whether your headphones or headsets come with microphone settings to adjust the sensitivity of your microphone as well as noise cancellation features to ensure optimal performance.

A headset must also have an ability to block out noise that automatically optimizes the audio output to meet your preferences, such as when changing your hairstyle or taking off your glasses. You can utilize the NC Optimizer feature on an airplane to make it more compatible with the acoustic conditions.

In addition to noise cancellation, a high-quality headset should have a crystal clear sound profile that isn't distorting and a balanced frequency response. The headset should have a good signal to noise ratio and no sound leakage. It should also be compatible with a wide range of devices like tablets and smartphones.

A comprehensive test suite is essential to evaluate the quality of ANC headsets. PULSE software comes with a comprehensive set of acoustic tests, including frequency response distortion, signal-to- noise ratio. It also comes with realistic noise simulations to replicate actual noises in a lab setting. This feature is particularly useful when testing ANC headsets, since it mimics the real acoustic loading and environment of the human ear. This allows headset manufacturers to test their products using the most realistic experience.

Sound Quality

It is essential to make use of a high-quality headset when using audio/video conferencing software. Audio is a vital element of any interaction, whether you're taking part in an online event or a hybrid. It should be clear and clear, without distortion.

While there are many subjective components that make up good sound quality test, based on performance will help you narrow down your choices. You can test a headset's performance by listening to music and evaluating its clarity and tone, as well as dynamics. It is also important to consider the headset's ability to block the sound. This can be achieved by wearing the headset in noisy environments to see how well it blocks out external noise.

When selecting a headset choose one with an adjustable headband. Also, ensure that the earcups are adjusted to suit different head sizes. The earcups should be secure and sturdy enough to stay in position when worn for extended periods of time. The headband should be able to be adjusted so that it does not press against your head.

You'll also want to consider the option of switching between audio sources, such as movies, music, or voice. This lets you customize your headset to accommodate the type of audio you're listening to. This flexibility is important especially if you're using the headset to interpret simultaneous events.

Based on the circumstances it is possible to adjust the volume to make it easier to hear. Certain headsets come with a talk-through function that allows you to listen to your surroundings without removing the headphones. This is particularly helpful for hybrid events and online events where participants could be anyplace in the globe.

The best headsets for interpreting events offer excellent talk-through capabilities. The microphone will pick up your voice and will give it the top priority over background noise. Your listeners will be able to clearly hear you even in the loudest environments.

Many interpreter events make use of headsets with adaptive noise cancellation. They are the most sought-after option for hybrid and online conferences. This is a great choice to interpret because it blocks out background noises that can distract and prevent learners from staying focused. However the ANC performance of these headsets can differ greatly. The best ANC headsets provide a crisp and clear sound with no distortion or floor leaks. You should choose a realistic environment and an artificial ear to test the ANC performance. This will allow you to compare headsets that have different ANC modes to determine the one which best suits your needs. Be sure to check out the school headphones and headsets at Encore Data Products.

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Schools need headphones that are durable and of high quality when it comes to online testing. This is why ScholarBuys offers a variety of educational headphone options in bulk for use at school.

Headsets are mini-speakers with microphones and are worn on the head. In contrast to speakers that broadcast audio for everyone to hear, headsets also record voice.

Noise-Canceling Microphones

Noise-cancelling microphones block out background distractions to allow listening to music or audiobooks an experience that is more immersive. This feature is particularly important in classes, where students study in a noisy setting, far from the teacher. This feature can also be useful to block out the sound of coworkers speaking or the sound of airplane engines or other sounds that hinder concentration in the classroom. Some headsets come with built-in noise-cancelling microphones. Others include a removable microphone for use with other devices.

There are many different types of noise-cancelling headphones on the market to choose from, so selecting the right one depends on your needs. Jabra Evolve2 headphones for instance, offer active noise cancellation, which blocks out external sounds while allowing you to listen to the music you love. Certain headsets come with a control button to alter the amount of noise that's cancelled, so you can control the external world if you want to do so.

In addition to noise-cancelling features, look for headsets that have a variety of other options. Some headsets offer Bluetooth connectivity which allows wireless freedom with clear audio. Certain models have a detachable lavaliere mic that can be clipped onto clothing. Some models also have conference microphones specifically designed for classroom environments.

The comfort factor is another thing to be considered. Choose headsets that have adjustable headbands, padded ears and cushioned ear cups to avoid discomfort after prolonged wear. Make sure you choose a durable design that can be used repeatedly by children.

While some teachers prefer the tried-and-true wired headphones for their excellent audio quality, many teachers prefer the convenience and flexibility of wireless technology. The selection of headphones that come with microphones offers both so you can get the ideal pair for your classroom.

We also carry a range of other items to aid your school in meeting its audio requirements, such as portable audio systems and voice amplifiers. Visit our Education Store to learn more about the complete product range. Sign up for our newsletter to be the first to know about exclusive offers promo codes, discounts and more.

Comfortable Earbuds

Earbuds provide students with the convenience of hands-free listening, which can be beneficial in the classroom. They are also comfortable to wear for long periods of time. You should look for an earbud that is soft, snug earbuds which conform to your ears' shape, and padded earcups that feel comfortable on your skin.

A flat audio cable that is suitable for kids is also essential. This design doesn't tangle easily which is advantageous for kids who are more likely to get distracted by their headphones. You should also consider headphones that are comfortable against your head and ears. It should also have strong construction that is able to withstand the wear and tear of frequent use that includes bumps and drops.

When selecting a pair earbuds for your school, make sure they deliver clear and clear audio without distracting ambient noise. This is crucial when taking online classes, watching films or listening to music. It's not the best idea to choose an audio signature with a V shape that emphasizes treble and bass for children, as it could cause them to have difficulty understanding their voices or the music.

