Each user has different needs in regards to headsets. Quality of sound is crucial to gamers, while others are more focused on comfort or sweat resistance. Compatibility with group audio/video applications such as Microsoft Teams and voice recognition is also essential.
Software for EQ that provides visuals can aid users in understanding the impact of frequency changes on the quality of the headset's sound. This is especially useful for users who are just beginning to use headsets.
Noise-canceling microphones are an essential feature of headsets used in noisy environments like classrooms and office spaces. These microphones are made for blocking out background noise, so that the user can concentrate on his work or listen music without distraction. They also cut out background noise during calls. They are available in a variety of sizes that fit most head shapes and work with phones that have 3.5mm connections.
A popular design for noise-canceling headphones is a dual microphone design, that utilizes two microphones to block out any surrounding sounds. The primary microphone is positioned close to the source of sound, such as the user's voice or music. The second microphone is set to record ambient sound like air traffic or other voices. When the two signals are subtracted from one other, much of the ambient noise is eliminated and only left is the desired audio signal.
Another type of headset that includes noise cancellation technology utilizes hybrid technology. This system uses an electronic signal processor to analyze the soundscape and determine the frequencies that should be removed from the audio that is being received. The headset will then filter out the specific frequency. This is a more complicated technology than simple frequency response testing and requires extra hardware, for example, a dedicated ANC processing unit.
No matter the technology headset manufacturers must ensure that their headsets deliver excellent ANC performance as well as clear audio and speech. To achieve this, they should test the ANC capabilities of their headsets and their performance under real-world noise conditions. They must also measure how well the talk-through feature functions. This is where the HQS-ANC-Headset test suite from HEAD Acoustics comes in.
This test suite allows manufacturers to accurately evaluate the ANC performance and active noise cancellation of headsets, headphones, and other devices. In addition, the test suite contains a broad variety of other tests to give the most complete assessment possible for each individual headset and its intended usage. Tests include distortion at high frequencies, acoustic isolation active and passive loss of insertion and the effectiveness of a headset's talk-through function.
The best headsets will make students feel more confident in state-standardized tests and English tests for language such as M-STEP or TELPAS. They can block out distractions, helping them focus on the test and clearly communicate their answers. Comfortable headsets can assist them in staying focused for longer durations, which can improve their scores.
Ideal headsets feature a flexible and sturdy adjustable headband that is adjustable and flexible. The ear cushions need to be made of top quality materials and should sit comfortably on the head to prevent any pressure points. They must be light enough to wear comfortably for long periods of time. If you're a gamer check whether the headsets or headphones have microphone settings that allow you to adjust the sensitivity of your microphone as well as noise cancellation features for optimal performance.
A headset should also come with an option to cancel out noise which automatically optimizes the sound output to meet your preferences, such as when changing your hairstyle or removing your glasses. You can also use the NC Optimizer function when you're on an plane to match the acoustic requirements of the cabin environment.
A quality headset should not only be noise-cancelling, but also have clear and undistorted sound profile as well as an equal response to frequency. The headset should have a high signal to noise ratio and no sound leakage. It should also be compatible with a wide range of devices, like tablets and smartphones.
A comprehensive test suite is essential to determine the quality of ANC headsets. PULSE software includes a comprehensive range of acoustic tests such as frequency response, distortion and signal-to-noise ratio. It also has a realistic noise simulation to simulate real sounds in a lab. This feature is especially helpful to test ANC headphones as it can simulate the real acoustic environment and loading of the human ear. This allows headset manufacturers to test their products using unparalleled realism.
When you're using a headset to audio/video conferencing applications you must ensure that the sound quality is of a high. Audio is an integral part of any interaction, regardless of whether you're attending an online event or a hybrid. It should be clear and crisp, with no distortion or floor leaks.
Tests that are based on performance will help you narrow your choices. There are many subjective factors that determine high-quality sound. You can test the sound quality of headsets by listening to music and assessing its clarity and dynamics. It's also worth taking into consideration the headset's noise-isolation capabilities. You can do this by wearing it in noisy environments and testing how well it blocks out external noise.
When selecting a headset ensure that you choose a headset with an adjustable headband as well as earcups to accommodate various heads sizes. The earcups need to be strong and secure enough to hold their place during long periods of time. The headband must be adjustable and comfortable to ensure that it doesn't press against your head.
Another feature you'll want to think about is the ability to switch between different audio sources, including music, voice, or movies. You can personalize your headset to match the content you are listening to. This flexibility is especially crucial if you're using the headset for simultaneous interpretation of events.
Depending on the situation, you may need to adjust the volume to enable you to hear. Some headsets come with a talk-through mode, which allows you to hear your surroundings without taking off the headphones. This is especially useful for hybrid events and online events, where participants can be all over the globe.
The most effective headsets for interpreting events offer excellent talk-through capabilities. This means that the microphone will recognize your voice and give the highest priority over background noise while you're speaking. Your listeners will be able to clearly understand your voice even in the most raucous environments.
Many interpreting events utilize headsets that are adaptive to noise, which makes them the most preferred choice for online and hybrid conferences. This is a great option to interpret because it blocks out background noises that could distract the learners and prevent them from staying focused. The ANC performance of headsets can differ widely. A headset with the best ANC performance is one that offers clear and crisp sound, without any floor leaks or discolored sounds. It is recommended to use a real environment and an artificial ear to test the ANC performance. This will allow you to compare headsets with different ANC modes to find the one that is most suitable for your needs. Be sure to check out the school headphones and headsets at Encore Data Products.
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When it comes to student online testing, schools require top-quality and reliable headphones. This is why ScholarBuys offers a variety of headphones for educational use in bulk for use at school.