For a more immersive audio experience, headphones with over-ears are the best choice. They typically have cups with a circular shape that are made of various materials, including vinyl, foam, and rubber. They also provide better noise reduction outside than earbuds.

You can also purchase headphones that have a volume limiter function. This is great for children, as it helps prevent them from raising the volume too much, which can damage their ears. This is especially important for students who are listening to videos or listening to music in noisy environments.

RedSkyPower Earbuds are a fantastic pair of earbuds for school or learning. They're designed to last for a long time and are durable and come in a bulk pack that's easy to distribute to your students. They have a 3.5mm L-shaped connector, which allows them to be used with a variety of devices such as iPads and Chromebooks.

Over-The-Ear Headphones

Over-the ear headphones are the best headsets for school tests. They block out sounds from outside and keep students engaged and focused. They also fit comfortably on the ears which makes them more comfortable for longer listening periods than headphones. This is especially important for younger students as they can be hyperactive or restless if they are uncomfortable.

Over-ear headphones are also beneficial because they allow students to hear the surrounding environment. This lets students communicate with their classmates and teachers and ask questions if necessary. This feature is also beneficial to students who have difficulty hearing because it allows them to hear the teacher's voice clearly.

While over-the ear headphones are an excellent option for the classroom however, they're not as movable as earbuds. They are also not as comfortable to wear for extended durations of time. This is because they fit more snugly over the ears, which can be uncomfortable for some students. It is important to select headphones with a comfortable fit that can be adjusted to the student's preferences.

This pair of headphones by AILIHEN is a great option for classrooms. They're made for children. They have a pliable headband that can be adjusted to fit various head sizes and are cushioned for comfort. They are also made of a durable and recyclable material, which makes them a great option for schools. In addition, they come with an untidied cord to stop them from snapping as do other headphone cables made of plastic.

The headphones come with a premium chip that delivers clear and clear sound. The headphones can be connected with up to two devices simultaneously and have a track control and an adjustable volume control that is suitable for children. The battery life is up to 24 hours, which makes them ideal for use in the classroom.

The NUBWO headphones aren't only ideal for gaming, but also perform well in the classroom. They're comfortable on the ear and come with the best noise cancellation features available. They also include an app companion to the headset that provides three-band graphic EQ, presets, immersive audio and more.

Peaceful Environment

The creation of a calm environment is among the best ways to aid your students in learning. This will not only allow them to focus and concentrate, but it will also help them retain knowledge and grasp new concepts. Concentrating on one thing can help your brain to focus more energy into understanding and learning from the material.

Students with special needs, or who are easily distracted can benefit from a quiet space. It helps students concentrate on their work, and prevent sensory overload. This is particularly crucial for those who have autism. Autistic children can perform up to 20% less well in a classroom that is not designed with acoustic quality or comfortable furniture.

Quiet environments are also helpful for test takers who are standardized, because they reduce anxiety and enhance performance. You must ensure that your students are provided with everything they need to have a comfortable testing environment. This includes calculators and paper. You can also encourage your students to choose the location that is free from distractions and noise, such as a library or an empty class.

In addition, to a peaceful environment, you must also ensure that your school provides an environment that is safe and welcoming for students of all kinds and backgrounds. It is important to ensure that the classrooms and hallways do not contain materials that promote stereotypes or are offensive towards certain groups. It also involves encouraging diversity in class projects and inviting guest speakers to speak to your students.

Turtle Beach Stealth Pro headsets are great for students. They offer active noise cancellation and a clear mic for professional or videoconferencing calls. It also comes with a comfortable, adjustable fit and the hot-swap system for batteries, which makes it a great choice for long working hours. It is also designed to look professional than most gaming headsets so you can use it in the office without compromising on its effectiveness. It also has transparency modes that let you hear the world around you when you want it. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headphone Storage

Students require safe and secure storage for their Chromebooks headsets, headphones and other devices. With a range of options available teachers are able to find the best solution to meet their requirements.

These solutions include time-saving baskets for distributing devices as well as simple cable systems that cut the time for setup and deployment by a quarter, allow teachers to concentrate on learning for students, not technology management.

Headsets

Many people are faced with the headphones vs. headphone debate, whether they are audiophiles that value sound quality or those who are involved in virtual meetings or multi-player gaming sessions. While headphones provide audio, headsets go the extra mile to record it with the help of a microphone. If you're looking to coordinate team strategies during games or back-to-back virtual meetings, headsets are the perfect choice.

The best headsets will not only improve the user experience, but also minimize the amount of noise that students are exposed to during testing or other audio-related school activities. Some of the most popular school headsets come with built-in noise cancellation technology and are compatible with desktop computers, as well as mobile devices and tablets.

It is important for teachers to find headsets that can withstand frequent use by many students, and still fit comfortably. They must also be compatible with the devices in the classroom they will be used with. This is where the school charging cart is beneficial, as they are designed to efficiently store and charge multiple devices at once, while making sure that there is no clutter on the device or interruption in power during use.

As technology continues to advance and becomes more commonplace in education, educators must keep up with the most recent storage solutions to keep Chromebooks Laptops, Chromebooks, and other school technology equipment safe, charged, and secured between use. This is why a high-quality headset storage solution, such as the Looking Glass XR Family of headset storage systems that are compatible with classrooms and campuses can make all the difference.

A professional-grade headset that is compatible with a variety of technology in schools, the VS 200-BLU VR headset storage system is a fantastic choice for any educator. This device provides safe, convenient storage of headsets and other audio-related technology for classrooms and ensures that each item is fully charged and ready to use. This helps eliminate the need for teachers to juggle several pieces of technology in the school and makes for a safer and more efficient classroom. The VS200-BLU is also moveable between classrooms and other locations on campus by using an incredibly sturdy handle.