Headsets are mini speakers with microphones which are worn on the forehead. Unlike speakers that broadcast audio for everyone to hear, headsets also record voice.
Noise-cancelling microphones block out background noise to allow listening to music or audiobooks a more immersive experience. This feature is especially important in classrooms where students are studying in a noisy space away from their teacher. It's also useful to reduce the impact of colleagues talking or the sound of airplane engines or other noises that disrupt the classroom focus. Some headsets feature built-in microphones which block out sound, while other models include a microphone that is removable that can be used with external devices.
Noise-cancelling headphones are available in a variety of different styles, so picking the best one will depend on your individual requirements. For instance, earbuds such the Jabra Evolve2 buds offer active noise cancellation that block out outside sounds while allowing you to hear your favorite tunes. Certain headsets come with a control button to adjust the amount of noise cancelled, so you can independently tune in to the outside world if you wish to do this.
Look for headsets that come with many options such as noise-cancelling. Some headsets have Bluetooth connectivity that allows wireless freedom with clear audio. Other models feature an articulatable lavalier microphone that can clip to clothing, and others include conference microphones for larger classrooms.
Another factor to consider is the comfort. Select a headset with an adjustable headband and padded earcups to avoid discomfort after prolonged wear. Choose a design that is durable and can withstand frequent use by kids.
Wireless technology is easy and mobile for a lot of teachers. While some teachers prefer the high-quality audio of wired headsets, others appreciate the convenience. Califone's collection of headphones with microphones provides both options so that you can find the right pair for your classroom.
We also have a variety of other products to assist your school with the audio requirements of your students, such as portable PA systems and voice amplifiers. Visit our Education Store to learn more about our complete range of products. Don't forget to join our newsletter via email, where you'll be able to access exclusive promotions, special deals and more.
Earbuds are a great choice for students because they offer the convenience of hands-free listening which is beneficial in the classroom. They are also comfortable to wear for long periods of time. You should select a pair that has soft, comfortable earbuds that conform to the shape of your ear, and the earcups are cushioned and feel comfortable on your skin.
A flat audio cable for children's headphones is also crucial. This design doesn't tangle easily, which is beneficial for kids who are more likely to be reckless with their headphones. Look for a headband which is comfortable to wear on your head and the ear. It should also have sturdy construction that can withstand repeated use for bumps and drops.
When selecting a pair of earbuds for school, make sure they offer crisp and clear audio without distracting ambient noise. This is particularly important when taking online classes, watching movies or listening to music. A sound signature that has a V-shaped shape with more emphasis on treble and bass could not be suitable for kids, as it can obscure voices or make it hard to comprehend what they're hearing.
Over-ear headphones provide a more immersive experience. They usually have an elongated, circular design that can be constructed from many different materials including vinyl, foam, and rubber. They also offer a more effective noise reduction than earbuds.
You can also buy headphones with a volume-limiting function. This is beneficial for children because it prevents children from accidentally turning the volume up too high, and damaging their ears. This is especially important for children who are listening to videos or music in noisy environments.
RedSkyPower Earbuds are a fantastic pair of earbuds to use for school and learning. These earbuds have been designed to last, and are available in a bulk box that allows you to easily distribute them to your students. The 3.5mm L-shaped plug allows them to be used with all devices, including iPads, Chromebooks, and laptops.
Over-the-ear headphones make excellent school testing headsets for students because they block out external noise and ensure that students remain focused and engaged during exams. They are also more comfortable to wear for longer durations of time than earbuds as they are comfortable to wear on your ear. This is particularly important for younger students as they could become restless or hyperactive if they are uncomfortable.
Over-ear headphones are also beneficial since they enable students to listen to the world around them. This allows them to interact with classmates and teachers during lessons and gives them the opportunity to ask questions if they need. This feature is also helpful for students with hearing difficulties, as it allows them to hear the teacher's voice clearly.
While headphones that are over-the-ear are a great option for classes however, they're not as movable as earbuds. They are also not as comfortable for wear over a long period of time. It's because they are more comfortable to wear around the ears. This could make it uncomfortable for students. In this regard, it is recommended to select headphones that have a comfortable fit and can be easily adjustable to the individual's preference.
The pair of headphones made by AILIHEN is a great option for classrooms. They're designed with children in mind. They feature a pliable band that can be adjusted to different head sizes and are covered to ensure comfort. They are made from an extremely durable and recyclable material, making them an excellent choice for schools. They also have a braided cord to keep them from breaking like other plastic headphones cables.
The headphones are fitted with a top-quality audio chip that delivers clear and crisp sound. The headphones can be paired with up to two devices at once and have a track control as well as an adjustable volume control that is easy for kids to use. They also provide up to 24 hours of battery life, which is perfect for classroom use.
These NUBWO headphones are not only excellent for gaming, but also perform well in the classroom. They're a comfortable fit and have the most effective noise cancellation features available. They also come with a companion app that offers a three-band graphic EQ and presets, as well as immersive audio and more.
Creating a quiet environment is among the most beneficial ways to help your students learn. Not only will it help them to focus on their work, but it can also aid them in retaining knowledge and grasp new concepts. This is because focusing only on one thing at a time permits more of your brain's energy to be used in understanding and learning about the subject.
A quiet environment is especially beneficial for students with special needs and those who are susceptible to distractions. It can help them concentrate on their work and avoid sensory overload, which is particularly important for students with autism. Autistic children can perform 20 percent less efficiently in a classroom that is not equipped with soundproofing and comfortable furniture.
A calm environment is also beneficial for those who take standardized tests, because they reduce anxiety and improve performance. To create the perfect testing environment, you should ensure that your students have everything they need, including calculators and paper. You can also encourage your students to choose a space that is free of distractions and noise, like a library or empty class.
In addition, to a peaceful environment, you must also ensure that your school is a safe and welcoming space for students of all kinds and backgrounds. It is crucial to ensure that your halls and classrooms don't contain materials that promote stereotypes or are offensive towards certain groups. This includes encouraging diversity through class projects and inviting guests to talk to your students.
The Turtle Beach Stealth Pro is a great headset for students, offering top-of-the-line active noise cancelation (ANC) and a crystal clear microphone for professional videoconferencing calls. It also comes with a comfortable and adjustable fit, as well as a battery swapping system that is hot-swap, which makes it a great choice for long working hours. It's also designed to look professional than other gaming headsets, so you can use it in the office without sacrificing its effectiveness. Plus, it has transparency modes that let you listen to your surroundings when you want to be mindful of the surrounding world. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students need a secure and safe place to store their Chromebooks headsets, computers, and earbuds. With a variety of options available teachers can easily find the best solution to meet their needs.
These solutions include time-saving bins to distribute devices, and simple cable systems that cut the time for setup and deployment by half, enable teachers to focus on student learning, not technology management.
The headphones vs. headset debate is a common one people find themselves in, whether they're an audiophile who is a fan of fidelity or someone who regularly engages in multi-player gaming sessions or virtual meetings. While headphones are merely able to deliver audio but headsets go an extra mile to record it with the aid of microphones. Therefore, if you want to organize team strategies during games or back-to-back virtual conferences, headsets are the perfect choice.
The best headsets will not only improve the user experience, but also reduce the amount of noise that can distract students during testing and other school activities that require audio. Some of the most sought-after headsets for schools are ones that are equipped with noise-canceling technology and are compatible with tablets, desktop computers and mobile devices.
It is important for teachers to select headsets that can withstand the constant use by many students and still fit comfortably. They must also be compatible with all classroom devices that they will be used with. This is where a school charging cart is beneficial, as these carts are designed to efficiently store and charge multiple devices simultaneously, while making sure that there is no clutter on the device or loss of power while using.
As technology continues to improve and become more prevalent in the classroom, knowledgeable educators must be up to date with the latest storage solutions to keep Chromebooks as well as laptops and other school technology equipment secured, safe and fully charged between uses. This is where a quality headset storage solution, such as the Looking Glass XR Family of headset storage systems for campuses and classrooms, can make a huge difference.
As a professional-grade headset system that is compatible with a variety of school technology, the VS200-BLU VR headset storage system is an excellent choice for any educator. It provides secure, efficient storage for headsets and other audio-related classroom equipment and makes sure that every item is fully charged and ready for use. This makes it easier for teachers to manage various pieces of school tech and creates a more efficient and safer classroom. The VS 200-BLU is also moveable between classrooms and other areas of campus by using the sturdy handle.
With their ability to store, charge and transport Chromebooks or other devices of technology charging carts are a key component to the digital learning environment. In fact, they've gone from being a nice addition to a essential, providing a blend of mobility and flexibility that allows teachers to take their Chromebook or any other device wherever they go without worrying about battery life or connectivity issues.
When selecting a cart for your school, make sure you choose models that meet your specific capacity needs. Some carts or cabinets are designed for 10 laptops or 20 laptops. Others can accommodate a wide range of devices, including tablet PCs and Netbooks. Take into consideration the features of the cart, in addition to its size capacity to ensure it meets your requirements.
For example, look for models with cable organization systems that reduce tripping or knots, and locks to deter theft. Also, choose carts that have durable handles and wheels designed to last and designed for smooth rolling across floors or between classrooms.
Choose carts with central power sources to cut down on the need to run individual cords through each storage space. Choose the cart that comes with an alarm system to monitor the usage of electricity and stop overcharging which is the primary cause of battery failure over time in rechargeable batteries.
Choose a cart that has UL approval to ensure that the electrical components have passed stringent safety tests and will not be vulnerable to shock or fire. Make sure that you instruct the students and staff of your school on how to use the carts, clean them and properly handle cables to keep them in good condition over time.
Charging carts are adaptable and intelligent that allow schools to better manage their devices and create a more connected and effective educational environment. They're the primary link between the classroom and the school's tech making sure that students have access to technology at all time while teaching digital skills. And, with their simple-to-use features and intelligent capabilities, they're just the thing to ensure a seamless transition into the new school year.
The efficient management of technology in the classroom requires effective charging and storage solutions. These school technology support tools, whether in cabinets or carts, let teachers to focus on teaching and sprucing up classrooms. These tools allow students to access their devices from the same location whenever they need it. They also encourage student responsibility through a central device deployment system.
With the increasing use of 1:1 technology, schools are being tasked with finding ways to keep, charge and transport their increasing number of Chromebooks. This is why there is a rising demand for high-quality, flexible school charging carts. These versatile devices are designed to maximize capacity, offer secure device storage and can be configured to accommodate any number of Chromebooks, Chromebooks, Chromebooks, or tablets.
Contrary to other charging carts that rely on timers from the past to monitor the power levels of several devices, JAR Systems' Quick-Sense charging solutions employ a unique firmware to sense each device's individual charging requirements and optimize output for continuous and reliable access to full battery power. The result is a faster, faster, and more reliable charging process that reduces the mess of cables, device heating, and overcharging.
Carts with baskets integrated are also an efficient and speedy way to distribute and collect devices within the classroom. They are able of securely and efficiently hold devices which keep them safe and kept within the cart until they are needed for students. They also provide a room to store your peripherals, and make it easier to maneuver through narrow hallways.
Cabinets are storage units that are stationary have the same features and security as carts that have baskets. They can be hung on a wall, placed on a counter or table, or placed on the floor. These are designed to safely keep and charge 15+ devices at the same time. They are typically fitted with lock options.