Charging Carts

Charging carts, that can store, charge, and transport Chromebooks as well as other technology devices are a key component of the digital learning environment. They've become essential for teachers since they offer flexibility and mobility which allows them to carry their Chromebook or any other device, anywhere without worrying about connectivity or battery life.

Look for carts that can accommodate your school's particular capacity requirements. For instance some carts and cabinets are rated to hold 10 laptop computers or 20 laptops, while others are able to accommodate a variety of sizes of devices, including netbooks and tablet PCs. Be aware of the features that come with the cart, in addition to its capacity to ensure it meets your needs.

For example, look for models that have cable organization systems to reduce tripping and getting caught in a knot, as well as locks to stop theft. Also, pick a cart with durable wheels and handles made to last and designed to roll smoothly across floors or between classrooms.

Also, select carts that provide central power sources to reduce the need for individual cords to reach every storage space. Select a cart with a timer that will allow you to regulate your power usage and avoid charging too much. Overcharging is a major cause of battery degrading over time.

Look for a cart with UL approval to ensure that the electrical components have passed strict safety tests and won't be susceptible to shock or fire. And, make sure to teach your school's staff and students in the proper handling of the carts as well as how to clean them and use cables in a safe manner to keep them in good shape over time.

Charging carts are adaptable and smart and allow schools to better manage their devices and create an effective and more connected educational environment. They're the main link between the classroom and the school's tech, ensuring students have access to technology throughout the day while teaching digital skills. And, with their simple-to-use features and sophisticated capabilities, they're just the thing to ensure a seamless transition into a new school year.

Storage Solutions

The efficient management of classroom technology requires efficient storage and charging solutions. These tools for support of technology in schools such as carts or cabinets, allow teachers to focus on teaching and clearing classrooms. They also provide a central place for students to access devices whenever they need them. They also encourage responsible behavior among students by promoting a centralized device deployment system.

As 1:1 technology becomes more prevalent schools must find ways to store, recharge and transport the growing number of Chromebooks. There is a growing need for high-end and scalable charging carts for schools. These versatile devices are designed to maximize capacity, and provide secure storage for devices and can be configured to accommodate any number of Chromebooks, Chromebooks, Chromebooks, or tablets.

Unlike some charging carts, that rely on timers from the past to monitor the power levels of several devices, JAR Systems' Quick-Sense charging solutions use innovative firmware to sense each device's individual charging needs and optimize output to ensure consistent and reliable access to full battery power. The result is an efficient, faster, and more robust charging process that can reduce the mess caused by cables, device heat and overcharging.

Carts that have integrated baskets provide a convenient way to quickly divide and collect devices in the classroom. They are able to securely and efficiently contain devices which keep them safe and kept inside the cart until required for students. They also provide a space to stow peripherals and allow for easy maneuvering through narrow hallways.

The same security and convenience of carts with baskets can be found in cabinets which are a kind of storage container that can be put on the ground, the top of counters or tables or mounted to a wall. They can be securely stored and charge up to 15 devices at once and are typically equipped with lock options for additional security.

Towers like the FUYL Tower by LocknCharge can keep up to 15 devices charged and safe in individual bays that are secured. This enables the flexibility of deployment models that can be used to develop an automated check-in/check-out process for students, or to secure mobile phones that are ready to go for replacements.

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Proper headphone storage for students can mean more than a convenient and clean space to store their headphones. It can also make sure that they're readily available in the classroom. A properly stored headphone can prevent hygiene issues such as infections and overheating. They can also increase classroom efficiency by eliminating tangled cords.

Schools that want to streamline device management and enhance student engagement with technology for learning charging carts can help teachers keep their Chromebooks and headphones in order and in working condition while they aren't being used. Educators can find a wide assortment of carts with individual compartments and cord organizers that limit tangling. In addition, some carts have smart charging systems that shield devices from heat stress and overloading circuits.

If you're considering purchasing a charging trolley for your school, you can contact an IT solution provider who is skilled in products for schools. They are committed to understanding the specific needs of their customers and provide an option that will meet the needs of their clients. They will ask you questions to help to determine which product is suitable for your environment. They can also provide additional recommendations to help you get the most out of your investment.

Label the headsets to decrease the chance of them being lost or confused. It's as easy as placing a sticker on each headphone or earbud that contains the name of the child and the class's number. This will help students avoid confusion when they choose headphones to listen music or use virtual reality headsets in class.

Another simple method to organize earbuds and headphones is to hang them from the top of a whiteboard cabinet with magnetic hooks that are large enough to accommodate earbuds as well as light headphones. This will allow students to easily and quickly access their equipment and also eliminate the need to look in cabinets or shelves.

Consider buying the wall-mounted headphone hangers. They can be easily adjusted and will accommodate all types headsets and earbuds. They can be easily moved to the wall and save space on the floor. Be sure to check out the school headphones and headsets at Encore Data Products.

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Classroom Hygiene

Cleanliness in the school environment helps students to concentrate on their studies. It also promotes long-term hygiene habits and instills the sense of responsibility students carry with them once they graduate.

But educational institutions can also be breeding grounds for diseases and germs. Cleaning and disinfecting hallways and classrooms is vital to ensure the positive atmosphere for learning.

1. Use Silica Packs

With fall upon us and the flu and cold season upon us, accelerating cleaning, sanitation and disinfection is vital for schools to ensure that students are protected from germs. This includes all equipment in the classroom including earbuds and headphones.

The availability of cleaning tools makes it simple to keep school headphones clean between uses. These wipes are made for use on electronics and are efficient in eradicating viruses and bacteria. These wipes are available in a dispenser and are made from high-quality materials that are safe for delicate surfaces. They are free of bleach, citrus, benzylalcohol and penol. They're ideal for use in classrooms.

A headphone cleaner spray is an ideal method to remove stubborn dirt and wax that has accumulated on the earbuds of headsets. Simply spray the cleaner on a soft cloth and gently rub the affected area to break up the clumps of dirt, then wring out the cloth and wipe away any soap residue. Another advantage of these sprays for cleaning is that they are safe for delicate electronic components like a headphone cable or audio port, and won't cause damage to the headphones.