Towers, like the FUYL Tower from LocknCharge can keep up to 15 devices safe and charged in separate locked bays. This enables a flexible deployment model which can be used to develop an efficient check-in/checkout workflow for students, or to secure the loaner phones ready for use by substitutes.
Proper headphone storage for students can mean more than a convenient and clean area to store their headphones. It also helps ensure that they are readily accessible for use in learning environments in the classroom. A proper headphone storage system can help prevent problems with hygiene, such as infections and overheating. They can also increase the efficiency of classrooms by removing cords that get caught in knots.
Charging carts are a fantastic option for schools to streamline the management of devices, and increase students' involvement with educational technology. They can help teachers keep Chromebooks and headphones in good condition when they are not being used. There are many carts with cord organizers and compartments for educators to choose from. Some carts have smart charging systems which protect devices from overloading or heat-stress circuits.
If you're thinking of purchasing an electric trolley at your school, call an IT solution provider who is skilled in products for schools. They are committed to analyzing the needs of their customers and provide solutions that meet those needs. They will ask questions that help them identify the most suitable solution for your needs and offer suggestions to maximize the value of your investment.
Label headphones to decrease the chance of them being lost or misplaced. It's as simple as putting a sticker on each headphone or earbud that contains the name of the child and the number of their class. This will make it easier for students grab headphones to listen to music or use virtual reality headsets during class.
You can also organize your earbuds hanging them from the top a whiteboard, or filing cabinet. Use magnetic hooks big enough to hold earbuds or even earphones with a light weight. This will give students a quick and easy access to their equipment, and make it less necessary to search for them in cabinets or on shelves.
Consider buying an earphone wall mounted set of hangers. They are easily adjustable and will fit all kinds of headsets and earbuds. They can be easily moved to the wall and reduce the space on your floor. Be sure to check out the school headphones and headsets at Encore Data Products.
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The cleanliness of schools is an essential element of learning since cleanliness helps students to concentrate on their academic and study performance. It also develops lifelong hygiene habits and an attitude of responsibility that students carry with them when they finish their studies.
But educational institutions can also be breeding grounds for germs and diseases. Cleaning and disinfecting classrooms as well as hallways is vital to ensure an atmosphere of learning that is positive.
As we enter the fall and the flu and cold season, it is essential that schools increase their sanitation, cleaning and disinfection in order to shield students from the spread of germs. That goes for all the equipment that is used in the classroom including headphones and earbuds.
Cleaning and keeping headphones in school clean and hygiene-conscious between use does not need to be a time-consuming or a hassle thanks to the availability of easy cleaning tools. One easy alternative is to make use of bulk disinfecting wipes specifically designed for electronic devices that are efficient at killing bacteria and viruses. These wipes are available in dispensers and are made of high-quality materials that are safe for surfaces with sensitive substances. They are free of bleach, citrus, benzyl-alcohol and penol. They're perfect for use in the classroom.
A headphone cleaner spray is another great tool to get rid of the stubborn dirt and wax that builds up on earbuds, or the hard parts of headsets made of plastic. Simply spray the cleaner on a soft cloth and gently rub the area to break apart dirt clumps. Then, wring out the cloth and wipe off any soap residue. Another benefit of these sprays for cleaning is that they are safe for electronic components that are delicate, like a headphone cable or audio port, and won't cause damage to the headphones.
Another way to ensure the cleanliness of your headphones at school is to select a headset with earpads made from rubber or leatherette. These kinds of earpads can be easily cleaned by the teacher after each student's use. In fact, a lot of teachers find that utilizing earpads made from these materials extends the life of a headset or pair of headphones.
It is also essential to inspect school headphones regularly to check for signs of wear. This could result in a safety hazard. It is recommended that the teacher or student examine headphones before passing them to the next student to ensure that the earcups aren't cracked, ripped or broken. Repair kits that contain common replacement parts and tools are a great way to quickly and efficiently fix headphones if they need to be repaired.
Earbuds are a fantastic tool for students in school that allow them to shut out the noise around them and still listen to their teacher. This is particularly helpful for students with attention deficit disorders, sensory processing difficulties or other issues that make it difficult for them to concentrate in a noisy class. It's important to choose headphones with care to avoid distracting the teacher or other students. From chatter in the background and laughter to rustling papers it's easy for distractions to get out of hand in a classroom and interrupt the learning process.
To prevent earwax accumulation, it's important to keep your earbuds and headphones clean. This could reduce the sound quality and create a breeding environment for fungus and bacteria. There are many low-cost cleaning tools that can be used to clean the earbuds. Certain models of premium in-ear earbuds even come with the cleaning tool as part of their initial purchase.
Cleaning your headphones can improve their longevity and make sure they're working properly. In addition cleaning the earpads it's also recommended to dust off the headphone charging port and battery compartment with either a clean cloth or a wipe to remove any buildup of dirt, lint, or other debris. Leaving the charge port open can allow moisture to get inside and cause damage to the device.
If your earbuds are constructed of leatherette or rubber it is easy to clean them between use with any normal cleaner. They will not collect as many earwax and dirt as foam earpads. You might also look into investing in an earphone cover. These sanitary, disposable, cloth covers slide over headset's earpieces to protect them from buildup of earwax and skin cells and oils after use.
If you are a teacher, having each student to take care of a set of headphones or earbuds for a period of time can help teach the importance of responsibility and promote a consistent clean. This will ensure that the headphones remain in good shape, ready to be stored away at the end the class.