Another way to ensure the cleanliness of your headphones at school is to choose a headset with leatherette or rubber earpads. These kinds of earpads will be cleaned by teachers after each student's use. Many teachers are finding that using earpads constructed from these materials can extend the life of the headset or pair of headphones.

It is also necessary to regularly inspect the headphones in school to check for signs of wear. This could create the risk of injury to others. It is recommended that a student or teacher examine the headphones prior to when they are handed to the next student. This will ensure that the ear cup isn't cracked, ripped, or broken. Repair kits that contain common replacement components and tools are a great way to quickly and efficiently fix headphones if they require to be repaired.

2. Earbud Cleaning Tool

Earbuds are an excellent tool for students at school, allowing them to tune out the distractions around them while still being able to listen to their teacher. This can be particularly beneficial for students who suffer from attention-deficit disorder or other issues with sensory processing or any other condition that affects their ability to stay focused in a loud classroom environment. It's important to choose headphones that aren't likely to distract the teacher or other students. From chatter in the background and laughter to rustling papers, it's easy for distractions to get out of hand in a classroom, and disrupt the learning process.

It is important to keep your ears and earpads of headphones clean to avoid earwax buildup which can block the sound and become a breeding ground for bacteria and fungus. There are numerous affordable cleaning tools available to clean the earbuds. Some of the top models for in-ear earbuds even come with the cleaning tool as part of the initial purchase.

Cleaning your headphones regularly can aid in prolonging their life and ensure that they're operating effectively. In addition to cleaning the earpads it's also recommended to clean the charging port and battery compartment using the help of a cleaning cloth or wipe to get rid of dirt, lint, or other debris. The charging port may be damaged if it is left open.

If your earbuds or headphones are made with rubber or leather earpads they can be easily cleaned between uses using any cleaning product that is available and won't accumulate as much earwax or dirt as foam earpads. You might also want to purchase a pair of headphone covers. These sanitary, disposable, cloth covers slip over a headset's earpieces and protect them from the accumulation of earwax, skin cells and oils between uses.

If you're a teacher, having students wear clean earbuds or headphones after each use will help to create a sense of responsibility and promote cleanliness. This will ensure the headsets remain in good order, ready to be stored away at the end the class.

3. Leatherette or Rubber Earpads

In a classroom students typically share the same headset or headphones for the entire school year. They are exposed to plenty of dirt, oil and skin cells that are a result of each student's use. It is essential that each set is kept clean and hygienic. To prevent the accumulation of these materials, headphones that have rubber or leather earpads can be a great option. These types of earpads may be cleaned easily and wiped down with standard cleaners like a non-toxic spray. Hamilton Buhl makes a headphone cleaner that is free of harsh chemicals, ammonia, alcohol and other harmful substances. It leaves headphones streak and free of scratches. This spray can be used to keep headphones and headsets in good shape between uses. It also assists teachers refresh their class sets before the start of the school year.

The use of comfortable headphones in the classroom is also important for children to stay interested in their classes. If the headphones are uncomfortable for the child, they will not be able to get the most out of their lessons. Headphones that are adjustable, such as ones with ear cushions that are removable are ideal for children of all different ages, from kindergarten all the way to 12th grade. Some headphones block noise, to help students focus on their assignments.

If a student fails to clean their headset after each use, germs can build up quickly on the earpieces as well as the cord. To combat this, some educators and classrooms have implemented an easy but efficient solution: headphones covers. These disposable sanitary cloth covers are placed over a pair of headphones' earpieces and protect the earpieces from getting dirty from sweat and other pollutants. They're also easy to clean down between use and can prolong the time of earpieces that're not washable.

4. Wipe down between Uses

Making sure that the headphones in the classroom are clean between uses doesn't have to be a hassle. Disinfectant wipes in bulk that are designed for use with electronics and free of benzyl-alcohol, bleach, citrus and penol kill viruses and bacteria in just a few seconds and allow teachers to quickly and consistently sanitize classroom headsets between every student's use. Teachers can purchase these affordable wipes in bulk and store them in a handy wall-mounted container so that they are easy to access whenever the headsets in the classroom are being used.

To provide a more efficient cleaning solution, many schools choose to use UV-C sanitizing equipment. These boxes are cordless, portable and safe. They can be easily brought into the classroom for quick and effective sanitization. These boxes use high-intensity ultravioletC light to kill germs in 15 minutes. They are a safe and effective way to keep school headphones and other classroom equipment clean and safe between classes.

Another problem that can occur with headphones for classroom use is earwax build-up. It's not a sanitary issue, but it could cause discomfort for children and even lead to ear infections. Over-the ear headphones that don't rest in the ear canal lower the risk.

In addition, some students might choose to listen to music at a high volume to the max, which could disrupt or distract other students in the class. This could also negatively impact learning because the effect of music has a direct impact on their personal characteristics and their ability to focus.

To prevent this from happening teachers should encourage students to listen at a lower level to allow their peers to concentrate. They should also remind students to take headphones off their heads when not in use and to store them safely after the lesson. It is also crucial to teach students how to wash their hands before handling any device, including headphones. This can help to reduce the spread of germs. Be sure to check out the school headphones and headsets at Encore Data Products.

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eSports Headsets

Students who play esports develop critical thinking, problem-solving and teamwork skills in an environment that is engaging. They also improve their data processing skills by monitoring the environment, and making quick decisions.

Balance between tournaments and practice can also teach time management and project management. It also fosters collaboration and communication, which are essential skills needed in the workplace.

What is Esports?

Esports, also known as electronic sports, are organized games played in video format that are gaining in popularity across the nation and are establishing an impressive presence on college campuses and schools for children and teens. While gaming is often thought of as a means of escapism and entertainment for the individual however, esports put more focus on teamwork and strategic thinking.

They offer students the opportunity to acquire important STEM skills in a fun and engaging context. They also have the potential to engage a broader range of students than traditional interscholastic sports especially those who are interested in video games but may not be interested in team athletics.

The involvement in extracurricular activities plays a significant impact on the academic success of students. Researchers have found that students who participate in extracurricular activities generally earn higher grades, attend classes more regularly and are more engaged with their learning. They are also less likely to engage in risky behavior, such as drug use and drinking with minors.

Esports can be an excellent way to get students involved in school activities and create the sense of belonging that many of them want. As opposed to traditional team sports esports do not require physical exertion and are accessible to people of all fitness levels. Students can play and compete without the expense of travel or other expenses.

Additionally, esports foster social interaction and teach teamwork and teamwork, both of which are essential life skills. Students learn how to be respectful of their opponent and handle failure even when they lose. In turn, they are able to apply this knowledge to other aspects of their lives.

The esports industry has grown into a multi-billion-dollar global business with skilled players playing in major tournaments around the globe, earning prizes and scholarships. The sport has become so popular that many schools have decided to include it into their curriculum.

Schools can create their own esports program by working with a provider who can provide the necessary equipment and training. They can start by creating a team or a single match and slowly expanding the program as they gain momentum and interest. To ensure that the program is successful schools should work with other schools who are already running similar programs and share their lessons.

What are the Benefits of Esports for Students?

Many schools are introducing esports as an extracurricular activity in order to build students' natural excitement and interest in video gaming while also providing social-emotional benefits that are often not considered. These are similar to those of traditional sports, like teamwork communication, leadership and communication skills.

Esports are also highly social which requires players to look at their performance and make adjustments to improve their performance. This is an important STEM capability that can be used to help students develop their problem-solving skills, data analysis skills and Internet technology. Esports also teach critical thinking and strategic thinking, both of which are crucial in any job.

It is not unusual for gamers to work alone. This is a requirement in itself that requires a high level of self-management. This will aid students in learning how to manage their time and work under pressure. It also helps students understand the importance of concentration, which is vital for managing academics, practice and tournaments.

Being part of an esports group can also teach students to overcome defeats and setbacks. As with traditional sports joining an esports squad requires mental toughness. You have to be able to keep playing even when you've given your best effort and be unable to make it. This can also encourage students to explore new ideas and to take risks, which is essential to foster creativity.

In addition, esports participation can help students build lifelong lifestyles that promote health and fitness. Students can avoid negative health effects such as obesity and carpal tunnel syndrome by practicing in school. They can also improve their hand-eye coordination.

The collegiate and secondary schools that have esports programs have reported increased student participation in extracurricular activities, such as attendance and school spirit. Students who participate in esports are less likely to miss school, graduate more frequently and are more likely to pursue higher education.

It's important to remember that bringing an esports club of varsity quality to your school won't be easy. To succeed, you need an esports area that is dedicated to you equipped with high-end gaming computers and monitors. It is essential to have a clear commitment by administrators, faculty and staff to establish an environment of success that is rooted in the fundamental values at your school.

What can Esports do to help students Learn?

Parents are worried that their children will spend too much time playing video games and not enough working on schoolwork if esports are added to the curriculum. This is understandable because gaming without a purpose or overdoing it can lead to issues in both social and cognitive development. It is essential that children learn to keep gaming in check with other healthy activities, like exercise and a nutritious diet.

However, schools with Esports programs are noticing that the gaming experience can help students develop abilities that translate into academic success. They can learn to solve difficult problems, work together with their peers, and work under pressure. This is a great way to build the skills that many employers look for in prospective employees. It's also a great way to stimulate creativity and encourage students to think out of the box.

Esports can be used to strengthen STEM education. Students can learn the basics of computer science, data science, or even internet technology. Students can also practice the skills of editing sound and video and graphic design, broadcasting and event planning.

As the popularity of esports continues to grow and it's not surprising that schools are increasingly beginning their own programs. However, it's essential that educators have a thorough understanding of what esports is and how to best utilize it in the classroom. This includes understanding the game mechanics, gameplay, and strategies of popular Esports games. It's also essential for educators to understand that esports aren't just about playing video games. There is an entire industry surrounding the esports scene, which includes streaming, marketing and even content creation.

Although some teachers and parents aren't convinced to adopt an esports curriculum, schools that have implemented it have reported that it increases student engagement with social skills and motivates them. Furthermore, a survey by Riot Games found that esports players were proportionally more likely to pursue STEM fields after graduating from high school.

How can Esports help students Develop Skills?

Esports is more than video games. It requires collaboration and a strategic approach to be successful. As such, it helps students gain the abilities they need to be able to work with other players in a professional context.

Esports also teach students how to manage their time and develop good habits of study. For instance an athlete who is successful in esports must be able to manage training and studying with tournaments and academic deadlines. It is important to effectively manage your time. This ability can be applied to many aspects of life, including work and school.

Students can also learn about the STEM-related careers available in Esports. This will help them plan their careers after graduation. Many people who play video games are also interested in STEM areas like computer science, software development engineering, as well as related fields. Students can also become familiar with the field by participating in esports tournaments. These tournaments allow gamers to show off their talents and compete against other gamers from all over the world.

In addition, esports can promote social growth and promote healthy lifestyles for students. This is particularly applicable to team-based esports such as Valorant and Rocket League, which emphasize the importance of teamwork and social interaction. Additionally, esports may help students develop their communication skills as well as learn how to handle negative social interactions.

In the end, esports offer students a variety of benefits, and it is easy to understand why schools are beginning to incorporate them into their curriculum. There is a growing demand for high-quality gaming headphones that are suitable for use in educational settings. To meet this need, manufacturers are developing headsets with various features to meet a range of learning needs and preferences.