In a classroom, students will often use the same headphones or headsets throughout the school year. These devices are exposed lots of dirt, oil and skin cells from each student's use. It is vital that every set be kept clean and hygiene-conscious. To prevent the accumulation of these materials, headphones that have rubber or leather earpads is a good choice. These kinds of earpads are able to be easily cleaned and cleaned down with conventional cleaners such as a non-toxic spray. Hamilton Buhl makes a headphone cleaner that is free from harsh chemicals, ammonia, alcohol and other harmful substances. It leaves headphones streak-free and scratch-free. This spray is able to keep headsets and headphones in good condition between uses. It also aids teachers refresh their classroom sets prior to the start of school.
Having comfortable headphones in the classroom is crucial for children to stay focused on their classes. If the headphones are uncomfortable for the child, they may not be able to get the most out of their lesson. The headphones that can be adjusted, such as those with ear cushion that can be removed are great for students of all different ages, from kindergarten all the way to 12th grade. Some headphones block noise, so that students can concentrate on their work.
If a child doesn't clean their headset after every use, then bacteria will get on the cord and earpieces. Some classrooms and teachers have found a simple, but effective method of tackling this: headphones cover. These disposable sanitary cloth coverings are placed over headphones' earpieces, and shield the earpieces from sweat and other contaminates. These disposable sanitary cloths are simple to clean between uses and can prolong the life of earpieces which cannot be washed.
The task of keeping headphones in the classroom clean between use doesn't have to be a hassle. These wipes, which are optimized for electronics and free of benzyl-alcohol, citrus, bleach and penol can kill bacteria and viruses in a matter of seconds, making it easy for teachers to quickly and consistently sanitize classroom headsets between students' use. Teachers can purchase these affordable wipes in bulk and keep them in a convenient wall-mounted dispenser to make them easy to access when headsets in the classroom are used.
For an even more effective cleaning option, a lot of schools opt to use UV-C sanitizing equipment. These boxes are safe and cordless and can be taken to the classroom quickly for quick and efficient cleaning of headphones and other equipment. These boxes use high-intensity ultravioletC light to kill germs in just 15 minutes. They are a safe and effective method to keep school headphones and other classroom equipment clean and hygienic between the students' use.
Another issue that can be encountered when using headphones in the classroom is earwax build-up. This isn't a health problem, but it can cause discomfort for children and can lead to ear infections. Using over-the-ear headphones, which are positioned outside of the ear rather than in the ear canal, could help to reduce the risk.
Additionally, some students might choose to listen to music with the volume turned to full, which could disturb or distract other students in the class. This could also affect learning, as the impact of music is dependent on each student's character and ability to concentrate.
To prevent this from happening teachers can advise students to listen to their music at a lower volume so that their classmates can concentrate. Additionally they should remind students to keep their headphones off of their heads when they are not in use and to put them away safely when the lesson is finished. It is also crucial to instruct students to wash their hands before handling any equipment including headphones. This can help decrease the spread of germs. Be sure to check out the school headphones and headsets at Encore Data Products.
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Optimizing Testing with Headsets: Clarity, Comfort, and Reliability for Students
Students who take part in esports are taught critical thinking, problem solving and teamwork in an environment that is fun. They also develop their abilities to process information by monitoring the surrounding environment and making quick decisions.
The balance between tournaments and practice also teaches time management skills and project management. It also encourages communication and collaboration which are crucial skills for working.
Esports is the electronic term for organized video games. They are gaining in popularity on campuses across the nation and are now a significant presence in K-12 schools. While gaming is often seen as a form of escapism and entertainment for the individual but esports place more emphasis on teamwork and strategic thought.
They offer students the opportunity to develop crucial STEM skills in a fun and engaging context. They also can engage the students of a greater variety than traditional sports, especially those who like video games but are not interested in team athletics.
The involvement in extracurricular activities plays an important factor in the performance of students. Research has shown that children who participate in school activities achieve higher scores, are more likely to keep up with their classes and are more interested in their learning. They are also less vulnerable to risky behavior like alcohol consumption or drug use.
Esports can be an excellent method of getting students involved in school life and to build the sense of belonging that many of them would like. Contrary to traditional team sports Esports don't require physical exertion, and are accessible to people of all fitness levels. Students can also compete and practice without the cost of travel or other expenses.
Additionally, esports foster social interaction and encourage teamwork and teamwork, both of which are essential life skills. Students learn to respect their opponents and learn how to manage failure even in the face of defeat. They can then apply this lesson to other areas of their life.
The Esports market has grown to be a multi-billion dollar industry. Expert gamers take part in tournaments all over the world with the aim of earning money for scholarships and prize money. In the process, the popularity of the sport has grown to the point that a number of schools have integrated it into their curriculums.
Schools can develop their own esports programs by working with a provider who will provide the equipment and training. They can begin by forming a team, or playing a single game and gradually expand the program as it gains momentum and gain interest. To ensure that the program is successful, schools should collaborate with other schools already running similar initiatives and share their lessons.
Many schools are adding esports as a extracurricular activity to extend students' inherent excitement and interest in video gaming while providing emotional and social benefits that are often ignored. These skills are similar to traditional sports such as leadership, teamwork, and communication.
Esports can also be highly interactive and require players to evaluate their performance and make adjustments to improve. This is a significant STEM capability that can aid students in developing their problem solving abilities, data analysis and Internet technology. Esports also teach critical thinking and strategic planning, which are essential in any profession.
It is not uncommon that gamers work as a team. This is why it requires a higher level of self-management, which can help students learn time management and perform well under pressure. It also teaches the importance of concentration which is crucial for the balance between tournaments, practice, and academics.
Being on an esports team can help students overcome setbacks and failure. Like traditional sports, being a member of an esports club requires the development of mental toughness to continue to persevere even when you've put in your best effort and failed. This can also encourage students to try new things and to take risks, which is essential for fostering creativity.