For instance, some gaming headsets are designed to be comfortable and lightweight for long gaming sessions, while others come with microphones that let gamers communicate with their peers. These features allow students to enjoy the gaming experience and be in a position to concentrate on their studies. Other headsets are designed to improve the quality of sound and clarity and are therefore ideal for use in noisy rooms or at tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headset Durability

Built for Schools headsets have one audio plug that connects the mic and headphone connections into one. Teachers can effortlessly switch between headphones for students, and the headsets can be used with Chromebooks and iPads, as well as other devices that have one 3.5mm connector.

The headsets are also covered by a three-year warranty. Teachers can easily clean their headsets between classes. They are also made of sturdy materials that can withstand regular classroom use.

Durability

A headset can be a very useful tool in the classroom. It can be used to collaborate online, audio-based exercises, or to listen to music and podcasts. Headsets enable students to concentrate and learn at their own speed and level. However they aren't all made in the same way. In fact, some consumer headphones weren't designed with specific requirements of students in mind and can be prone to breakage and discomfort. When shopping for headphones or headsets, choose the one that's designed for students in grades Pre-K through grade 3. This will ensure that they're a good fit for the children's ears and heads and that they come with a built-in microphone, as well as that their cords and connections are strong, chew-proof, and don't kink easily.

In the classroom, headphones are typically subjected to much more wear and tear than they are in other environments. They are frequently tossed around, pushed around dropped, and used in a rough manner. A headset can be used by up to 150 students over an entire school year. This means that they could be exposed to a significant degree of germs and dirt as well. It is essential to select a pair of headphones that are sturdy and durable enough to last the entire school year. You should look for a headband that can bend and twist without breaking, and ear pads that are easy to clean.

Additionally, a headset which is compatible with various types of devices and platforms is also an advantage. Teachers can easily switch from online learning environments to other audio-based tasks as necessary. This flexibility ensures that the students get the best learning experience possible, no matter what or where they learn.

Reliable headsets used in the classroom can change the learning process and prepare students for success in the digital world. The initial cost of headsets may be higher than those of other headphones or earbuds. However, they will save money over the long term by reducing the number and frequency of repairs and replacements. It's also important to remember that buying headphones in bulk can be a great value.

Comfort

While some may argue that headphones distract students from their teachers and lead to distractions, the truth is that the benefits are not the case. Listening to music at work enhances cognitive performance and boosts concentration and focus. It also reduces anxiety and stress. In fact, even people who do not typically enjoy music can benefit from it. helps them to remain focused and active.

The impact that music can have on students is individualized, depending on their personality. For instance If a student is an extrovert, they may find that background music improves their performance. If they are introverts, they may find it distracting. Due to this, it is crucial that schools have headsets in place that are durable enough to stand up to the pressures of classroom use. It is crucial that the headsets are made of premium materials that can endure the occasional drop. They should also be designed to be comfortable, so that students do not feel uncomfortable during long periods of time.

A headset that is suitable for use in schools should also be compatible with various devices so that students can have access to it on a variety of platforms and activities. This will help them remain engaged and motivated in the classroom, and also give them more flexibility to study or doing homework outside of class. It should also have features like a 3.5 millimeter jack that could easily be connected to Chromebooks and iPads, as well as other popular digital devices, to ensure that the headphones can be used throughout the day.

Students should be able to wear headphones that are easy to clean and durable. This can be accomplished by using special disinfectant wipes that are optimized for electronics or through the purchase of headsets with single-use earbuds that are easily replaced after each use. These features of sanitization and durability will ensure that all students can enjoy headphones without worry, regardless of their age or preferences.

Convenience

It is vital that students have access to audio equipment durable enough to be used in the classroom. This will ensure that students are receiving clear audio during remote lessons and listening tasks. Headsets that block out noise from outside are particularly beneficial for keeping students focus during their lessons. They also ensure that students are able to hear clearly the voice of the teacher which is essential for understanding instructions.

A variety of headsets have been designed to be durable, making them a perfect choice for classrooms. Many headsets are made with premium materials, and they can withstand repeated falls and handling. They are also designed to work with a wide range of devices making them a great option for schools that employ a variety of technologies.

Some headsets aren't just durable but they are also comfortable to wear for long periods of time. This is essential because students may need to wear headphones for up to an hour during a lesson. Comfortable, adjustable headphones will reduce strain on necks and ears. You can also clean them with specially designed electronics wipes.

Basic earbuds-style headphones can be a good choice, but they lack the quality of the acoustic insulation, microphone tuning, and wearing comfort needed for remote teaching applications. Specialized headsets provide the most effective performance for online classroom teaching with robust communication clarity and comfort that is balanced with the flexibility of connectivity.

A headset's microphone is vital for ensuring that the voice of the teacher can be heard over background noise. Headphones with built-in microphones include active noise cancellation features that filter out low frequency background noise like HVAC systems and vehicle rumble while maintaining voice clarity.

The microphone in a headset is crucial in ensuring that students can hear the teacher's voice clearly. This is especially important for those with hearing loss or are deaf. It is recommended to select an audio headset with flexible boom that remains in place in front of the mouth. Certain models come with inline controls that allow you to quickly adjust the volume or to muffle the sound.

Flexibility

Students are using headphones in class frequently when they listen to audiobooks or using them to provide audible instructions during exams. They are also exposed to a high degree of wear and wear and tear. Having a strong pair of headphones for the classroom that are designed to withstand damage and last for years to come is crucial for students and teachers alike.

Headphones have become a standard part of modern education. They allow students to focus in class, take advantage of online collaboration, and access material that is tailored to their specific needs. Classroom headphones are prone to damage due to their heavy usage and accessibility. The best way to protect your investment is to select headsets that are durable and easy to clean. They also fit comfortably.

In a high school today, it's not uncommon to see students sitting at the back with AirPods in his ears and Snapchat open, hoping that no one will speak to him or ask him an inquiry. While certain schools have strict rules regarding the use headsets in their classrooms. The majority have a policy that allows students to bring in and use a personal pair of headphones to listen to educational content.

Even the best-intentioned headsets are susceptible to damage from the daily rigors of classroom use. It's not uncommon for children to twist and bend headphones and break the headband due too much use. It is crucial for schools to select headphones that are built to last and withstand damage.

Fortunately, headsets that are designed with durability in mind are available to school districts. One example is the Zone Learn headset by Gumdrop that has a tough and flexible design. It is rated for 2,700 cleanings. This is five wipes daily, every day, for an entire year of school. The Zone Learn has a crisp clear and clear sound, as well as an integrated microphone that can be used to recognize spoken words effortlessly. Be sure to check out the school headphones and headsets at Encore Data Products.


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Ensuring Hygiene in Schools: Cleaning and Maintenance Options for school classroom headphones

Headset Features

Headphones for schools are a big help in keeping students focused and on task. They can also cut down on distractions for other students who are trying to complete their tests or assignments.

Students can use headsets to listen to audio recordings and view educational videos at their own pace and not disturb others. They can also access online learning resources and interactive simulations that are suited to their preferences and capabilities.

Sound-Limiting Features

Students chat and interact with each other during class which is beneficial for them and helps build social skills but they also create noise that could distract students from their studies. Headphones aid children in focusing on audio educational content by reducing ambient noise. This increases comprehension, attention and retention.

Limiting the volume is a crucial protection feature for headphones for children that prevents them from exceeding safe decibel levels which can harm their ears as they develop. The adjustable controls for sound output enable parents and educators to set the headsets to their individual listening preferences, helping children develop healthy listening habits at an early age.

Students can use a headset easy for them to connect with their school devices, since they don't need to manually connect and select the device every time they want to listen to audio. A headset that has a Bluetooth connection can be linked with any mobile device and automatically connected once it is within the range of. This feature allows schools to make the most of their audio equipment to teach which reduces costs and eliminates the necessity for additional hardware.

When students wear headsets during long learning sessions comfort and fit are key aspects to take into consideration. The lightweight design and cushioned band aid students in keeping their headsets on longer without discomfort or sliding off their heads. Adjustable earpads ensure that every student gets a personalized comfortable fit. Wireless designs eliminate strangling cables and snags aiding in movement and maximising productivity.

Students should have confidence that the headphones they wear at school will last many years to come. A headset that is ruggedized designed to withstand the rigors of a school setting can endure multiple cleanings using chemical-based wipes and water, reducing the need for replacements. Zone Learn headphones have been tested to withstand 2700 cleanings or five wipe downs a day for three years, which is why they are a great option for schools looking for durable and dependable educational audio equipment.

Noise-Cancelling Features

When students are taking online exams and collaborating with peers across the nation or around the world, they need a headset that provides them with the best audio quality to help them concentrate and stay focused. They also need headphones that are comfortable to wear for prolonged durations of time to avoid uncomfortable ears and headbands.

Many headphones for schools have superior noise-canceling features to keep out distracting noises like hums, chatter, or outside traffic to allow students to concentrate on their classes or group projects. The headphones can make them feel as if they're in the room with their classmates or instructors, which will boost their engagement.

While some headphones might have impressive noise-canceling capabilities, their performance could differ significantly based on price tag. This is especially true of headphones for students, which were made with a young audience in mind. This can include smaller heads and sensitive ears, as well as reinforced connectors and cords and chew/kink-proof technology and much more. Investing in a pair of school headphones that are designed for children is the best way to ensure high-quality sound and performance.

In addition to being more comfortable to wear, these headsets are also able to be cleaned and reused over time. Some headphones are even certified to endure up to 2,700 cleanings, which is equivalent to five clean-ups per day for the entire school year and three years of use. This durability will ensure that these headphones are able to be used repeatedly. This is an important aspect of a device that can be used for a long period of time by students.

Certain headsets for schools feature an exclusive type of noise-canceling technology that is especially efficient for children with special needs, such as sensory processing disorders. These headsets are equipped with active and passive noise cancellation functions that block out low-frequency sounds like the hum of air conditioning units and other background noises which can disturb and distract. This type of noise-canceling is an excellent option for students who have sensory sensitivities or have difficulties in concentration and attention that can be caused by external stimuli such as music or other distractions.

Bluetooth Connectivity

Headphones and headsets are a essential piece of equipment in any learning environment. They enable students to focus on their classes even in crowded classrooms or in remote learning environments. In addition to reducing background noise, the top school headphones are designed with students' comfort and safety in mind.

The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. A lot of schools select headphones with an integrated microphone, which can be used for video conference and for making calls. These features can also be useful in special education classes where students may require assistive technology to communicate with their teachers and other students.

Schools should also think about whether their headsets are equipped with a USB or an 3.5mm connector. Each has its own benefits. USB connectors are more durable than 3.5mm connectors, and are also less messy to clean. This is ideal for a school setting. USB connectors can be used with a wide variety of devices whereas 3.5mm connectors can only be used with audio equipment.

It is possible to connect an USB headset to a computer by using an auxiliary audio cord or the standard USB connector. The headphones with microphones will automatically pair with the computer. Once the headphones are paired, music can be played from any application currently open on the PC including web browsers as well as online content.

Despite the rising popularity of headsets users are still confused by the difference between headphones and headsets. They do not have a microphone built-in and are intended to listen to music in private settings for example, like watching videos or for studying. Headphones come with a microphone built into them, and are ideal for use in communication.

Bluetooth is an electronic communication system which uses the radio-frequency band used by baby monitors and garage door openers. It is therefore important to ensure that Bluetooth devices have a secure connection to avoid unintended access or unauthorized access of sensitive information. Bluetooth headsets with a microphone and are based on the Service Discovery Protocol can be identified by their official services. They will be assigned a short form UUID.