Participating in esports helps students establish healthy habits that last for the rest of their lives. Students can avoid negative health consequences like obesity and carpal tunnel syndrome by practicing at school. They will also improve their hand-eye coordination.
Secondary and collegiate schools that have esports programming have seen a rise in student participation in extracurricular activities, such as school spirit and attendance. Students who are active in their education miss less school and graduate at a higher rate, and they are more likely to go on to higher education.
It's important to remember that bringing an esports program of varsity quality to your school won't be easy. It requires an area for gaming that is dedicated to the sport with high-end equipment and monitors in order to succeed. Additionally, you need a strong commitment from teachers, administrators and staff to build a culture that is based on excellence that is rooted in the core values of your school.
Most parents will say that when schools add esports to the curriculum, they're concerned their children are spending too much time playing and not enough doing school work. It's natural for parents to be concerned that their children are spending too much time gaming and not enough time working. It's important that kids learn to balance gaming with other healthy activities such as physical fitness and a healthy diet.
Schools that have esports programs are discovering, however, that the gaming experience can help develop abilities that can translate into academic achievement. They will learn to solve difficult problems, work with other students, and work under pressure. This is an excellent way to learn the skills employers are seeking in prospective employees. It's also a great method to stimulate creativity and encourage students to think out of the box.
Esports can be used to help reinforce STEM education. Students can study the basics of computer programming as well as data science and internet technology. Students can also master audio and video editing skills and graphic design, broadcasting and event planning.
It's not surprising that increasing numbers of schools have their own esports teams because the popularity of esports is growing. It is essential that teachers understand what esports are and how they can best utilize it in the classroom. This includes understanding the game mechanics, gameplay and strategies of the most popular games in the esports category. It is also essential that teachers understand that esports are not only video games. There is a whole industry that is centered around the esports scene that includes marketing, streaming and content creation.
Although a lot of teachers and parents might be reluctant to join a program, schools with Esports have reported that it improves student engagement, develop social skills, and increase motivation. Riot Games conducted a survey which found that participants in esports were significantly more likely than other students to pursue STEM fields after high school.
Esports is more than just video games, it requires collaboration and a strategic approach to succeed. In this way, it helps students develop the skills they require to work with other players in a professional environment.
Esports can also assist students in learning how to manage their time, and establish excellent study habits. A successful esports athlete must, for example, be able to handle tournaments while balancing academic deadlines and practice and study. It is important to be able to manage your time effectively. This ability can be applied to all aspects of your life, like work and school.
Students can also learn more about the STEM-related careers available in the esports industry. This will help them determine their goals after graduation. Many people who love video games are also interested in STEM fields such as software development, computer sciences engineering, as well as related disciplines. Students can also be familiar with the industry through tournaments for esports that provide a platform for players to showcase their skills and compete with other gamers from all over the world.
Additionally, esports can foster social interaction and encourage healthy lifestyles for students. This is especially the case for esports which are team-based, such as Valorant or Rocket League. These games emphasize teamwork and social interaction. Additionally, esports can aid students in developing their communication skills and learn how to handle negative social interactions.
Overall, esports offer many benefits to students, and it's easy to understand why schools are starting to include them in their curriculum. As a result, there is a rising demand for high-quality gaming headsets that can be used in educational settings. Manufacturers are creating headsets with different features to meet a wide range of learning preferences and needs.
For instance, certain gaming headsets are designed to be lightweight and comfortable for long gaming sessions while others have microphones that allow gamers to talk to their peers. These features make it easier for students to enjoy the gaming experience and be in a position to concentrate on their studies. Other headsets are designed to increase the quality of sound and clarity and are therefore ideal for use in noisy rooms or at tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.
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Built for Schools headsets have an audio plug that blends the mic and headphone connections into one. Teachers can easily swap between headphones used by students and the headsets work with Chromebooks and iPads, in addition to other devices with one 3.5mm connector.
They also come with a three-year warranty. Teachers can easily clean the headsets between classes. They are also made of sturdy materials that can withstand regular classroom use.
A headset can be a very useful tool in the classroom. It can be used for online collaborations as well as audio-based exercises. It can also be used to listen to music and podcasts. Headsets enable students to concentrate and learn at their own pace and level. There are many different types of headphones available. In fact, many consumer headphones aren't made with the specific needs of students in the forefront and can be prone to breakage and discomfort. Pick headphones or headsets which are specifically designed for children from the age of Pre-K to grade 3. This will ensure that they're appropriate to the ears and heads of kids, that they have a built-in microphone, as well as that their cords and connectors are strong, chew-proof, and don't kink easily.
In the classroom, headphones are often exposed to more wear and tear than they are in other situations. They are often thrown around, pulled on or dropped and are used frequently. A headset could be shared by up to 150 students during a school year. This means they can be exposed to a large amount of dirt and germs as well. This is why it's essential to select a pair that's durable and strong enough to last for the duration of a school year. You should look for a headband that can bend and twist without breaking, and earpads that are easy to clean.
Finally, a headset that can be compatible with different kinds of devices and platforms is also an advantage. This way, teachers can quickly switch between online learning environments as well as other audio-based exercises, when needed. This flexibility ensures that the students receive the best educational experience possible, regardless of where or how they learn.
The use of reliable headsets in the classroom can transform the learning process and prepare students for success in the digital age. While the initial investment might be higher than other types of earbuds or headphones, it can save schools money over time, by making it less necessary to replace and repairs. It's also important to keep in mind that buying headsets in bulk can be a great value.
While some might say that headphones are distracting students from their teachers and distract them However, the reality is that they have the opposite effect. Studies have proven that listening to music while working can improve cognitive performance, enhances focus and concentration and decreases anxiety and stress. In fact, even those who typically do not enjoy music may find that it helps them stay focussed and engaged.