Earpads with Comfortable Cushions

Kids need headphones that will enable them to concentrate on their tasks, whether watching videos or doing their homework. A comfortable fit is essential for headphones for school, which is why the best ones include earpads with soft foam. This allows them to stay comfortably on the ears which ensures an ideal fit even worn in a backpack while riding on the bus. Some models also feature an earpad that can be replaced for comfort and hygiene.

For students who are preparing for exams that require standardized testing, headphones with microphones can aid in pronouncing words and answering questions correctly. The headphones from Califone come with a bulbous microphone that's fully covered with soft foam, making it easy for students to bend it into position over their ears and speak. They have a noise cancelling feature that blocks out background noise so students can concentrate on their work and avoid distractions.

School headphones can be made to look colorful to add a fun aspect to audio playback, or to match the school's official colors. These Califone headphones are available in a range of colors, including blue and yellow as well as red. They are designed to increase confidence in students taking audio-based CCSS assessments. This is especially helpful for younger children who may feel intimidated by the standardized style of tests.

The use of headphones with school branding can also make listening to music more fun for students. These JLab Audio zone Learn headphones, for instance, come in a range of vibrant shades that allow students to pick the color that best suits their style and personalities. They have a comfy headband, as well as a cable that is tangle-free that is easy to clean. The headband can be adjusted to fit the child's needs for maximum comfort.

The Zone Learn headphones have been designed to withstand daily use in the classroom. The headphones have been cleaned and drop-tested for standard desk heights. They also come with a child friendly audio limiting feature. The 75-decibel setting limits the sound to a safe level so young children can enjoy their favorite shows or educational content without fear of harm.

These headphones from Onanoff have the same advantages as the top-rated model, BuddyPhones School+ Wireless however they sport a different aesthetic and an option for Bluetooth connectivity. They have earpads that are cushioned that are comfortable to wear for long durations and an adjustable, flexible headband that can be adjusted to suit different sizes of heads. The 3.5 millimeter plugs are included, as is a three-year guarantee. Be sure to check out the school headphones and headsets at Encore Data Products.

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Headsets: Perfect for School Classrooms and Testing Environments

About headphones

Headphones on a stand

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]

Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 14 inch (6.4 mm) or 18 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

History

[edit]
Telephone operator with a single head-mounted telephone-receiver (headphone), 1898

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]

By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]

French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Wireless telegrapher Reginald Fessenden with two head-mounted telephone-receivers (headphones), 1906

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

Holtzer-Cabot telephone operator head receiver, wireless operator receiver, and telephone receiver, 1909

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.

In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]

Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.

Applications

[edit]

Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

Sennheiser HD 555 headphones, used in audio production environments (2007)

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.

Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (14 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.

Headphone cord with integrated potentiometer for volume control

As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.

Some headphone cords are equipped with a serial potentiometer for volume control.

Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]

Applications for audiometric testing

[edit]

Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]

Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]

Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]

Electrical characteristics

[edit]

Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.

Impedance

[edit]

Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.

The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.

Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.

Sensitivity

[edit]

Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:

Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.

Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.

The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]

Specifications

[edit]

Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.

Connectivity

[edit]

Wired

[edit]

Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.

Wireless

[edit]

Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.

On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.

Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Ear adaption

[edit]

Circumaural

[edit]
Circumaural headphones have large pads that surround the outer ear.

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural

[edit]
A pair of supra-aural (on-ear) headphones

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.

Ear-fitting headphones

[edit]
Earphones
[edit]
2
Earphones sit in the outer ear.

Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones
[edit]
In-ear monitors extend into the ear canal, providing isolation from outside noise.

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.

The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]

Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]

Some wireless earphones include a charging case.

Open- or closed-back

[edit]

Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

Open-back
Headphones having the back of the earcups open. This leaks more sound out of the headphone and also lets more ambient sounds into the headphone, but gives a more natural or speaker-like sound, due to including sounds from the environment.
Semi-open
They have a design that can be considered as a compromise between open-back headphones and closed-back headphones. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.
Closed-back
Closed-back (or sealed) styles have the back of the earcups closed. They usually block some of the ambient noise. Closed-back headphones usually can produce stronger low frequencies than open-back headphones.

Headset

[edit]
A typical example of a headset used for voice chats

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets

[edit]
Sony Ericsson Cordless bluetooth headset

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.

For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets

[edit]
Aviation headset[46]

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.

Ambient noise reduction

[edit]

Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

In-ears are among those good for noise isolation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.

Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.

Transducer technology

[edit]

Headphones use various types of transducer to convert electrical signals to sound.

Moving-coil

[edit]
A typical moving-coil headphone transducer

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic

[edit]
Electrostatic loudspeaker diagram

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.

Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]

Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.

Electret

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An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.

Planar magnetic

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Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.

A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.

Balanced armature

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Balanced armature transducer
Armature balanced and exerting no force on diaphragm
Armature torqued and exerting a force on diaphragm

A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

A custom in-ear monitor which uses 8 balanced armatures in a triple crossover configuration (4 low/2 mid/2 high). Headphone designs often use multiple balanced armatures to provide a higher fidelity sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.

Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.

The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]

Thermoacoustic technology

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The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]

Other transducer technologies

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Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.

Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.

Benefits and limitations

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Sony MDR-7506 headphones in stowed configuration
A micro audio amplifier for boosting the output power of smartphones etc. to headphones. Used for example to compensate a built-in volume limit in smartphones, the higher volume levels could, however, lead to ear damage.

Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.

Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).

Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.

Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.

It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.

Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Health and safety

[edit]

Dangers and risks

[edit]
Product testing - headphones in an anechoic chamber

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.

The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.

Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.

Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]

There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]

Occupational health and safety

[edit]

Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]

See also

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References

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