The effect that music can have on students can be highly individualized, based on their personality. If a student is an extrovert, they may discover that background music improves their performance. On the other hand, if they are an introvert, they may find it distracting. Because of this, it is important that schools have headsets on hand that are durable enough to withstand the demands of classroom use. This means they should be made of high-quality materials that are able to stand up to the occasional drop and are also designed with comfort in mind, so that students can wear them for long periods of time without feeling any discomfort.
A headset that is suitable for school use should also be compatible with various devices so that students have access to it across multiple platforms and activities. This will help them remain focused and engaged in the classroom and allow them more flexibility to study or working on homework outside of class. It should also come with features like a 3.5 millimeter jack, which can easily be connected to Chromebooks and iPads, or other well-known digital devices, so that the headphones can be used throughout the day.
Students need to be able headphones that are easy to clean and durable. This can be accomplished by using special disinfectant wipes specifically designed for electronic use or through the purchase of headphones that have single-use earbuds that can be quickly replaced after each use. These features of sanitization and durability will ensure that all students are able to use headphones safely, regardless of their age or preference.
It is essential that students have access to audio equipment that is durable enough to be used in the classroom. This can assure them of clear audio, which is important for remote lessons and listening assignments. Headsets that cancel out the outside noise are useful for keeping students focused throughout lessons. They help students hear the teacher clearly which is crucial for understanding instructions.
Many headsets are designed to last and are durable making them a good choice for classrooms. A majority of headsets are constructed from top-quality materials that can withstand repeated drops or handling. They are designed to work with a wide variety of devices. This makes them an excellent option for schools that use various technologies.
Some headsets are not only robust, but they are also comfortable to wear for an extended period of time. This is crucial because students might need to wear headphones for as long as an hour during their lesson. Comfortable, adjustable headphones will reduce strain on necks and ears. You can also clean them with specially designed electronic wipes.
Basic earbud style headphones may work, but they are not equipped with the sound insulation, microphone tuning, and comfort for wearing required for remote teaching applications. These headphones are designed specifically to give the most effective performance for online classroom teaching with robust communication clarity and comfortable wearing that is complemented by versatile connectivity.
A headset's microphone is crucial for ensuring that the voice of your teacher can be heard over background noise. Headphones with built-in microphones feature active noise cancellation capabilities that filter out low frequency ambient sound like car rumble and HVAC systems while preserving clarity of voice.
The microphone on headsets is also vital to ensure that the student can clearly hear the voice of the teacher. This is particularly crucial for students with hearing loss or are deaf. It is recommended to select an audio headset with a boom that is flexible and stays in place before the mouth. Some models have inline controls that allow you to quickly alter the volume or even reduce the sound.
Students use headphones in the classroom a lot when they listen to audiobooks or using them to provide audible instructions during tests. This means that they are subjected to a lot of wear and wear and tear. Teachers and students alike require a pair of headphones that can stand up to wear and tear for a long time and last.
Headphones are a staple of the modern learning experience and assist students in staying focused in class, benefit from online collaboration and access learning material that is specifically designed to meet their needs. Classroom headphones are susceptible to damage due to their frequent usage and ubiquity. Making sure that the headsets are durable easy to clean and fit well is the most effective option for schools to protect their investment in the long run.
In the modern high school, it isn't uncommon to see a quiet kid in the back of the room with AirPods in their ears and Snapchat open, hoping nobody talks to them or asks them a question. Some schools have strict rules about the use of headsets. However, the majority of schools allow students to use their own headphones in the classroom.
Even the best-intentioned headphones can be damaged by daily rigors of classroom use. Kids are often known to bend and twist headphones, and even break them in the course of overuse. Making sure that the headphones are constructed with strength and durability in mind is essential for schools to ensure the headsets can resist breakage for a longer period of time and will be able to withstand an entire school year of use by rambunctious students.
School districts can now choose from a variety of headsets that are built to last. One example is the Zone Learn headset by Gumdrop, which has a durable and flexible design. It's rated to be able to endure 2,700 cleanings which would mean five wipes per day for an entire school year. The Zone Learn also has a clear crisp, clear sound and an outstanding microphone that picks the spoken words quickly and is designed for voice intelligibility. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
In schools, headphones can be an effective method of keeping students focused on their tasks. They can also cut down on the distractions of other students who are trying to finish their homework or test.
Students can utilize headsets to listen audio recordings and view educational videos privately and not disturb others. They can also access interactive simulations and online learning resources that are geared to their preferences.
The noise generated by students chattering and engaging in classes can be distracting. It's great for their social skills, but it could also hinder their learning. Children's headphones can reduce ambient distractions by isolating the outside noise which allows them to concentrate on the educational audio content and improve comprehension, attention and retention of lesson materials.
Limiting the volume is a crucial security feature for headphones designed for children. It prevents the headphones from going over safe decibel levels which can harm their ears as they develop. The adjustable controls for sound output enable parents and educators to adjust the volume of the headset to their personal listening preferences which helps children develop healthy listening habits at the age of.
Students can use a headset that is easy to pair with their school devices because they don't have to manually select and reconnect to a different device each time they wish to listen to music. Bluetooth-enabled headsets can be paired with any mobile device and will automatically connect once they are within distance. This feature lets schools get the most out of their audio equipment by reducing expenses and avoiding additional hardware expenditures.
When students wear headsets during long sessions of learning comfortable and fitting are crucial factors to consider. The lightweight design and cushioned bands enable students to keep the headsets for longer periods of time and avoid discomfort or falling off their heads. Adjustable earpads allow for a customized and comfortable fit. Wireless designs eliminate the tangled cables and snags aiding in movement and maximising productivity.
Students must feel confident that the headphones they use at school are reliable which means they can enjoy them for many years to be. A ruggedized headset designed to withstand the demands of a school environment can withstand multiple cleanings using chemical-based and water-based wipes which will reduce the need for replacements. Zone Learn headphones are rated to withstand 2,700 cleans, or five wipedowns per day for three years. This makes them a great choice for schools searching for durable and dependable educational audio equipment.
Students taking online exams and collaborating with their peers across the nation or even around the globe, need headphones that provide the best sound quality to assist them in focusing and staying focused. It is essential that they are comfortable enough to wear headphones for extended periods of time. This will keep the ears from becoming sore or headbands.
Many headphones for schools offer superior noise-canceling features to block out distracting background sounds such as chatter, hums or outside noise so that students can focus on their assignments or group projects. These headphones can also help them feel as if they are in the same room with their instructors and peers, which drives greater engagement.
While some headphones might have impressive noise cancelling capabilities, their performance can differ significantly based on cost. This is particularly true for headphones designed for students with younger audiences in mind. This could include smaller heads and sensitive ears, as well as reinforced cords and connectors and chew/kink-proof technology and many more. Making the investment in school headphones that are targeted towards children is the best method to ensure high-quality sound and performance.
These headphones are not only more comfortable and more comfortable, but they can also be cleaned and reused over time. Some headphones are also designed to withstand 2,700 cleanings, which equates to five wipes per day throughout the school year, or three years of usage. This ruggedness will ensure that these headphones are ready to be used time and time again. This is an important feature for a product that can be used for a lengthy duration by students.
Certain headsets made for schools and use specially designed noise-canceling technology, which is particularly effective for students who have special needs like sensory processing disorders. These headsets feature active and passive noise cancellation features to block out low-frequency sound like the sounds of air conditioning units or other background noises that could interfere with focus and concentration. This kind of noise-canceling is also a great alternative for students who suffer from sensory sensitivities, or problems in focusing and attention, which can be caused by external stimuli such as music or other distractions.
Headphones and headsets play a crucial role in any learning environment. They allow students to focus fully on their lessons in crowded classrooms, remote learning environments and other challenging learning environments. The best headphones for school are specifically designed to block out background noise and provide students with comfort.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. A lot of schools select headphones that have a built-in microphone that can be used to hold video conferences as well as for making calls. These features can also be useful in special education classrooms where students may require assistive technology to communicate with their teachers and peers.
Schools should also think about whether their headsets feature a USB or 3.5mm connector each with distinct advantages. USB connectors are more robust than 3.5mm connectors, and are also easier to clean. This is perfect for a school setting. USB connections can be used with a variety of devices whereas 3.5mm connectors are only compatible with audio equipment.
You can connect an USB headset to a computer either with an auxiliary sound cable or an ordinary USB connector. The headphones with microphones automatically pair up to the computer. Once paired the audio will play back from any application currently open on the computer, which includes web browsers, online content and audio recordings.
Despite the increased popularity of headsets, a lot of users are still confused by the distinction between headphones and headsets. They do not have a built-in microphone and are used to listen to music in private settings for instance, like watching videos or studying. However, headphones, on the other side, do come with an integrated microphone and are better suited to communication, such as audio gaming, video conferencing and online learning.
Bluetooth is a wireless communication technology which uses the radio-frequency band that is used by baby monitors and garage door openers. It is therefore important that Bluetooth devices have a secure connection to avoid accidental access or unauthorised access of sensitive information. Bluetooth headsets with an audio device and that use the Service Discovery Protocol can be identified by their official services. They are identified by the short form UUID.
Whether they're watching videos or working on their homework, children need headphones that can help them concentrate on their tasks without distraction. The most effective school headsets come with soft foam earpads to ensure a comfortable fit. This allows them to stay in place providing that they are comfortable even when worn in a backpack or when riding on buses. Some models feature replaceable earpads to increase the hygiene and convenience.
For students who are preparing for standardized tests, headphones with microphones can aid in speaking words and answering questions correctly. Califone headphones come with a bulbous microphone that's fully covered with soft foam, making it easy for students to put it on their ear and then talk. These headphones also have an option to block out noise that reduces ambient sounds, so students can focus on their test-taking and avoid the distraction of other sounds.
Headphones for schools can be made to look vibrant to add an exciting element to audio playback or to be in keeping with the school's official colors. These Califone headphones have an attractive red, blue, or yellow design to give students a boost of confidence when taking audio-based CCSS tests. This is especially helpful for younger students who can often be intimidated by the test's standardized appearance.
The use of headphones that have school logos also makes listening to music more enjoyable for students. These JLab Audio zone Learn headphones for instance, are available in a range of vibrant shades that allow students to choose the one that best suits their personality and style. They come with a comfortable headband and a tangle-free cable that's easy to wipe clean. They also come with a headband adjustment system which allows children to adjust the fit to ensure maximum comfort.
The Zone Learn headphones are designed to withstand the daily wear and wear and tear that a classroom environment can bring. The headphones are cleaned and drop-tested for standard desk heights. They also have a child friendly audio limiting feature. The limiter of 75 decibels limits the sound so that young children can enjoy their favorite shows and educational content.
These headphones by Onanoff offer the same benefits as the top-rated model, BuddyPhones School+ Wireless, but with a slightly different look and the option for Bluetooth connectivity. The headphones have cushioned earpads that are comfortable to wear for long durations and a flexible, expandable headband that can fit different sizes of heads. The 3.5 millimeter plugs are included, as is a three-year guarantee. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.
Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]
Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]
One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.
In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]
Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.
Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])
In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:
A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.
Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.
Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.
Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.
The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.
Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.
The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.
Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]
Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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